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tonycanevaro

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Everything posted by tonycanevaro

  1. What would you use instead of Rey if you don't have her?
  2. Which one do you like better? BigGhost (99) •Biggs Darklighter (26) - X-Wing R2 Astromech (1), Integrated Astromech (0) Lothal Rebel (46) - VCX-100 Fire Control System (2), Ion Cannon Turret (5), •Chewbacca (4), •Ghost (0) •Sabine Wren (27) - Attack Shuttle Push The Limit (3), Dorsal Turret (3), •Phantom (0) or Ghost (100) •Hera Syndulla (58) - VCX-100 Fire Control System (2), Ion Cannon Turret (5), Plasma Torpedoes (3), Sabine Wren (2), "Zeb" Orrelios (1), Guidance Chips (0), Proton Bombs (5) •Norra Wexley (42) - ARC-170 Push The Limit (3), Tail Gunner (2), •R2-D2 (4), Alliance Overhaul (0), Engine Upgrade (4)
  3. Also might be fun T70 (100) Poe Dameron (37) - T-70 X-Wing Veteran Instincts (1), R5-P9 (3), Autothrusters (2) Ello Asty (33) - T-70 X-Wing Rage (1), BB-8 (2), Integrated Astromech (0) Blue Squadron Novice (30) - T-70 X-Wing Seismic Torpedo (2), R2-D2 (4), Integrated Astromech (0)
  4. What say you to this: Fat Han (100) Norra Wexley (38) - ARC-170 Push The Limit (3), Tail Gunner (2), R2-D2 (4), Alliance Overhaul (0) Han Solo (62) - YT-1300 Push The Limit (3), C-3PO (3), Gunner (5), Millennium Falcon (1), Engine Upgrade (4)
  5. Ok, I dont really play the game enough so I wont be buying any more ships. Will keep a couple lists for fun play though. If you ONLY had the following sets (+ a 3PO) what would you build. My thoughts are a fat Han, a T70 list, Corran & ??,ARC??? Then for SCUM .... I have no idea. I havent played since all the nerfing happened.... 1 of each core set X-Wing x 2 Y-wing x 2 Tie Advanced x 1 Falcon x 1 Slave 1 x 1 A wing x 2 Interceptor x 1 B-wing x 3 z-95 x 3 Defender x 1 e-wing x 1 Phantom x 1 M3A x 2 Star Viper x 1 IG 2000 x 1 Hounds Tooth x 1 T 70 x 3 Tie/FO x 1 Ghost x 1 Punishing One x 2 Tie SF x 1 Arc 170 x 1 Shadowcaster x 1 Rebel Transport x 1
  6. This might be fun. Ttt (100) Contracted Scout (33) - JumpMaster 5000 Deadeye (1), Extra Munitions (2), Plasma Torpedoes (3), R4 Agromech (2), Guidance Chips (0) Contracted Scout (33) - JumpMaster 5000 Deadeye (1), Extra Munitions (2), Plasma Torpedoes (3), R4 Agromech (2), Guidance Chips (0) Trandoshan Slaver (34) - YV-666 4-LOM (1), Engine Upgrade (4)
  7. Deadeye allows you to fire Plasma Torpedoes using only a focus token, without the need for target lock. That's 4 dice. With Extra Munitions, each ship can do this twice. After you spend a focus via deadeye, you've met the requirements to activate the R4 Agromech, so now your Plasma Torpedo gains a Target Lock, which you can spend to re-roll any non-awesome results. AFTER you re-roll the duds from the target lock, you can use the Guidance Chips to set one of the red dice to a hit result. So, that's 3 ships who can each attack with 4 heavily modified attack dice. Each ship can do this twice. It makes for a huge alpha strike. Ah, so the guidance chips works even on secondary weapons. I read the "3 attack" on the card incorrectly. Thanks a bunch! I have two of those bad boys, what would you pair two of them with? Something controlly so people have to choose between eating the torpedoes and something else?
  8. Explain how this list is supposed to work please? Why have chips? Your primary is 2? It sound like you are supposed to be able to shoot this twice? Not per turn, right? I'm confused.
  9. Only problem I see with a ten/Miranda/stress hog list is they are all 1 agility?
  10. Ten (100) Ten Numb (36) - B-Wing Veteran Instincts (1), "Mangler" Cannon (4) Gold Squadron Pilot (26) - Y-Wing Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0) Poe Dameron (38) - T-70 X-Wing Veteran Instincts (1), R2-D2 (4), Autothrusters (2) How would you fly this? This seems like it would be a bit better than Biggs. There are three legitimate threats in the list, causing opponents to have to make a decision. Regardless of what they choose, something is going to punish them for that choice. Do you think the above list is better than: Ello (100) Ello Asty (37) - T-70 X-Wing Predator (3), BB-8 (2), Autothrusters (2) Poe Dameron (37) - T-70 X-Wing Veteran Instincts (1), R5-P9 (3), Autothrusters (2) Gold Squadron Pilot (26) - Y-Wing Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0) If so, why?
