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Silverfox13

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  1. Like
    Silverfox13 got a reaction from Benjan Meruna in Range Bands   
    When my players ask what the distance to something is I give the measurement in jawas. Sometimes wookies or Star Destroyers.
    It usually gets a laugh and allows them to use their imagination to define the distance between objects. 
    In my experience, the only time in a roleplaying game that descriptively defining a distance with a narrative wasn't accepted was when my players were trying to play a miniatures battles game. (Like 4th edition D&D)
  2. Like
    Silverfox13 got a reaction from DarthDude in FAQ   
  3. Like
    Silverfox13 got a reaction from Gamemasterbob in Genesys OGL?   
    While FFG seems to keep most their IP under lock and key, it makes me wonder if they can avoid having some type of open game / fair use policy to keep with the spirit of the game itself. 
  4. Like
    Silverfox13 got a reaction from DarthDude in FAQ   
    This question is about the Improved upgrade of the Heroic Ability, Signature Weapon. If the Improved effect is cumulative for abilities, and the weapon starts off with a craftsmanship like Elven or Dwarven, if the player chooses Ancient, does it still retain the previously chosen craftsmanship? Thus becoming an Ancient Dwarven/Elven/Steel One Handed Weapon?
  5. Like
    Silverfox13 got a reaction from DarthDude in FAQ   
  6. Like
    Silverfox13 got a reaction from Richardbuxton in FAQ   
    This question is about the Improved upgrade of the Heroic Ability, Signature Weapon. If the Improved effect is cumulative for abilities, and the weapon starts off with a craftsmanship like Elven or Dwarven, if the player chooses Ancient, does it still retain the previously chosen craftsmanship? Thus becoming an Ancient Dwarven/Elven/Steel One Handed Weapon?
  7. Like
    Silverfox13 got a reaction from c__beck in FAQ   
  8. Like
    Silverfox13 got a reaction from twincast in Around the World - Realms of Terrinoth Article   
    News
    https://www.fantasyflightgames.com/en/news/2018/4/16/around-the-world/
     
  9. Thanks
    Silverfox13 got a reaction from DarthDude in Around the World - Realms of Terrinoth Article   
    News
    https://www.fantasyflightgames.com/en/news/2018/4/16/around-the-world/
     
  10. Thanks
    Silverfox13 got a reaction from ESP77 in Around the World - Realms of Terrinoth Article   
    News
    https://www.fantasyflightgames.com/en/news/2018/4/16/around-the-world/
     
  11. Like
    Silverfox13 got a reaction from DarthDude in Realms of Terrinoth - New Article - Formidable Talents   
    https://www.fantasyflightgames.com/en/news/2018/3/30/formidable-talents/
  12. Like
    Silverfox13 got a reaction from BlamedCat in Realms of Terrinoth - New Article - Formidable Talents   
    https://www.fantasyflightgames.com/en/news/2018/3/30/formidable-talents/
  13. Like
    Silverfox13 got a reaction from Richardbuxton in Realms of Terrinoth - New Article - Formidable Talents   
    https://www.fantasyflightgames.com/en/news/2018/3/30/formidable-talents/
  14. Like
    Silverfox13 got a reaction from c__beck in Realms of Terrinoth - Article   
    Discussing Heroic abilities!
    https://www.fantasyflightgames.com/en/news/2018/3/2/heroic-feats/
     
  15. Like
    Silverfox13 reacted to Nitenman in Putting things in Perspective   
    it's funny because, in the end you aren't talking about much, but it's quite wise anyway. I think the whole expectations vs what we get and how we may be disappointed tends to come from one of the most meaningful point you make. It's not a matter of player base or type, it's the sense of entitlement people have developped. In the end folks aren't disappointed because there are game elements they like less than others, but because their sense of entitlement prevent them to cope with minor disappointment, reinforced by a constant feed of narcissistic nagging and whining available on L5R related social media.
  16. Like
    Silverfox13 reacted to Tabris2k in Dueling fix is easy.   
    I’m not so good at balancing so bear with me, and the reason I’m not assigning some cards to clans (help me here if you wish). Oh, and the fact that duels don’t have an action window is the reason that all of them are Interrupts or Reaction. 

