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RogueCommander

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Everything posted by RogueCommander

  1. Well, as I'm a Rebel player, I don't know if I'm the best to ask. I'm not sure where else to carve, if at all.
  2. I appreciate the pointing out as far as what's wrong but as a new player I don't really know what to change those things out with. I made the Interdictor have G8 and Targeting disruptor and I took admiral motti and leading shots. What else could I do to enhance my fleet?I just built a new list with this in mind: Rojan's Fleet Author: Rojan Faction: Galactic Empire Points: 400/400 Commander: Admiral Motti Assault Objective: Opening Salvo Defense Objective: Fleet Ambush Navigation Objective: Dangerous Territory [ flagship ] Imperial II-Class Star Destroyer (120 points) - Admiral Motti ( 24 points) - Avenger ( 5 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 173 total ship cost Interdictor-class Suppression Refit (90 points) - Interdictor ( 3 points) - G7-X Grav Well Projector ( 2 points) - Targeting Scrambler ( 5 points) = 100 total ship cost Gozanti-class Cruisers (23 points) - Suppressor ( 4 points) - Comms Net ( 2 points) = 29 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 1 "Howlrunner" ( 16 points) 2 TIE Advanced Squadrons ( 24 points) 3 TIE Interceptor Squadrons ( 33 points) Nice. Screen won't last long, but should buy you some time. Wish there was room for a little Intel.
  3. What if there was a Flagship upgrade card, large base ships only, add a fleet command slot to the ship? As long as there is an upgrade that gives Rebels all the grav shift stuff, sure. Otherwise, I don't want to lose an asymmetric advantages just to satisfy your immersion needs. If card art is any indication, you soon will. Which art? Entrapment formation is all star destroyers. Curious. I suppose we'll see. And, now that I think of it, it may be more that it is a buff.to bring some parity between the fleets? Not so much as an asymmetric balance to Grav Well, but more about balance? EF to balance Ozzel Raise shields to balance ... interdoctor? All fighter to balance the sluggish rebels as compared to the general Imp speed? I mean, what would Imperials really gain with Fleet Command that they don't already have?
  4. I guess you should be paying us to learn ya something right. But deep down you know it.... Ben! No! I've Ben revealed.
  5. That's not a trap... That's as you put it, a tactic.Edit: a trap would be, say, hiding your fleet on the far side of a forest moon or something. No one's saying don't do it, you're allowed to by the rules, just saying it's gamey and against all theme that exists in star wars. So when people call it out, don't be offended, if you are, then maybe it's because you subconsciously know it's cheesy. You know, historically, Generals stopped leading from the front for a reason. If I'm trying to split someone's forces, and I have an Admiral that has to stay alive for the benefit of the fleet (like an Ackbar fleet built around his ability), of course he gets held back. If it's an admiral like Dodonna, I don't care as much. Either way, I'm calculating risk, which is smart play. Additionally, I'm not offended, I'm arguing it's not gamey. And I'm also arguing that the OP implying cowardice, rather than tactical judgement, as a motivating factor is douchey. And since, according to you, I've apparently claimed control of the word douchey, I must be right : ) As far as breaking immersion, up until recently, I would have assumed that the Millenium Falcon couldn't exit hyperspace inside a planets gravity well. If I can accept that ( barely*), surely you can accept that Ackbar might be hanging out on a GR75. I mean, maybe he was traveling incognito, on the sly, and got ambushed by an Imperial force? * actually, that still irks me. Ok, if I can stay immersed after an A-Wing takes out an SSD...
  6. @Gadgetron - I like how I've claimed to have proprietary control over a word. I will prepare for the royalty checks.
  7. I like how I've claimed to have proprietary control over a word. I will prepare for the royalty checks.
  8. Personally, I find it douchey to call someone a coward for implementing strategy that is legal and makes sense. But I'll know that I have your respect when you kill my commander and biggest ship together because I presented them to you in one nice package.Personally I find it douchey to use douchey tactics. But to each their own. I think that's part of the problem, theme should mesh with mechanics. The two aren't mutually exclusive.Nobody said they were mutually exclusive. Tactics are tactics, it's legal. I got really annoyed once when I lost a ship by getting hung up near an obstacle and got engine teched to death by ramming while my opponent was able to heal because a tiny portion of his ship was on the station. Gamey? Maybe. Douchey? At the time, Inthought so. Legal? Totally. Did I need to get over it and not fall into the trap again? Yep.Get over it and try your best not denigrate people for playing the game how they like. It brings things down. So only you can call something douchey? I'll keep that in mind.As for getting rammed to death, that was a trap sure, the opponent hiding their Commander in a corner, that's not a trap. That was a decision they made to game the system, and often, when the system is gamed, many people describe that with a word only you're allowed to use! It's absolutely a trap!It's a tactic to try to force a commander to dedicate resources elsewhere. Sorry?
  9. What if there was a Flagship upgrade card, large base ships only, add a fleet command slot to the ship? As long as there is an upgrade that gives Rebels all the grav shift stuff, sure. Otherwise, I don't want to lose an asymmetric advantages just to satisfy your immersion needs. If card art is any indication, you soon will. Which art?
  10. Personally, I find it douchey to call someone a coward for implementing strategy that is legal and makes sense. But I'll know that I have your respect when you kill my commander and biggest ship together because I presented them to you in one nice package.Personally I find it douchey to use douchey tactics. But to each their own. I think that's part of the problem, theme should mesh with mechanics. The two aren't mutually exclusive.Nobody said they were mutually exclusive. Tactics are tactics, it's legal. I got really annoyed once when I lost a ship by getting hung up near an obstacle and got engine teched to death by ramming while my opponent was able to heal because a tiny portion of his ship was on the station. Gamey? Maybe. Douchey? At the time, Inthought so. Legal? Totally. Did I need to get over it and not fall into the trap again? Yep.Get over it and try your best not denigrate people for playing the game how they like. It brings things down.
