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Posts posted by dengarboys
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Hey team, let's not let this devolve into a grumpy discussion. I have loved the responses so far!
avalon rises reacted to this -
I mean, I never said I had good ideas!
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If we only have 2 I am loathe to use one.
Ok - team ideas... What does Soryn do to buy time for Tessrah? I can throw rocks maybe? -
Yay the group found this topic (well, at least one did!) and the good news is, Zombie Hordes are a great foil to a tanky Jedi. They hit me twice in the last session and I went splat. Thank the gods for amazing Selonian pilots and swoop bikes, I had resigned myself to being eaten and made into a Zombie (or rather, Geonosian Brain Worm thing).
Amazing ideas still rolling in! Giving me more thoughts for future campaigns too. Keep rocking it you awesome people! -
Honestly, you get all excited about being away from your Master for a time and then you struggle to act independently. Get it together, Soryn Velk. Show these people how a Jedi is meant to lead.
The voice in his head spurs the Pau'an into action. There's no time to dither during a firefight, and people die from inaction. The Vulture Droid continues to rampage, and the lack of ordinance from the AT-TE worries the Padawan. I've no idea how to use the weapons on that contraption, but if I can buy time, perhaps Tessrah or the crew can get it operational again, he think to himself as he peeks over the small amount of cover he has been afforded. "Well, as she always says, use what you have!" he finishes out loud.
Sprinting from cover, zigzagging across the open ground, the lanky boy gives himself over to the Force, letting it flow through him; but feels a momentous pull from the Dark Side.
Leaping onto the Vulture Droid: 2eF 3 Dark Side

Rocketing into the air, Soryn angles himself to land on the Vulture, well out of the way of its guns. He lands with a small thud, the speed at which he was flying stopped suddenly by the cold, hard metal of the droid. "Why, hello there!" he says, directly into its eye.Flipping a Destiny Point it seems!
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Sorry, I am here. Just been kinda lost in thought about what to do!
Post coming up momentarily. Also just got back from Doctor Strange. Good film! Definitely worth a watch!
Ok, I got 3 Dark Side on the Force dice for Enhance to jump onto the Vulture Droid. I don't know what Destiny we have left and don't want to waste them if there's a better option.
Initial idea was go for the eyes to distract it while the AT-TE gets off its butt and puts in work.
Lemme know what you reckon I could/should do! -
So we're going to try and lightsaber the AT-TE free, Tass?
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So what do you want to try and do, Tassedar?
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the lightsaber has 2x Superior
Unique Lorrdian Gemstone
doubles my remaining Force Rating
I think I can see the problem.
Hey, it's your game, but if your GM is giving out crazily-overpowered non-standard artefacts, these are the kind of issues you're going to run into.
There are plenty of powerful things in the rules as is, but when you start with double Superior and double Force rating things are going to escalate out of hand quickly.
Sure, everyone can do what they want at their own table, but if someone wants to use cheat codes, there's no point then complaining that the game is too easy.
That's why I like to use my Heavy Blaster Pistol and Bow, especially in public (what with the whole "Hey, that guy is a Jedi! Someone call the Empire!" and whatnot.
But yes, and I need to stress again - I followed the rules for building a standard Vibrosword (note - Jetstream Sam art) and I was given Callandor. And the Lorrdian Gemstone was the same deal - given and not asked for.
I just really love my group and don't want to see anyone having a lame time. I already offered to retire Carrus (off to train Ysana and others) or ditch the equipment for sake of not getting that stuff.
The other issue is the Bounty Hunter with a Medium Range, 8 damage, Breach laser bow (same GM, gifts again). And the Strike Laser Claws on the Ssi-Ruk that on average belt out 20 damage. Basically I agree that we may have an equipment issue. All stemming from the dude with the largest issue with the difficulty curve on fights
Irony and whatnot! -
Oh well this changes a few things!
That means the Inquisitors we fought also did wrong by the rules. Bugger.bradknowles reacted to this -
Auto fire is always a terrifying prospect when fighting. Especially because of the long ranges it can be shot from. One of our group auto fires to great effect sometimes and takes out scads of enemies in a turn.
The only thing I can hope for on the auto fire rolls is an outright miss so I can reflect the damage back.
