RogueCommander

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  1. The start of an AS Fleet?

    Oh wait, the 75 was the only one with pods. everything else is WAB
  2. The start of an AS Fleet?

    Dag nabbit
  3. The start of an AS Fleet?

    That’s a good point.
  4. The start of an AS Fleet?

    Wave 7 Second Try Faction: Rebel Alliance Points: 394/400 Commander: Commander Sato Assault Objective: Opening Salvo Defense Objective: Hyperspace Assault Navigation Objective: Custom Objective [ flagship ] MC75 Ordnance Cruiser (100 points) - Commander Sato ( 32 points) - Flight Commander ( 3 points) - Ordnance Experts ( 4 points) - Quad Laser Turrets ( 5 points) - Electronic Countermeasures ( 7 points) - Wide-Area Barrage ( 2 points) - Flechette Torpedoes ( 3 points) = 156 total ship cost Modified Pelta-class Assault Ship (56 points) - Ahsoka Tano ( 2 points) - Engine Techs ( 8 points) - Wide-Area Barrage ( 2 points) - Intensify Firepower ( 6 points) = 74 total ship cost Nebulon-B Support Refit (51 points) - Salvation ( 7 points) - Raymus Antilles ( 7 points) = 65 total ship cost GR-75 Combat Retrofits (24 points) - Bright Hope ( 2 points) - Comms Net ( 2 points) = 28 total ship cost 1 Tycho Celchu ( 16 points) 5 A-Wing Squadrons ( 55 points)
  5. The start of an AS Fleet?

    Maybe this...? Still a decent squad investment, but they don’t require too much finagling. I’m not too sure on the GR75 and the HH, but I definitely don’t want a bunch of flotillas to take their place, maybe Salvation? Wave 7 First Try Faction: Rebel Alliance Points: 390/400 Commander: Commander Sato Assault Objective: Opening Salvo Defense Objective: Hyperspace Assault Navigation Objective: Custom Objective [ flagship ] MC75 Ordnance Cruiser (100 points) - Commander Sato ( 32 points) - Draven ( 3 points) - Ordnance Experts ( 4 points) - Quad Laser Turrets ( 5 points) - Electronic Countermeasures ( 7 points) - Wide-Area Barrage ( 2 points) - Ordinance Pods ( 3 points) = 156 total ship cost Modified Pelta-class Assault Ship (56 points) - Ahsoka Tano ( 2 points) - Engine Techs ( 8 points) - Wide-Area Barrage ( 2 points) - Intensify Firepower ( 6 points) = 74 total ship cost Hammerhead Torpedo Corvette (36 points) - Garel's Honor ( 4 points) - Hondo Ohnaka ( 2 points) - Ordnance Experts ( 4 points) - Wide-Area Barrage ( 2 points) = 48 total ship cost GR-75 Combat Retrofits (24 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) - Comms Net ( 2 points) = 35 total ship cost 1 Tycho Celchu ( 16 points) 4 A-Wing Squadrons ( 44 points) 1 Shara Bey ( 17 points)
  6. The start of an AS Fleet?

    That was definitely a thought I had as well. I was tempted by the twins because of their color versatility, but they’re only one use so... ord exp is certainly a good fit
  7. In an effort to more comfortably reduce the number of squadrons I have, primarily to try to get more big ships in lists, how does this look as a start? i know with Sato, it’s demanding some squadrons, but I’d like to use as few as possible. Sato seems like a good choice so that that WAB effect can hopefully kick off at longer range. Any synergies, or lack thereof, that I’m missing? Is Sato the best choice? **Disclosure: this design is largely due to the Ordinance pod thread on the main page. Anti-Squad Platform? Sato 26 MC75 Ord Cruiser 100 Draven 3 Caitlin/Shallon 6 QLT (for fun) 5 Wide Area barrage 2 Ord Pods 3 =145 points
  8. Regionals Token Grabber

