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About Silverfox13

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  1. I can't figure out how this is good for the people who pre-ordered. I was never going to a store to get it in the first place so delaying these seems a bit ridiculous in certain circumstances. They're more than happy to send you any of their old catalogue though. 😞
  2. Silverfox13


    Rules Question: I have a follow up questions about this reply: "An item can only be of one type of craftsmanship, so the effects would not stack. With the Improved effect of Signature Weapon, if you choose to “reveal” the weapon’s Ancient craftsmanship, the effects of Ancient craftsmanship replace the effects of the original craftsmanship." What happens if there is no hard point available for the Ancient Craftsmanship when they purchase Improved? Answer Received: In this case, the weapon would still reduce its number of hard points by one. Since attachments must occupy hard points, this could cause the weapon to lose an attachment, if there are no longer enough hard points to support it. (This is one reason a player might want to take the alternative for this upgrade and just add the Reinforced quality.) Then again, Heroic Abilities are meant to reflect a character’s personal abilities and story, and each signature weapon should be as unique as its wielder! As a GM, I might discuss alternatives with the player in the context of the ongoing story. Thanks! Tim Cox RPG Developer
  3. Silverfox13


    This question is about the Improved upgrade of the Heroic Ability, Signature Weapon. If the Improved effect is cumulative for abilities, and the weapon starts off with a craftsmanship like Elven or Dwarven, if the player chooses Ancient, does it still retain the previously chosen craftsmanship? Thus becoming an Ancient Dwarven/Elven/Steel One Handed Weapon?
  4. News https://www.fantasyflightgames.com/en/news/2018/4/16/around-the-world/
  5. https://www.fantasyflightgames.com/en/news/2018/3/30/formidable-talents/
  6. activation is probably an action or maneuver, but I am just making a guess, and you didn't miss anything in the article.
  7. I'm not sure I would dismiss Togashi Tadakatsu yet. I can't vouch for his competitiveness currently, but he certainly could allow for a different line of play for Dragon. I am sure there is going to come a day when Dragon monk fate manipulation becomes a real option, and he allows for some of the previous monks to be used on attack and fire off their abilities with much less risk of handing them the fate for doing so. The more Mantras they release only makes him more valuable, a now reliable 0 cost event that both produces a good effect and replaces itself is pretty strong imo.
  8. Discussing Heroic abilities! https://www.fantasyflightgames.com/en/news/2018/3/2/heroic-feats/
  9. Isn't playing the character changing the game state?
  10. I'm not sure that the term dwarf, faerie, troll, etc.. in roleplaying games has ever had the intention of being derogatory. I'm sure a lot of roleplayers, especially ones of my age, suffered from the negative perception of playing these same games. But if it does offend someone, then coming up with an alternate name isn't too hard, Stoneborn or Earthborn both come to mind for an alternative to Dwarfs.
  11. How do you come up with your probability chances? Do you work for FFG or have some insight the rest of us don't have? I like dueling. It hasn't ruined any of my games.
  12. I wouldn't be surprised by this at all, Yogo Kikuyo in Disciples of the Void does a very similar effect, accept it outright cancels the spell event.
  13. The second they introduce a Conflict card that has an interrupt that switches the duel to a different skill, allows for redirection of a target, or just simply Kharmic Strikes and discards both targets, then this Policy Debate hate disappears.
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