Um, Improved Reflect requires a hit with Threat or Despair. A miss is just a bonus
I know. But usually (or at least maybe in my luck's case) when it misses, it misses big, and gets 3+ threats or despairs. Rolling against sometimes 3 red and 3+ black is hard.
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I suppose I don't either, but "size matters not", right? Rayak, what if we do a combined Force Move on the gun to aim it at the droid? It's definitely a rule bend, but let me know what you reckon.
Soryn can also go soaring with Force Leap, so I could try and attack the optics of the droid directly? -
I always have ideas. Not all of them are good however...
My two current thoughts were get to the AT-TE and get all leadership on the pilots. Or, in the case of more direct action, use Move to forcefully aim the cannon...
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Auto fire is always a terrifying prospect when fighting. Especially because of the long ranges it can be shot from. One of our group auto fires to great effect sometimes and takes out scads of enemies in a turn.
The only thing I can hope for on the auto fire rolls is an outright miss so I can reflect the damage back.
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Loving all the of the replies!
Two points of note: the Zakkeg was juiced up a lot. The GM had realized the basic version wasn't that hot and needed some love in order to be a challenge.
And initiative wise, don't forget to add the 3 Force Dice from Foresee. He had visions of some stuff a while ago, the GM using a triumph to make him see other Jedi in danger, so he began unlocking the Foresee path a little.
Ideally I'd like to get the one that allows allies a boost to defences, as we've got one glass cannon who would benefit from it.
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I mucked up at character creation as I completely missed the limit on stats at the time, but reset it since, having the " 4 3s" as it is known for humans and some other races starting out.
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That is a really top notch idea, Jeg.
Also lol mouthy OOC I've been wanting to build a Halo style MAC to carry round the galaxy by the YT and leave it in orbit for the big old middle finger attack one time.
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All brilliant ideas!
Oggdude's generator for the EXP. Morality, Duty, Obli. If I've mucked up, lemme know! I can redact the latest purchase (+1 Agi dedication) until such time as I've earned correct points - no sweat!
We have fought creative Force users, and I had suggested increased Adversary with a sort of "wound off" effect, like as the HP drops it loses a rank at 75%, 50% etc down to a minimum of 2/3 whatever.
Carrus also didn't get a replacement arm for something like 8 sessions. Learned to do ok with one arm! He was also presumed dead after he lost it (to the Empire at least) but with a recent event they may know he survived.
Nemesis of course carry Parry/Reflect where applicable. And we've had a Force user who took out two characters (early days Carrus was one) in a single round with Unleash. Also the second time we fought him he wrecked the other tank (who is even more brutal at dishing out damage with his fists) down to next to no HP in one round with Force Lightning too. That was a shocker. Pun possibly intended.
Also morality is my fave. If someone told Carrus he has to stop fighting or innocents die etc. he'd drop his weapons on the spot.
That's a bit more of a narrative way out though, not game mechanics.
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Great start mate!
To answer: we have hard large minion groups galore, and many amazing nemesis battles. Specifically four that I can think of that we almost died on (in one case a character did die).
Party actually splits semi-often. Of our own volition haha! It has led to dangerous times.
Vehicles have come in, but we have a YT-2400 that keeps getting lucky - though it's called The Lost Cause. We love her, really. On foot there was one fight with speeder tanks that were pretty brutal, but we had NPCs helping at the time (all out gang war on Nar Shaddaa).
Crazy powerful nemesis mentioned above. Lost an arm to one, another player lost a full character to another. We've won by, in one case, literal skin of teeth margins.
You hit the nail on the head with strain. If not for advantages to recover he can fall over in a couple of turns.
The frenetic battles is also great, and we have had that. There was a two day thing where we got next to no downtime, and added exhaustion dice as well. Quick draw and recently acquired Enhance: Speed section helps with moving around. The economy comes down to: Would parry/reflect cost less overall? Can I get a counter attack with it? and does this risk the other party members?
As you can imagine/see, Carrus tries his best to protect others. -
Haha yuss! Go Padawan go!
Right so who reckons, following Dera's lead, I should charge this Vulture? Or should I try and help the AT-TE? -
Hello everyone! Last night our group had a battle against a Zakkeg, during which my Jedi Guardian took one wound. Total. Now, there were other factors at play that caused the GM to wonder how to scale the party to fit to our group's level of prowess in battle. We're thinking EXP limits, cost increases on talents/skills/trees, a talent tree cap, etc.
