Jump to content

RogueCommander

Members
  • Content Count

    537
  • Joined

  • Last visited

Everything posted by RogueCommander

  1. I've actually sold my self on Nym. Re-rolling that Blue die twice is pretty powerful, esp with Yavaris, plus, all I need is to swap Slaved turrets for Toryn Farr. With those rerolls he is a token stripping machine. I'll test as a Rieekan build first, but yeah, Dodonna is good too.
  2. For Adv Gunnery, maybe drop Slaved Turrets and add XX9s? I can see trying out all three (wasn't thinking about the bonanza Rieekan would be) Hyperspace shows up on my lists a lot, so I wanted to try out Contested Oupost just to see if I can make it work in our meta. People never pick it because the assumption it's easy mode for Imps. I think I might swap Nym for Keyan as well, unless I can find room for Toryn Farr. Which I can't at the moment, unless I scrap something like Slaved Turrets. The idea of an Adar/Yavaris triple tap with Nym and two rerolls on that blue die is nice.
  3. Yeah, good suggestions all around. Do the objectives make sense? I'm not sure on activation order either. I think that has to be tested out, but my first inclination would be towards Admo or Salvation, to try to give Yavaris and Bright Hope a decent set up. Rieekan Hard Mode v2 Faction: Rebel Alliance Points: 399/400 Commander: General Rieekan Assault Objective: Precision Strike Defense Objective: Contested Outpost Navigation Objective: Intel Sweep MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Lando Callriassian ( 4 points) - Ordnance Experts ( 4 points) = 79 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Slaved Turrets ( 6 points) = 64 total ship cost Nebulon-B Escort Frigate (57 points) - Yavaris ( 5 points) - Veteran Captain ( 3 points) = 65 total ship cost [ flagship ] GR-75 Medium Transports (18 points) - General Rieekan ( 30 points) - Bright Hope ( 2 points) - Adar Tallon ( 10 points) - Boosted Comms ( 4 points) - Bomber Command Center ( 8 points) = 72 total ship cost 1 Luke Skywalker ( 20 points) 1 "Dutch" Vander ( 16 points) 1 Jan Ors ( 19 points) 1 Nym ( 21 points) 1 Wedge Antilles ( 19 points) 1 Dash Rendar ( 24 points) Fleet created with Armada Warlords
  4. i've an idea that I'd like some feedback on. I think this is a list that will require a lot of play testing to fly right, but I think it has some potential. 
Rieekan Hard Mode? Faction: Rebel Alliance 
 Points: 397/400 
 Commander: General Rieekan Assault Objective: Precision Strike (I could see swapping out for Most Wanted, but the point potential of PS it too tempting) Defense Objective: Contested Outpost (forces them to move to one spot) 
Navigation Objective: Intel Sweep (Forces movement and a predictable path) MC30c Torpedo Frigate (63 points) basic tactic: flanker, juicy target) 
- Admonition ( 8 points) 
 - Lando Callriassian ( 4 points) 
 - Ordnance Experts ( 4 points) 
 = 79 total ship cost Nebulon-B Escort Frigate (57 points)
 Basic tactic: Jouster, then light carrier for named bombers, very juicy target) - Yavaris ( 5 points) 
 - Veteran Captain ( 3 points) 
= 65 total ship cost Nebulon-B Support Refit (51 points)
 Basic tactic: Jouster, lowest priority target) - Salvation ( 7 points) 
 - Spinal Armament ( 9 points) 
 = 67 total ship cost [ flagship ] GR-75 Medium Transports (18 points)
 Basic tactic: juiciest target of all, skirt the battle as much as possible) - General Rieekan ( 30 points) 
 - Quantum Storm ( 1 points) 
 - Adar Tallon ( 10 points) 
 - Boosted Comms ( 4 points) 
 - Bomber Command Center ( 8 points) 
 = 71 total ship cost 3 X-Wing Squadrons ( 39 points) 
1 Luke Skywalker ( 20 points) 
1 "Dutch" Vander ( 16 points) 
1 Jan Ors ( 19 points) 
 1 Nym ( 21 points) 
 Fleet created with Armada Warlords
  5. I don't know, I started to get into building lists with 15 point bids, and... I just don't care anymore. If I get to choose, I'll take 1st every time, but I'm just going to work on finding those objectives that play to the fleet strengths. Now, a 1 pt bid is interesting. I dunno, it just is a matter of testing I think. If I don't care about bid that much, I'd be sorely tempted to just spend every point I can.