  11. What if there was a Flagship upgrade card, large base ships only, add a fleet command slot to the ship? As long as there is an upgrade that gives Rebels all the grav shift stuff, sure. Otherwise, I don't want to lose an asymmetric advantages just to satisfy your immersion needs.
  12. It may have been a priorty for my opponent. It didn't matter though because Maarek launched a surprise attack and destroyed his Intel ship with one attack. Thus he was tangled up the rest of the game Yep, it's why I try to always bring 2 Intels. I got to play Salvage Run last night and had 2 VCXs. Easiest 80 points I ever had. Love it. Also, Ten Numb = badass
  13. Personally, I find it douchey to call someone a coward for implementing strategy that is legal and makes sense. But I'll know that I have your respect when you kill my commander and biggest ship together because I presented them to you in one nice package.
  14. Elites? Ok, vague categorizations aside, are you talking about frequent posters or people who make logical points regularly? Secondly, I also recommend people quit doing things that make them unhappy. To point it out isn't a jerk move, it's an attempt to alleviate suffering. Have you tried talking to Ben? Letting him know howhis behavior diminishes your enjoyment of the game?
  15. So, with Entrapment Formation, is it possible to use the speed boost from entrapment on the determine course phase of Engine Techs?
  16. Here's the variant I'm thinking about. Madine, just because I think the Liberty flies like a tub without him, or maybe I just like how he can make them dance. I prefer the H9s and leading shots combo over Mon Karen, especially with Gunnery Teams. Again, it's that desire to one shot flotillas and cut those opposing activations down fast. I guess the only other real decision is whether or not to scrap the IOs for a flotilla and that 5th activation. Regionals v6 Faction: Rebel Alliance 
Points: 392/400 
 Commander: General Madine Assault Objective: Advanced Gunnery 
Defense Objective: Hyperspace Assault 
Navigation Objective: Superior Positions [ flagship ] MC80 Star Cruiser (96 points) 
- General Madine ( 30 points) 
 - Skilled First Officer ( 1 points) / Lando?
 - Gunnery Team ( 7 points) 
 - Engine Techs ( 8 points) 
 - H9 Turbolasers ( 8 points) 
 - Leading Shots ( 4 points) 
 = 154 total ship cost CR90 Corvette A (44 points) 
- Intel Officer ( 7 points) 
- Turbolaser Reroute Circuits ( 7 points) 
= 58 total ship cost CR90 Corvette A (44 points)
 - Intel Officer ( 7 points) 
 - Turbolaser Reroute Circuits ( 7 points) 
= 58 total ship cost CR90 Corvette A (44 points)
 - Intel Officer ( 7 points) 
 - Turbolaser Reroute Circuits ( 7 points) 
= 58 total ship cost 4 YT-2400s ( 64 points) 
 Fleet created with Armada Warlords
  17. I've only run this a couple of times, so there's that. But, Mothma and TRCs make CR90s tougher and harder hitting than they have any right to. Yes, you have to be more judicious with your evaded, so you don't burn them too fast, but it hasn't been too tough. By the time they're gone, the ship is either running away, or is about to die... >shrug< Home One is the product of me wanting to one shot flotillas easier. Spamming CF gives you what you need and the intel officers force tough choices from long range. Steady trickle damage. Three of them tore down an Interdictir very, very fast. Having said that, Inthink you make great points... and a Liberty version is in the works
  18. Been very focused on getting ready for tourney play, maybe too much. I'm at the point where I'm second guessing decisions way too much. So, I'm aiming for a fleet that is simple, responsive, and can dish out some hurt. After months of basking in the sweet embrace of FCTs and Flight Commanders, I'm officially sick of pushing 8+ squadrons. In a tournament setting, I find it exhausting. I'm not brave enough to go squadronless though, so there's a bit of a screen. Lando is the difference between a 4 of bid or no bid. So, I'm curious as to some feedback on the list design, and then maybe some things to look out for that this fleet might have a hard time with. As always, thanks for any advice! 
Regional v4 
 Faction: Rebel Alliance 
Points: 400[396]/400 
 Commander: Mon Mothma Assault Objective: Most Wanted 
 Defense Objective: Hyperspace Assault? Fire Lanes? 
Navigation Objective: Superior Positions [ flagship ] MC80 Command Cruiser (106 points)
 - Mon Mothma ( 30 points) 
 - Home One ( 7 points) 
 - Lando Calrissian ( 4 points) **
 - Engine Techs ( 8 points) 
 - Electronic Countermeasures ( 7 points) 
 = 162 total ship cost CR90 Corvette A (44 points)
 - Intel Officer ( 7 points) 
- Turbolaser Reroute Circuits ( 7 points) 
= 58 total ship cost CR90 Corvette A (44 points)
 - Intel Officer ( 7 points) 
 - Turbolaser Reroute Circuits ( 7 points) 
= 58 total ship cost CR90 Corvette A (44 points)
 - Intel Officer ( 7 points) 
 - Turbolaser Reroute Circuits ( 7 points) 
= 58 total ship cost 4 YT-2400s ( 64 points) 
 Fleet created with Armada Warlords
  19. You can spend it, then also discard it. Muy powerful. Especially with Mothma to mitigate at long range, then Admo keeps you going at short. Throw in Lando, too.
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