  11. Luke/Poe(100) Poe Dameron (35) - T-70 X-Wing Veteran Instincts (1), R5-P9 (3), Integrated Astromech (0) Luke Skywalker (35) - X-Wing Predator (3), R2-D2 (4), Integrated Astromech (0) Red Squadron Veteran (30) - T-70 X-Wing Predator (3), R2 Astromech (1), Integrated Astromech (0) Red (99) Red Squadron Veteran (31) - T-70 X-Wing Predator (3), BB-8 (2), Integrated Astromech (0) Poe Dameron (38) - T-70 X-Wing Veteran Instincts (1), R2-D2 (4), Autothrusters (2) Garven Dreis (30) - X-Wing R2-D6 (1), Integrated Astromech (0), Predator (3) The first list has two regen ships but I think the second list hits harder. Appreciate your input!
  12. What would you run if you didn't have counter measures?
  13. Re rolling blank tlts seems like a more consistent damage output than a one time ordinance?
  14. Three lists that look fun and might do ok. Which one would you choose and why? Test (100) Bandit Squadron Pilot (12) - Z-95 Headhunter Bandit Squadron Pilot (12) - Z-95 Headhunter Bandit Squadron Pilot (12) - Z-95 Headhunter Horton Salm (33) - Y-Wing Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0) Tycho Celchu (31) - A-Wing Juke (2), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Push The Limit (3) Mangler (99) Ten Numb (39) - B-Wing Veteran Instincts (1), Advanced Sensors (3), "Mangler" Cannon (4) "Red Ace" (36) - T-70 X-Wing R2-D2 (4), Comm Relay (3), Integrated Astromech (0) Bandit Squadron Pilot (12) - Z-95 Headhunter Bandit Squadron Pilot (12) - Z-95 Headhunter Redstress (100) "Red Ace" (38) - T-70 X-Wing R2-D2 (4), Comm Relay (3), Autothrusters (2) Gold Squadron Pilot (26) - Y-Wing Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0) Bandit Squadron Pilot (12) - Z-95 Headhunter Bandit Squadron Pilot (12) - Z-95 Headhunter Bandit Squadron Pilot (12) - Z-95 Headhunter I love just playing around with list ideas in my head when I can't actually play!
  15. Mangler (99) Ten Numb (39) - B-Wing Veteran Instincts (1), Advanced Sensors (3), "Mangler" Cannon (4) "Red Ace" (36) - T-70 X-Wing R2-D2 (4), Comm Relay (3), Integrated Astromech (0) Bandit Squadron Pilot (12) - Z-95 Headhunter Bandit Squadron Pilot (12) - Z-95 Headhunter Too many points into red? He will be hard to kill. Or put fcs on ten and auto thrusters on red?
  16. Two lists: weaknesses? Strengths? 150 (150) Poe Dameron (38) - T-70 X-Wing Veteran Instincts (1), R2-D2 (4), Autothrusters (2) Horton Salm (33) - Y-Wing Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0) Blue Squadron Pilot (28) - B-Wing Fire Control System (2), B-Wing/E2 (1), Recon Specialist (3) Blue Squadron Pilot (27) - B-Wing Fire Control System (2), B-Wing/E2 (1), Tactician (2) Bandit Squadron Pilot (12) - Z-95 Headhunter Bandit Squadron Pilot (12) - Z-95 Headhunter Or: 150v2 (150) Poe Dameron (38) - T-70 X-Wing Veteran Instincts (1), R2-D2 (4), Autothrusters (2) "Red Ace" (36) - T-70 X-Wing BB-8 (2), Comm Relay (3), Autothrusters (2) Horton Salm (33) - Y-Wing Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0) "Blue Ace" (31) - T-70 X-Wing R2-D6 (1), Integrated Astromech (0), Predator (3) Bandit Squadron Pilot (12) - Z-95 Headhunter
  17. Any good online resources for learning strategy and techniques for flying ships? I realize live practive is the best but I dont get an opportunity to play much. Played this weekend. 3 matches. 1 win and 2 losses. My current list (used to practice more than anyhting else) is 3 Bwings (2 with advanced sensors, one with FCS) 1 Stress hog Played a Vader/Palp/Fel list twice. Destroyed it the first match and then got destroyed the send match. Out of those three ships, which should be my priority to take down first? I have been targeting Palp first and I usually burn it down pretty quickly. Thinking I should maybe focus on another ship so double stresses can happen before they burn up the stress hog. Thoughts? Generally, how do you prioritize your targets?
  18. Ok, was thinking of dropping the Z95 and going for something like this instead http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!36:-1,-1,-1,-1:2:3:;44:36,-1,-1,-1:-1:-1:;44:36,-1,-1,-1:-1:-1: Basically Going to Keyan Farlander on one B-Wing with B-Wing E2, Wing Man, Gunner, FCS and Ion Cannon One Blue Sqd with B-wing/E2, FCS, Ion Cannon, and Gunner Gold Sqd with Ion Turret, R3A2 and the BTL-A4 Title Or just keep the Z-95 and run two Blue Sqd with the title, Ion Cannon, FCS, Tactician in one and Chewbacca or Gunner in the other with the same Y wing build as above. Thoughts?
  19. I am sure this has been done lots before. But general thoughts? Blue Sqd E2 title Fire Control Systems Ion Cannon Recon specialist Blue Sqd E2 Title Fire Control Systems Ion Cannon Chewbacca Ywing Gold Sqd BTL-A4 Title Ion Cannon Turret R3-A2 Z-95 Bandit
  20. Interesting. Chewbacca and not Recon specialist or Gunner on Miranda?
  21. Ok list building experts. Here is my collection so far. If you could build one list what would it be and how would you pilot it? A-wing B-wing X 2 E - wing HWK K-wing X-wing Y-wing Z-95 Falcon gunner promo card This will be interesting
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