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About RogueCommander

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  1. V Wing Airspeeder?
  2. I thinks it's possible as a thought exercise, and like others have said, a good way to experiment with formation flying, distances, etc. So, something as simple as, "How would I fly a gunline against a Tie Swarm list?" And sticking to the basic idea, you should learn some things. I guess it's like any other solo game, if you're honest, you'll at least be entertained. I mean, there's been mornings where I'm having my breakfast and have the bases and maneuvering tool out to test out some fancy flying ideas. That's normal, right? Right? 🤓
  3. Three is even better...
  4. There are two per pack. Confirmed and in hand. The wiki is wrong.
  5. I've seen that happen once. It was soul crushing to watch.
  6. My first run with them wasn't great, but that's more on me than the ships I think. First match, I had them lined up for a round 4-6 finishing role on an Ackbar guppy gunline I got in front of, but Admo and Dodonna did so much heavy lifting as the point ship, that my opponent conceded before I could see what they'd do (seriously, I drew 4 back to back Structurals and took out 1, and was a whisker away from taking out Ackbar with Admo alone, and received no significant damage in return) Things were lined up well though, and I think they would've easily finished off the other guppy and Ackbar as I had already won the squad game, so that would be some extra damage coming from there also. Second match, I tried to flank and instead got squeezed in the corner. Speed three on the HH hurts a bit, especially when you're used to Speed 4 CR90s. They're fragile, and holy crap VSD2's with DispCap and Vader are just stupid. I got two HH caught in the front arc and with Gunnery Teams, my opponent almost one shot them both (4 damage cards each). Anyway, that was my fault, as I miscalculated my flanking run just a bit. As usual, they're going to take some time to figure out. I think they'll have a place in lists and want to keep testing them. A concurrent game where a player was running them got them on the nose of an MC80, and between ramming, ER, and boarding engineers it folded remarkably fast. They can definitely roll as a pack very well.
  7. I like it. I was wondering if leaning in Yavaris was what was holding the other list back. thanks!
  8. I'm starting to think some E Wings are in order....
  9. Best of luck to you.
  10. Im not worried about bombers, I'm thinking about how to absorb and counter a Sloane alpha with a bunch of low hull Ties, which we're likely to see a lot of. And like I said, XWings will likely be a good substitute for the YTs, if I feel I need to put the pedal to the medal. Additionally, I might know a few things about flying tight formations at speed three. >shrug< it's an idea to test
  11. I think you're being overly optimistic with the idea that 2-3 aces are going to go down in a turn. You also seem to be ignoring two double blue AAs that will help bring down squads as well. but I guess we'll see - a whole new chance to experiment is upon us!
  12. ¡Gracias!
  13. If ship with Point Defense and Toryn in range, am I correct that if a Toryn re-roll results in a crit, that I can re-roll that same die again with PDR? And with PDR, if I keep re-rolling into crits, I can keep re-rolling until I get either a hit or an accuracy. Right? Right?!😃
  14. Here's my first attempt at something that might absorb a Sloane alpha. Probably overdoing it with the YTs, but I've wanted to do something like that for a long time for a laugh. Could easily see trading out for two X Wings for a little more bomber. I feel kind of gross using Rieekan, but eh, he's been knocked down a notch, so I won't feel too bad. Might try to find a way to make room for BCC. Sloane who? Faction: Rebel Alliance Points: 400/400 Commander: General Rieekan Assault Objective: Custom Objective Defense Objective: Custom Objective Navigation Objective: Custom Objective Assault Frigate Mark II A (81 points) - Gallant Haven ( 8 points) - Walex Blissex ( 5 points) - Gunnery Team ( 7 points) - Point-Defense Reroute ( 5 points) - Reinforced Blast Doors ( 5 points) - Spinal Armament ( 9 points) = 120 total ship cost [ flagship ] Nebulon-B Escort Frigate (57 points) - General Rieekan ( 30 points) - Yavaris ( 5 points) = 92 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) - Expanded Hangar Bay ( 5 points) = 32 total ship cost GR-75 Medium Transports (18 points) - Adar Tallon ( 10 points) = 28 total ship cost 1 Ten Numb ( 19 points) 1 Jan Ors ( 19 points) 1 Biggs Darklighter ( 19 points) 1 Wedge Antilles ( 19 points) 4 YT-1300s ( 52 points) Card view link Fleet created with Armada Warlords
  15. *furiously taking notes*