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RogueCommander

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Posts posted by RogueCommander


  1. 8 minutes ago, Caldias said:

    I think Sloan is balanced by needing light-hull squadrons.  Sure, Defenders work with her too, and amazingly well, but then you're only fitting about 8 or so.  To get lots of benefit from her you need TIE Fighters and Interceptors, and they burn down quick to AA, and even faster to AA + Squadrons.

    Anything I missed for counters?

    Gallant Haven with Walex on a AF2 is sounding good to lead the charge.


  2. As I'm Rebel only, I know I'm going to see her a lot for awhile and have been thinking up some tactics, but I think she's going to be a real ball buster.

     

    Counter ideas so far...

    -Ewings to take out Intel fast so they can be pinned.

    -Ten Numb

    -Walex

    -Generics rather than a ton of named squads so Token stripping is less effective

    -Fingers crossed that that as yet mystery card is an AA boost

    -finding room for AF2s and Neb Escorts with double AA

    -Toryn to make those blues more effective

    -PDR or QLT? Ugh.

    -Flechettes don't really have a great platform for Rebels ATM, so...

     

    What are y'all's thoughts?

     


  3. 8 minutes ago, ripper998 said:

     

    So because you cant tuck your admiral away on a safe ship its now that the rules suck?  This is about creating an actual task force which has your largest base ship in the center with your commander with all your other ships having their jobs to do.  Nothing changes in that aspect. 

    How about you don't worry about telling people how to play?

     

    This is about playing a game however I see fit according to existing rules. I won't be forced to put a commander anywhere.


  4. 3 hours ago, beefcake4000 said:

    I've loved every wave of this game but I'm a competitive player who is capable of identifying the strengths of each new option and choosing them accordingly. I couldn't care less about reenacting storylines or these airy fairy comments about the game not feeling like Star Wars. I love flotillas, and Rhymer and Demo and every other awesome combo that comes into the game. To me it doesn't need balance at all but I love the new options they bring out and I can't wait for the new wave so I can get my hands on some new options. 

    But that's just my perspective, and its one that's only shared by the top players of any given competition which means that it's a small portion of our gaming pyramid. For the rest of you who don't think like me the best option is to look for internal balance options, limit the flotillas, Rhymers and Demos, enforce restrictions to squadrons or Reikan, whatever it takes to make the game enjoyable for you. Stop waiting for FFG to fix it for you and be grown up gamers who can sort your own business. 

    Cool.


  5. I've played a variant of this without Salvation (with another Comms Net GR75). I see the purpose of Salvation (to protect the nose of the pickle with some heavier front arc fire), but you lose bid. To make up for it I had my GR75s ready to block, thereby preserving some points for a bid.

    You really want to bid aggressively to get 1st player (mine was 18 points) That's what can make the hammer hit hardest.

    i also went the Jan, Biggs ball route to make sure I could tie up squads. And my bomber layout was Nora, Gold, and 2 Bs (ISD melting goodness).

    its a one trick pony, but it is awesome to see when that one trick works. 


  6. Oooo Sexy!

     

    ET is tempting to put back on, but a 10 point bid isn't going to guarantee 2nd.

    Unless I go generic on one of the A's and drop DCO...hm.

    Gonna keep testing this one. And the other list, and the other one ? 

     


    Close Range Intel List
    Faction: Rebel Alliance
    Points: 382/400  

    Commander: General Cracken

    Assault Objective: Close-Range Intel Scan
    Defense Objective: Fire Lanes
    Navigation Objective: Sensor Net

     

    [ flagship ] MC80 Command Cruiser (106 points)
    -  General Cracken  ( 26  points) 
    -  Home One  ( 7  points) 
    -  Damage Control Officer  ( 5  points) 
    -  Electronic Countermeasures  ( 7  points) 
    -  X17 Turbolasers  ( 6  points) 
    -  Leading Shots  ( 4  points) 
    161 total ship cost

    CR90 Corvette A (44 points)
    -  Jainas Light  ( 2  points) 
    -  Turbolaser Reroute Circuits  ( 7  points) 
    53 total ship cost

    CR90 Corvette A (44 points)
    -  Turbolaser Reroute Circuits  ( 7  points) 
    51 total ship cost

    GR-75 Combat Retrofits (24 points)
    -  Bright Hope  ( 2  points) 
    -  Comms Net  ( 2  points) 
    28 total ship cost

    GR-75 Combat Retrofits (24 points)
    -  Comms Net  ( 2  points) 
    26 total ship cost

     

    2 VCX-100 Freighters ( 30 points) 
    1 Tycho Celchu ( 16 points) 
    1 Shara Bey ( 17 points) 

    Card view link

    Fleet created with Armada Warlords


  7. I had to do the unthinkable (odd # of squads), but what if I just drop the Pelta altogether....?

    with only 2 Bs, FCT can keep them moving along with the others


    Crits! v3

    Faction: Rebel Alliance
    Points: 398/400  

    Commander: General Dodonna

    Assault Objective: Precision Strike
    Defense Objective: Fighter Ambush
    Navigation Objective: Superior Positions

     

    [ flagship ] Assault Frigate Mark II B (72 points)
    -  General Dodonna  ( 20  points) 
    -  Electronic Countermeasures  ( 7  points) 
    99 total ship cost

    Nebulon-B Escort Frigate (57 points)
    -  Yavaris  ( 5  points) 
    -  Adar Tallon  ( 10  points) 
    -  Fighter Coordination Team  ( 3  points) 
    75 total ship cost