So basically, in the interest of seeing what you come up with, I have my character sheet here. Forgive the talents lacking descriptions, but I know most people can find them easily or know what they do. Our campaign has been running for a year now, with one session every week (more or less, we've done a couple of other campaigns in between - some starfighter stuff for instance).
Background on Carrus: he started out as a bit of a bard, charming where he could, drinking and chatting more than fighting. His first few fights he got knocked out a lot, missed a lot and was otherwise kinda hopeless! It wasn't until he embraced his Jedi roots once again that he became a force to be reckoned with (geddit?!), but as you can see he doesn't use external force powers, only ones that enhance him or his body. No Push, Heal, Unleash etc.
Also of note is the lightsaber has 2x Superior - a GM gift that I didn't ask for, but was kind of him to grant. I haven't moved the Unique Lorrdian Gemstone file over, so for some reason it shows an Xciter, but the stuff on the front page is correct.
Second note is the sword named Chiratsuki was another GM gift I did not ask for - I had crafted a standard vibrosword using the rules in Special Mods after we found the legendary sword smith, Hanzori Hatto (yes, you read that right, he was awesome). Again, not unhappy with it. It's more or less Callandor from WoT, and has the effect that if I use Imbue Item on it, it glows brightly and also doubles my remaining Force Rating.
Clarification on the battle last night - I moved to be behind the Zakkeg, and used both sword and saber in my first ever dual-wielding, taking the worst of both stats to use them. As a group, we managed to cripple its maneuvers, which stopped it from using a lot of its moves. The irony of the attacking was as soon as went back to using just one weapon, I missed, because dice rolls.
But that's more or less moot. I want to know what you'd do to beat me. I know how I'd beat me, and how I'd try to stop myself from being beaten. I will reply with what I would use to counter things that come up, or rather what I have used for things that we've seen already.
Carrus Avinn - Corellian Human, Jedi Guardian - Soresu Defender, Protector, Armorer and recently Ataru Striker (which I have not and will not use the special moves from until another Ataru user teaches him - if that happens):
https://drive.google.com/file/d/0Bymeg_NKhsv-MzhMWWFXczgyUHc/view?usp=sharing
Enjoy. Also, any campaign questions, feel free to ask.
NG, I know you're reading this!
EDIT: Please also ignore the Encumberance value, I don't think I've updated that for a while. Also, yes, he has 20 comms. Well, the crew divided them up. Burner comms. So handy!
EDIT 2: I know why the Encum. is so high. I have the Corellian Comp. Bow/Explosives equipped for ease of damage reference. That's the extra 3. -
Noted and no prob!
Edited to reflect this. -
Scrambling for cover as the hail of blaster fire turns the ground he had just been standing on to mulch and craters, Soryn yells over the sound of battle, trying desperately to be heard over the relentless pounding of the guns.
"Focus your fire on the damaged Vulture! That gun will make short work of the base defenses if we let is continue like this! The infantry units can be dealt with as the second priority!" More blaster fire sprayed across the area, and it became clear that it wasn't going to be so easy.
Drawing on the Force, the Pau'an let it guide him, trusting to it rather than relying on the chaos of images his senses were presenting. Getting through this day alive was going to prove something of a miracle, but he had seen amazing things happen in the past. Keeping the soldiers and other Padawans safe was his goal, and if he had to lay down his life to do so, he would.
Resting his left hand on his lightsaber, the gaunt boy marks the distance from cover to cover, readying himself for the dash. "As soon as I move, target and destroy the Vulture Droid! If I can draw its fire, you will have a momentary opening!" he yells to the soldiers around him, waiting for them to nod or call back their agreement.
Bracing himself, Soryn launches forward, running at top speed in a perpendicular line from the damaged starfighter droid. Zigzagging between obstacles, the Pau'an does his best to keep himself covered.
--Maneuver: Move one Range Band
--Maneuver (downgrade from action): Move to take cover -
Can we use Soryn's attempts at inspiring them in place of that? I didn't want to use Forcey things anyway as our resident Pau'an doesn't like changing people's minds with mystical powers.
Whoops! Just saw you'd already addressed that, GM-sama. Done. 4 success, 2 threat on the check. Thank you for the boost.

Clone Wars IC
in Star Wars: Force and Destiny RPG
Posted
(I'd like to land on it - no attack, just trying to confuse it)