RogueCommander

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About RogueCommander

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  1. Squadronless MSU viability?

    Yes... sounds like a great time 🙄 im sure a counter exists, but that’s the kind of fleet that sounds like the opposite of fun, possibly for both players.
  2. Squadronless MSU viability?

    I’m in the same boat as @geek19 on Leia. The speed control is a huge selling point for me, especially when trying arc dodge.
  3. Squadronless MSU viability?

    @geek19This could be fun...maybe? Good luck? 😂 Which TF is better? I’m leaning toward Organa simply because they’ve got to hit while they can and, in my limited experience, a little damage shuffling against an ISD doesn’t make that much difference. (385/400) Rebels - Author: RogueCommander Commander: Commander Leia Organa [flagship] CR90 Corvette A (44) - Commander Leia Organa (38) - Jaina's Light (2) - Lando Calrissian (4) - Engine Techs (8) - Turbolaser Reroute Circuits (7) = 103 total points CR90 Corvette A (44) - Turbolaser Reroute Circuits (7) = 51 total points CR90 Corvette A (44) - Turbolaser Reroute Circuits (7) = 51 total points Hammerhead Scout Corvette (41) - Task Force Organa (1) - Slaved Turrets (6) = 48 total points Hammerhead Scout Corvette (41) - Task Force Organa (1) - Slaved Turrets (6) = 48 total points Hammerhead Torpedo Corvette (36) - Task Force Organa (1) - Boarding Engineers (2) - External Racks (3) = 42 total points Hammerhead Torpedo Corvette (36) - Task Force Organa (1) - Boarding Engineers (2) - External Racks (3) = 42 total points
  4. Squadronless MSU viability?

    thanks for all the advice. The ‘pray, good luck’ sentiment seems to be in vogue for Rebels right now. 😂 Imps certainly feel ascendant right now.
  5. Squadronless (maybe not) viable?

    I actually had something that ran the 75 and the 80 w/ 2 GRs as well. Yours looks great. is ECM/EWS as awesome as I think it could be?
  6. Squadronless (maybe not) viable?

    Would you agree that no amount of flak is going to win the day against a bomber list? In other words, the gunline stiff arm still needs to be able to close when necessary, against certain fleets. At least, that’s what I’m getting from your feedback.
  7. One last list, before I crawl away to do work, inspired by @Ginkapo that may actually work w/o squads, and is NOT a gunline by design.., Leia (397/400) Rebels Commander: Commander Leia Organa Objectives: Opening Salvo, Planetary Ion Cannon, Dangerous Territory [flagship] CR90 Corvette A (44) - Commander Leia Organa (38) - Jaina's Light (2) - Turbolaser Reroute Circuits (7) = 91 total points Hammerhead Torpedo Corvette (36) - Task Force Organa (1) - External Racks (3) = 40 total points Hammerhead Torpedo Corvette (36) - Task Force Organa (1) - External Racks (3) = 40 total points Hammerhead Torpedo Corvette (36) - Task Force Organa (1) - External Racks (3) = 40 total points Hammerhead Torpedo Corvette (36) - Task Force Organa (1) - External Racks (3) = 40 total points CR90 Corvette B (39) - SW-7 Ion Batteries (5) = 44 total points CR90 Corvette A (44) - Turbolaser Reroute Circuits (7) = 51 total points CR90 Corvette A (44) - Turbolaser Reroute Circuits (7) = 51 total points
  8. Squadronless (maybe not) viable?