    MC30c Torpedo Frigate (63 points)
    -  Admonition  ( 8  points) 
    -  Ordnance Experts  ( 4  points) 
    -  Assault Proton Torpedoes  ( 5  points) 
    80 total ship cost

    GR-75 Medium Transports (18 points)
    -  Bright Hope  ( 2  points) 
    -  Toryn Farr  ( 7  points) 
    -  Bomber Command Center  ( 8  points) 
    35 total ship cost

     

    1 Keyan Farlander ( 20 points) 
    1 Dagger Squadron ( 15 points) 
    1 Norra Wexley ( 17 points) 
    1 Gold Squadron ( 12 points) 
    1 Jan Ors ( 19 points) 
    2 X-Wing Squadrons ( 26 points) 

    Card view link

    Fleet created with Armada Warlords


  8. Based on the comments (thanks for all the feedback, btw) I've made the following mods. I'll run both variants and see how they compare.

    Dropped a Bwing to add some more offensive power in squads. Dropped H9s to make room for Adar, dropped Raymus thinking I'd bank a token in round 1, for one use of AFFM and blow the card for a 2nd use.

     

     

    Crits! 
    Author: Nictx

    Faction: Rebel Alliance
    Points: 399/400  

    Commander: General Dodonna

    Assault Objective: Precision Strike
    Defense Objective: Fighter Ambush
    Navigation Objective: Superior Positions

     

    [ flagship ] Modified Pelta-class Command Ship (60 points)
    -  General Dodonna  ( 20  points) 
    -  Adar Tallon  ( 10  points) 
    -  Boosted Comms  ( 4  points) 
    -  All Fighters, Follow Me!  ( 5  points) 
    99 total ship cost

    GR-75 Medium Transports (18 points)
    -  Bright Hope  ( 2  points) 
    -  Toryn Farr  ( 7  points) 
    -  Bomber Command Center  ( 8  points) 
    35 total ship cost

    MC30c Torpedo Frigate (63 points)
    -  Admonition  ( 8  points) 
    -  Ordnance Experts  ( 4  points) 
    -  XX-9 Turbolasers  ( 5  points) 
    -  Assault Proton Torpedoes  ( 5  points) 
    85 total ship cost

    Nebulon-B Escort Frigate (57 points)
    -  Yavaris  ( 5  points) 
    -  Flight Commander  ( 3  points) 
    65 total ship cost

     

    1 Jan Ors ( 19 points) 
    1 Norra Wexley ( 17 points) 
    2 B-Wing Squadrons ( 28 points) 
    1 Gold Squadron ( 12 points) 
    3 X-Wing Squadrons ( 39 points) 

    Card view link

    Fleet created with Armada Warlords


  9. As far as the red objectives...

    Most wanted may be your best bet, seconded by Advanced Gunnery.

    I had a terrible experience with Blockade Run and tend to avoid it because the play area gets cut in half and Imperials can just concentrate so much firepower in your reduced path. Close Intel you don't really have enough Acc generators to make it effective.


  10. I'm looking to move up the board in competitive play.

    It seems to come down to those big wins, related to either racking up points on objectives, or by atomizing the opposing Fleet, or outlasting due to healing/hull. 

    Excluding Rieekan and MSUs, I've been working on fleets that'll get those big wins. There's the Dodonna Token Grabber as one possibility, and then there is this heavy bomber list.

    One issue seems to be that I know I'll be sacrificing along the way, which is probably unavoidable, but also costly. For example, with the fleet below, I know  Yavaris and Bright Hope will probably die (that's about 100 points).

    I'm interested in any feedback from the board. Besides struggling with high activations, the typical MSU, Rieekan, Aceholes, and dedicated AS lists - where is this list deficient? I feel like it has the chops to hit hard on 2 fronts, at least.

     

    Crits! Points! Action!
    Faction: Rebel Alliance
    Points: 400/400  

    Commander: General Dodonna

    Assault Objective: Precision Strike
    Defense Objective: Fighter Ambush
    Navigation Objective: Superior Positions

     

    [ flagship ] Modified Pelta-class Command Ship (60 points)
    -  General Dodonna  ( 20  points) 
    -  Raymus Antilles  ( 7  points) 
    -  Boosted Comms  ( 4  points) 
    -  All Fighters, Follow Me!  ( 5  points) 
    96 total ship cost

    MC30c Torpedo Frigate (63 points)
    -  Admonition  ( 8  points) 
    -  Ordnance Experts  ( 4  points) 
    -  H9 Turbolasers  ( 8  points) 
    -  Assault Proton Torpedoes  ( 5  points) 
    88 total ship cost

    GR-75 Medium Transports (18 points)
    -  Bright Hope  ( 2  points) 
    -  Toryn Farr  ( 7  points) 
    -  Bomber Command Center  ( 8  points) 
    35 total ship cost

    Nebulon-B Escort Frigate (57 points)
    -  Yavaris  ( 5  points) 
    -  Flight Commander  ( 3  points) 
    65 total ship cost

    1 Jan Ors ( 19 points) 
    2 YT-1300s ( 26 points) 
    1 Norra Wexley ( 17 points) 
    3 B-Wing Squadrons ( 42 points) 
    1 Gold Squadron ( 12 points) 

    Card view link

    Fleet created with Armada Warlords


  11. 11 hours ago, Tiberius the Killer said:

    This looks like a very interesting list!  I'm going to have to try something similar!  Love the use of combat retrofit transports.

    is cracken you think the best commander?  I suppose it does help every ship but one.  Better than madine or ackbar?

     

    I think Cracken is a place holder. Could be easily replaced, but he's fun.

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