    -Duelist Trainer
    Dynasty Character - 2 Fate - 2/1/1
    Reaction: After honor dials are revealed during a duel - raise or lower your bid by 1. 

    -Kakita Yojimbo (Crane clan)
    Conflict character- 3 Fate -3/3/2
    Influence (2?)
    Interrupt: When one of your characters is challenged to a duel - Put this character into play. He becomes the challenged character instead.

    -Dishonor on your cow (name in progress)
    Neutral event - 0 cost 
    Interrupt: When one of your characters is challenged to a duel - Dishonor that character. The duel does not initiate. Cancel the effects of the duel. 

    -Niten daisho (Dragon)
    Attachment - ? Fate
    Influence 2
    +2 MIL
    Reaction: After a duel initiates, but before setting up the honor bid - play this attachment on a character participating in the duel. (Not sure on this one, maybe after setting up the bid but before revealing will be better)

    -False Rumor
    Basically the same as the above, but gives -2 POL (to attach to opponent’s character)

    Rigged Duel (Scorpion)
    Event - 1 Fate
    Influence 1
    Interrupt: After losing a duel - give 2 honor to your opponent. Cancel the effects of the duel. 

    Ancestral Dojo
    Holding - +1
    Reaction: After losing a duel - Honor a character you control. 

    Public place at the sunset
    Holding - +1
    Reaction: After losing a duel, sacrifice this holding - Dishonor the challenging character. 


    Maybe the wording is not entirely right, but my point is making some cards that make your opponent think twice before challenging you a duel, and making the bidding mechanic actually a risky bid, and not as predictable as it is now. Also, cards that gives you an advantage even when you lose a duel. I think that dueling desperately needs a rework, but instead of make it changing the rules, just through cards that interact with the Duel Timing sequence.
  17. Like
    Silverfox13 got a reaction from Brekekekiwi in Dueling fix is easy.   
    The second they introduce a Conflict card that has an interrupt that switches the duel to a different skill, allows for redirection of a target, or just simply Kharmic Strikes and discards both targets, then this Policy Debate hate disappears. 
  18. Like
    Silverfox13 got a reaction from Bayushi Tsubaki in Another Duels Thread...   
    If that is how you took my response then communication about this topic may be falling on deaf ears (or blind eyes). 
    Most of what I have been reading is that Policy Debate is too Strong because it is 0 cost and is a duel. I just completely disagree. 
    Whether or not you want to take other peoples responses as "obligatory and unnecessary "git gud" response" doesn't change the fact that there are cards that can stop it, and to be fair you actually asked for them here: "Then for the good of the community, please share with us lesser skilled players how you would neutralize Policy Debate, especially when played by Scorpion that runs counters to both events and attachments........". 
    All I can ascertain from your response is that you don't want to build your deck to have an answer for strong cards in the current environment. How can anyone even debate that?
    People don't really think that anytime players have a hard time playing around some card that it should receive an errata or bad?  Or maybe  players really think that they can make decks that have an answer for everything?
     
  19. Like
    Silverfox13 got a reaction from Yogo Gohei in Another Duels Thread...   
    If that is how you took my response then communication about this topic may be falling on deaf ears (or blind eyes). 
    Most of what I have been reading is that Policy Debate is too Strong because it is 0 cost and is a duel. I just completely disagree. 
    Whether or not you want to take other peoples responses as "obligatory and unnecessary "git gud" response" doesn't change the fact that there are cards that can stop it, and to be fair you actually asked for them here: "Then for the good of the community, please share with us lesser skilled players how you would neutralize Policy Debate, especially when played by Scorpion that runs counters to both events and attachments........". 
    All I can ascertain from your response is that you don't want to build your deck to have an answer for strong cards in the current environment. How can anyone even debate that?
    People don't really think that anytime players have a hard time playing around some card that it should receive an errata or bad?  Or maybe  players really think that they can make decks that have an answer for everything?
     