  6. thanks for the feedback, all! I've put together a couple of variants and will continue to tweak and test. If nothing else, I think I've put my game on 'Hard' mode with these objectives. Lol
  7. Admo does just fine at range with Mothma and is better at mitigating damage at close range. I think.
  8. I just don't see it. Just speculating here, I understand the idea, but it's not like (in this example) those Glads were running unsupported. The other player has a nice dedicated AS shredder that's going to tie up squads. They're out of the fight for at least 2 rounds. So that leaves 2 CR90s and Monmonition against 3 big burst damage baddies (assuming you are protecting Mothma). Lead and block with CR90s, then swooping in with Admo? Seems like draw territory. A new untested fleet for me, a commander I use infrequently at best, an objective I was unsure of and an opponent who seems to have a knack for allowing me the room to second guess myself are all probably connected to my poor showing today. I'll give it another shot though and see if I can make it work with some practice. I also have got to figure out deployment/objective/fleet synergy better.
  9. Thanks for the report. Great insight! I ran a version of this today and didn't do well. Familiarity over time will help of course. I had to change up the squads as I only have 4 YT2400s, so I put in three As and Han and that left me with 10 pts. I tokened up the TRC90s and had them fire and forget the As for pinning purposes. One question is about Contested Outpost, which I've never played. I purposely went second to test the objectives. My opponent laughed when he saw it (CO) and he let me swap for something else (Hyperspace Assault), but I think he ended up grabbing Intel Sweep. Not sure if I fell for a trick or not, but I've never seen Rebels use CO, so I skittered back to one I 'knew'. Can you explain the choice? I get making someone move, but I don't see how this fleet does anything other than hand points to the opponent. Today for example, I was facing 3 Glads, all with Engine Techs and Demo, of course. He would have been on my fleet in one turn and collecting points quickly. What am I missing?
  10. Here's the original. Dodonna v.14 Faction: Rebel Alliance Points: 385/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Hyperspace Assault Navigation Objective: Minefields [ flagship ] CR90 Corvette A (44 points) - General Dodonna ( 20 points) - Turbolaser Reroute Circuits ( 7 points) = 71 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost CR90 Corvette B (39 points) - Overload Pulse ( 8 points) = 47 total ship cost MC30c Torpedo Frigate (63 points) - Ordnance Experts ( 4 points) - XX-9 Turbolasers ( 5 points) = 72 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - XX-9 Turbolasers ( 5 points) = 63 total ship cost 3 A-Wing Squadrons ( 33 points) 3 YT-2400s ( 48 points) Fleet created with Armada Warlords
  11. It's a variation, one that is more aggressive in its playstyle. I don't normally play Rieekan and wanted to see what he could do. The original was actually with Dodonna and a hefty bid. Great minds : )
  12. Hey guys, would love feedback on this one. It's a variation on a theme around Rieekan, who I haven't used that much. Right now, 8 deployments, 5 activations with at least 3 substantive threats with a nice net of interceptors. I am thinking about focusing on going second with this one, in fact, I've got some maneuvering shenanigans that can mitigate the first player advantage, a bit. As I see it, it's flexible and if any two of the three threat elements can focus down something, it should pop. I've rarely play Opening Salvo, by with this fleet, adding two black dice added to every first shot looks nice. Thought about Most Wanted, as well. I like the idea of making a cheap ship the objective and winning out in the end by killing a much fatter target. Hyperspace Assault just makes the most sense. My thinking in Dangerous Territory is that, I care less about the point, than I do making sure nothing gets in the way of maneuvering my way into all of my opponents weak flanks. Anyway, feedback and consideration always welcome. Rieekan v.1 Faction: Rebel Alliance Points: 399/400 Commander: General Rieekan Assault Objective: Opening Salvo Defense Objective: Hyperspace Assault Navigation Objective: Dangerous Territory MC30c Torpedo Frigate (63 points) - Ordnance Experts ( 4 points) - XX-9 Turbolasers ( 5 points) = 72 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Nav Team ( 4 points) - XX-9 Turbolasers ( 5 points) = 67 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost [ flagship ] CR90 Corvette A (44 points) - General Rieekan ( 30 points) - Turbolaser Reroute Circuits ( 7 points) = 81 total ship cost CR90 Corvette B (39 points) - Overload Pulse ( 8 points) = 47 total ship cost 3 YT-2400s ( 48 points) 3 A-Wing Squadrons ( 33 points) Card view link Fleet created with Armada Warlords