    So, as an iteration that borrows Shmitty’s trailer idea with a light screen, there’s this? 3 Activation’s sucks, though. I could maybe find a way to swap Salvation for some combination of GR 75, CR90, or Torp Corvette. The anchor can defend itself pretty dang well, at least. I’d like to leave that as is, with the general concept being the Ackbar gunline. Only because I’d read somewhere that he’d fallen from favor. Ackbar (400/400) Rebels - Author: RogueCommander Commander: Admiral Ackbar Objectives: Most Wanted, Solar Corona, Planetary Ion Cannon [flagship] MC75 Armored Cruiser (104) - Admiral Ackbar (38) - Aspiration (3) - Electronic Counter Measures (7) - Leading Shots (4) - Quad Laser Turrets (5) - General Draven (3) - Ordnance Pods (3) - XI7 Turbolasers (6) - Gunnery Team (7) = 180 total points Assault Frigate Mark II A (81) - Electronic Counter Measures (7) - Quad Laser Turrets (5) - XI7 Turbolasers (6) - Gunnery Team (7) = 106 total points Nebulon-B Support Refit (51) - Salvation (7) - Dual Turbolaser Turrets (5) = 63 total points Squadrons (51/134): 1x Tycho Celchu A-Wing Squadron (16) 1x A-Wing Squadron (11) 2x HWK-290 (24)
  9. Squadronless (maybe not) viable?

    I think it would make me sad But, I also think they’re so dang slow, I could maybe get the 30 on the far side of the bigger ships so that it could stay safer with the better Flak. I get your point though. MSUs make better squadronless fleets, and this one would like at least a screen, most likely.
  10. Squadronless (maybe not) viable?

    But, isn’t the basic strategy of a gunline to form a wall of fire that generally is pulling away from an enemy fleet, and is therefore more defensive in nature and meant to draw the enemy out in a chase? at least that’s part of what I got from Shmitty
  11. Squadronless (maybe not) viable?

    The points are there to swap the GR and the MC30 for 2 TRC90s (one being Jaina’s), but to squeeze a 5th activation (probably a GR, maybe Torp Corvettte) I’d have to shave everything off the MC75 and AF that make them >maybe< able to fend off squads.
  12. Squadronless (maybe not) viable?

    Dropping SA for XI7s. I’ll have to take this for a spin. Looks fun. Gunline with the MC30 sliding around where it needs to be, either helping clear line blockers or helping lay down Ackbar shots. Ackbar (400/400) Rebels - Author: RogueCommander Commander: Admiral Ackbar Objectives: Most Wanted, Solar Corona, Planetary Ion Cannon [flagship] MC75 Armored Cruiser (104) - Admiral Ackbar (38) - Aspiration (3) - General Draven (3) - Electronic Counter Measures (7) - Leading Shots (4) - Quad Laser Turrets (5) - Ordnance Pods (3) - XI7 Turbolasers (6) - Gunnery Team (7) = 180 total points GR-75 Medium Transports (18) - Bright Hope (2) - Repair Crews (4) - Toryn Farr (7) = 31 total points Assault Frigate Mark II A (81) - Electronic Counter Measures (7) - Quad Laser Turrets (5) - XI7 Turbolasers (6) - Gunnery Team (7) = 106 total points MC30c Scout Frigate (69) - Early Warning System (7) - External Racks (3) - Ordnance Experts (4) = 83 total points
  13. Squadronless (maybe not) viable?

    Good call. Room for him on the AF.
  14. Squadronless (maybe not) viable?

    That was my thinking, with no squads, I need the flak to hit
  15. More theory crafting in search of Wave 6/7 experience. Gunline Ackbar (395/400) Rebels - Author: RogueCommander Commander: Admiral Ackbar [flagship] MC75 Armored Cruiser (104) - Admiral Ackbar (38) - Aspiration (3) - Electronic Counter Measures (7) - Leading Shots (4) - Quad Laser Turrets (5) - Strategic Adviser (4) - Ordnance Pods (3) - Gunnery Team (7) = 175 total points GR-75 Medium Transports (18) - Bright Hope (2) - Repair Crews (4) - Toryn Farr (7) = 31 total points Assault Frigate Mark II A (81) - Electronic Counter Measures (7) - Quad Laser Turrets (5) - XI7 Turbolasers (6) - Gunnery Team (7) = 106 total points MC30c Scout Frigate (69) - Early Warning System (7) - External Racks (3) - Ordnance Experts (4) = 83 total points