  20. Like
    Silverfox13 got a reaction from theninthguardian in Another Duels Thread...   
    If that is how you took my response then communication about this topic may be falling on deaf ears (or blind eyes). 
    Most of what I have been reading is that Policy Debate is too Strong because it is 0 cost and is a duel. I just completely disagree. 
    Whether or not you want to take other peoples responses as "obligatory and unnecessary "git gud" response" doesn't change the fact that there are cards that can stop it, and to be fair you actually asked for them here: "Then for the good of the community, please share with us lesser skilled players how you would neutralize Policy Debate, especially when played by Scorpion that runs counters to both events and attachments........". 
    All I can ascertain from your response is that you don't want to build your deck to have an answer for strong cards in the current environment. How can anyone even debate that?
    People don't really think that anytime players have a hard time playing around some card that it should receive an errata or bad?  Or maybe  players really think that they can make decks that have an answer for everything?
     
  21. Like
    Silverfox13 got a reaction from ChuckBTY in Another Duels Thread...   
    Not sure why you would waste the time replying to me when you could spend that time just looking this up yourself, but here let me help you out:
    Censure, Finger of Jade, Forged Edict, Shiba Yojimbo, Voice of Honor, Above Question, Guest of Honor, Master of Gisei Toshi, Northern Wall Sensi (non-tournament)
    Ageless Crone can limit events and Illustrious Plagiarist can punish those that play them. 
    If you have an issue with Scorpion's card pool that is a separate subject not related to why dueling should be changed.
  22. Like
    Silverfox13 got a reaction from thecowley in Decoupling Abilities and Skills   
    For me, it's all about the presentation. For example:
    The group is trying to impress  the patrons of a local tavern to gain some much needed coin.
    Bard A - Wants to recite an epic poem about a local hero and his fight with the an evil witch. He uses Presence and Charm.
    Bard B - Wants to awe the crowd by juggling half a dozen flaming short swords while balancing on one leg of a bar stool. He uses Dexterity and Charm.
    Decoupling is actually something I do regularly for my players when they describe narratively what they are trying to accomplish. I think the Characteristic/Skill pairings should be the standard, but flexibility will bring much more enjoyment for you and your players, and let's the game flow more like a story.
  23. Like
    Silverfox13 got a reaction from Daeglan in Decoupling Abilities and Skills   
    For me, it's all about the presentation. For example:
    The group is trying to impress  the patrons of a local tavern to gain some much needed coin.
    Bard A - Wants to recite an epic poem about a local hero and his fight with the an evil witch. He uses Presence and Charm.
    Bard B - Wants to awe the crowd by juggling half a dozen flaming short swords while balancing on one leg of a bar stool. He uses Dexterity and Charm.
    Decoupling is actually something I do regularly for my players when they describe narratively what they are trying to accomplish. I think the Characteristic/Skill pairings should be the standard, but flexibility will bring much more enjoyment for you and your players, and let's the game flow more like a story.
  24. Like
    Silverfox13 got a reaction from Kakita Shijin in For Kids?   
    Another option is to run magic like a Harry Potter book, where clever uses of spells and solving mysteries is the main theme. While combat may happen, it is just pushing people around and turning them into frogs. 
    Also, this is not Genesys related, but you may want to check this out:
    https://www.classcraft.com/
     
  25. Thanks
    Silverfox13 reacted to venresing in I Made "Spellbooks" for Magic   
    A while back, some of my players said they wanted to be spellcasters. So, I reorganized the magic tables and descriptions to give to my players so they don't have to parse through everything.
    I really like the magic system that Genesys gives us, but I think it's really hard to easily read what spells you have cast from your skill. In response, I just screen capped them from my core rulebook pdf and made PDFs based on the types of spells each different skill (Arcane, Primal, and Divine) can cast in their own contained "Spellbook."  I shared this on the Genesys subreddit a few days ago but I found the official forums the other day and both communities have been really helpful and integral in me learning the system and building a better world and campaign so I'd like to throw something back to help anyone else out

    Here's a link to where you can download each Spellbook, as well as the individual pages: https://www.dropbox.com/sh/eb3zl7vw1b2u96p/AAAVVcHRU_-yBYkWPmcSQP2qa?dl=0
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