  13. That's the direction I'm headed. Also, I have no idea if it'll work.I think Engine Techs really like your fleet.
  14. *Also, I'm very much looking at this as ver. 1 of a list I really want to evolve. It is primarily set for "fun" rather than, "hyper-tournament ready with maximum point efficiency", but either way, it's gonna hurt when it hits. ** The gun configuration is a good place to mess with I think, incl Gunnery Teams, to look at what consistently puts out the most damage. *** Must haves are Liberty, Engine Techs, Leading Shots, Madine, Raymus, Leia and four interceptors. Everything else is movable I suppose, but the GR75 and Shrimp make sense to me for the play style. Here's the basic framework for modding the fleet. Stripping it down to what are, arguably, the basics while maintains the basic composition with 65 points to spare. Madine's Liberty Faction: Rebel Alliance Points: 335/400 Commander: General Madine Assault Objective: Precision Strike Defense Objective: Fire Lanes Navigation Objective: Dangerous Territory [ flagship ] MC80 Star Cruiser (96 points) - General Madine ( 30 points) - Liberty ( 3 points) - Raymus Antilles ( 7 points) - Engine Techs ( 8 points) - Leading Shots ( 4 points) = 148 total ship cost GR-75 Medium Transports (18 points) - Leia Organa ( 3 points) - Expanded Hangar Bay ( 5 points) - Slicer Tools ( 7 points) = 33 total ship cost MC30c Torpedo Frigate (63 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 72 total ship cost 2 X-Wing Squadrons ( 26 points) 4 A-Wing Squadrons ( 44 points) 1 HWK-290 ( 12 points) Fleet created with Armada Warlords
  15. This is my Liberty Trial list. I'm really interested in how it works. Squishy on the Objectives, somewhat. It's basically a slasher. You have the maneuverability, deployment, and command dial flexibility w/ Leia to treat her as basically a Wing Commander for Liberty. 1-2 punch with Lib and Admon w/ A Wings being thrown to intercept anything long enough for the cap ships to either do their thing or not, Jan and X Wings cause havoc, or screen as necessary. Then GTFO. Madine's Liberty Faction: Rebel Alliance 
Points: 391/400 
 Commander: General Madine Assault Objective: Precision Strike 
 Defense Objective: Fire Lanes 
 Navigation Objective: Dangerous Territory [ flagship ] MC80 Star Cruiser (96 points) 
- General Madine ( 30 points) 
 - Liberty ( 3 points) 
- Raymus Antilles ( 7 points) 
- Gunnery Team ( 7 points) 
- Engine Techs ( 8 points) 
- H9 Turbolasers ( 8 points) 
- X17 Turbolasers ( 6 points) 
- Leading Shots ( 4 points) 
= 169 total ship cost GR-75 Medium Transports (18 points) 
- Bright Hope ( 2 points) 
- Leia Organa ( 3 points) 
- Expanded Hangar Bay ( 5 points) 
- Slicer Tools ( 7 points) 
 = 35 total ship cost MC30c Torpedo Frigate (63 points)
 - Admonition ( 8 points) 
- Intel Officer ( 7 points) 
- Ordnance Experts ( 4 points) 
- X17 Turbolasers ( 6 points) 
- Assault Proton Torpedoes ( 5 points) 
 = 93 total ship cost 3 A-Wing Squadrons ( 33 points) 
1 Tycho Celchu ( 16 points) 
2 X-Wing Squadrons ( 26 points) 
1 Jan Ors ( 19 points) 
 Fleet created with Armada Warlords
  16. And I can't have it unless I buy Interdictors? Horse hooey. Bad day to be a member of the Alliance to Restore the Galactic Republic.