    With a break in my schedule, I’m able to dust off the ol’ token Grabber list from last year for regionals this year. I’m taking this because I just couldn’t seem to get that Hera variant to work right for me. its interesting to see how it’s evolved over time, largely thanks to all the input from the excellent Armada community. Y’all are the best. I’ve moved back and forth on objectives, particularly the blues and yellows. I’ve swapped out Sensor Net and Fire Lanes with their point potential for Minefields and Ions for damage potential. This list consistently has trouble pushing damage, especially if the fighters get tied up, so this is a possible solution. I could see that generic B being swapped for Rogue Squadron, or maybe a generic X. I’ll test it tonight. Anyway, happy Friday! Dodonna Strikeforce (398/400) Rebels - Author: RogueCommander Commander: General Dodonna Objectives: Most Wanted, Planetary Ion Cannon, Minefields [flagship] Nebulon-B Escort Frigate (57) - General Dodonna (20) - Yavaris (5) - Flight Commander (3) - Fighter Coordination Team (3) = 88 total points Assault Frigate Mark II B (72) - Gallant Haven (8) - Boarding Engineers (2) - Electronic Counter Measures (7) - Adar Tallon (10) = 99 total points GR-75 Medium Transports (18) - Bright Hope (2) - Toryn Farr (7) = 27 total points GR-75 Medium Transports (18) - Bomber Command Center (8) - Leia Organa (3) = 29 total points GR-75 Medium Transports (18) - Comms Net (2) - Ahsoka Tano (2) = 22 total points Squadrons (133/134): 1x Luke Skywalker X-Wing Squadron (20) 1x Wedge Antilles X-Wing Squadron (19) 1x Moldy Crow - Jan Ors (19) 2x VCX-100 Freighter (30) 1x Ten Numb B-Wing Squadron (19) 1x B-Wing Squadron (14) 1x Gold Squadron Y-wing Squadron (12)
  9. Fire Control and Dodonna Crits?

    Profundity (400/400) Rebels - Author: RogueCommander Commander: General Dodonna [flagship] MC75 Ordnance Cruiser (100) - General Dodonna (20) - Electronic Counter Measures (7) - Rapid Launch Bays (6) - Flight Commander (3) - Assault Proton Torpedoes (5) - External Racks (3) - Caitken and Shollan (6) = 150 total points Hammerhead Torpedo Corvette (36) - Garel's Honor (4) - Jyn Erso (4) - External Racks (3) = 47 total points GR-75 Medium Transports (18) - Bright Hope (2) - Bomber Command Center (8) - Toryn Farr (7) = 35 total points MC30c Torpedo Frigate (63) - Assault Proton Torpedoes (5) - Ordnance Experts (4) = 72 total points Squadrons (96/134): 1x B-Wing Squadron (14) 1x Shara Bey A-wing Squadron (17) 1x Luke Skywalker X-Wing Squadron (20) 2x X-Wing Squadron (26) 1x Moldy Crow - Jan Ors (19) so, that could hurt.
  10. Fire Control and Dodonna Crits?

    Whoops! yet another derp moment.
  11. Fire Control and Dodonna Crits?

    What I really need is a second offensive retrofit slot... >reaches for sharpie< there we go. I’m sure no one will notice. 🤪
  12. Fire Control and Dodonna Crits?

    Agreed. I was hoping that the 30 and the HH would be an adequate screen. It’s hard to say at this point. Only one way to find out!
  13. Fire Control and Dodonna Crits?

    Yeah, that’s the rub. For the Bwing trick, it kind of necessitates RLB, which kicks the twins off the MC75... i think try the RLB method first, because with Toryn and BCC giving at least some rerolls... that could be ungodly burst damage from any arc
  14. Fire Control and Dodonna Crits?

    Derp
  15. Fire Control and Dodonna Crits?

    Yeah, that’s the rub. I was hoping one of the math nerds, I mean mathematically inclined individuals, could calculate difference between having more dice vs re-rollable dice.