  17. Yep, so long as not engaged. That's some powerful stuff.
  18. The opposite, both cards come with Interdictor. ****.
  19. With Tallon though, you're flipping the toggle, but not necessarily moving. But even then, that second attack spurred by Tallon isn't a double tap, and isn't getting another use out of Yavaris, right?
  20. I guess I'm not getting it. Doesn't Yavaris explicitly say, if you do not move?
  21. As Wave 2 is winding down and the game is about to change, I wanted to run some lists out for consideration. Paragon utilizes Advanced Gunnery, Hyperspace Assault could be a Shrimp or maybe the AF2 just to change things up. Minefields because, Dodonna. The tactics seems pretty standard to me, with a bit of Adar Tallon to give the YT 1300 range 4, or open up Han or Tycho for last minute pinning. again all very flexible. Always interested in feedback. Dodonna's Raiders v.3 Faction: Rebel Alliance 
 Points: 398/400 
 Commander: General Dodonna Assault Objective: Advanced Gunnery 
 Defense Objective: Hyperspace Assault 
 Navigation Objective: Minefields [ flagship ] Assault Frigate Mark II B (72 points) - General Dodonna ( 20 points) 
 - Paragon ( 5 points) 
 - Adar Tallon ( 10 points) 
 - Flight Controllers ( 6 points) 
 - Boosted Comms ( 4 points) 
 - Electronic Countermeasures ( 7 points) 
 - X17 Turbolasers ( 6 points) 
 = 130 total ship cost MC30c Torpedo Frigate (63 points)
 - Intel Officer ( 7 points) 
 - Ordnance Experts ( 4 points) 
 - X17 Turbolasers ( 6 points) 
- Assault Proton Torpedoes ( 5 points) 
 = 85 total ship cost MC30c Torpedo Frigate (63 points)
 - Intel Officer ( 7 points) 
- Ordnance Experts ( 4 points) 
 - X17 Turbolasers ( 6 points) 
 - Assault Proton Torpedoes ( 5 points) 
= 85 total ship cost 1 Han Solo ( 26 points) 
 1 Dash Rendar ( 24 points) 
 1 Jan Ors ( 19 points) 
 1 YT-1300 ( 13 points) 
1 Tycho Celchu ( 16 points) 
 Fleet created with Armada Warlords
  22. So, here's my submitted list for the contest. I see slashing in its future. I want to try to utilize that sweet maneuvering template and do some side swiping with this bad boy. A-wing's pin squads with assists from Jan and X's if necessary. Quantum runs close to Liberty for shenanigans and Admo is there to block, flank, or decoy as necessary. Wave 4 Contest Entry Faction: Rebel Alliance 
 Points: 390/400 
 Commander: General Madine Assault Objective: Advanced Gunnery 
 Defense Objective: Hyperspace Assault 
Navigation Objective: Dangerous Territory [ flagship ] MC80 Battle Cruiser (103 points)
 - General Madine ( 30 points) 
- Liberty ( 3 points) 
 - Raymus Antilles ( 7 points) 
- Flight Controllers ( 6 points) 
- Quad Turbolaser Cannons ( 10 points) 
 - H9 Turbolasers ( 8 points) 
- Leading Shots ( 4 points) 
 = 171 total ship cost MC30c Torpedo Frigate (63 points) 
- Admonition ( 8 points) 
- Walex Blissex ( 5 points) 
 - Ordnance Experts ( 4 points) 
 - Assault Proton Torpedoes ( 5 points) 
 = 85 total ship cost GR-75 Combat Retrofits (24 points) 
- Quantum Storm ( 1 points) 
 - Leia Organa ( 3 points) 
 - Expanded Hangar Bay ( 5 points) 
 - Slicer Tools ( 7 points) = 40 total ship cost 1 Tycho Celchu ( 16 points) 
 3 A-Wing Squadrons ( 33 points) 
 1 Jan Ors ( 19 points) 
2 X-Wing Squadrons ( 26 points) 
 Fleet created with Armada Warlords
  23. I seem to want either a Jouster- Lib and Salvation or a Slasher w Lib and Admo....
×
×
  • Create New...