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MonkeyInSpace

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  1. Thanks
    MonkeyInSpace reacted to Hutchback in Advice on Discord/Roll20/virtual   
    I’m glad to hear it worked out for you, and I agree with your assessment. It’s been a brilliant online experience for my group as well. I too, became a patron. The work they are doing is well worth supporting.
  2. Like
    MonkeyInSpace got a reaction from Hutchback in Advice on Discord/Roll20/virtual   
    Thanks, that was what I needed.
    I have to say, tonight may have been my favorite RPG session ever. I never thought I would enjoy remote gaming but this is just brilliant. Thanks for all your help. Signing up as Patreon for this awesome site 🙂
  3. Thanks
    MonkeyInSpace reacted to Varlie in Advice on Discord/Roll20/virtual   
    If you do opt to go to Roll20, check out this thread to grab the token markers which really help remember bonuses and setbacks and conditions:
     
     
  4. Thanks
    MonkeyInSpace reacted to Varlie in Advice on Discord/Roll20/virtual   
    So it really depends on your groups style of play.  When you combine Discord with RPGSessions bot and gameboard, you can have an incredible narrative game.  If you are good with just posting random pics to enhance what you are describing as GM, this is really all you need.
    If your group prefers maps and more tactical play, then Roll20 is well worth it.  It does require one person to have a pro-subscription to create the page using the APIs but the APIs are very good.  You can have character sheets within the game, random popup informational pages, and then the map. the map can be straight forward and open for all to see, it can use Fog or War, or you can even do Dynamic lighting where they only see where their flashlight or lightsabers shine.  That can make for a fun suspensful type game.
     If you use OggDude's character generator, you can export the XML file of the character from there and import it right into RPG Session.  Then you link that character to the Discord channel and you can roll dice from either location and it will update both.  They have done a really nice job with that and are constantly working to improve it.
  5. Thanks
    MonkeyInSpace reacted to Hutchback in Advice on Discord/Roll20/virtual   
    https://app.rpgsessions.com/
    If you can get your group to use rpgsessions it nicely integrates everything through Discord. My group has had a great deal of success with it.
  6. Like
    MonkeyInSpace got a reaction from RLogue177 in How common are non-Human PCs in your games?   
    I never play humans (i already get forced to do that all day everyday as it is) and always choose to play an alien.
    Although I retired him for a new campaign we recently started, my all-time favorite character from any version of Star Wars RPG’s is a Dug smuggler/gunslinger. Always loved the visual of him flying and shooting with his feet

     
  7. Like
    MonkeyInSpace got a reaction from Rimsen in How common are non-Human PCs in your games?   
    I never play humans (i already get forced to do that all day everyday as it is) and always choose to play an alien.
    Although I retired him for a new campaign we recently started, my all-time favorite character from any version of Star Wars RPG’s is a Dug smuggler/gunslinger. Always loved the visual of him flying and shooting with his feet

     
  8. Like
    MonkeyInSpace got a reaction from Varlie in How common are non-Human PCs in your games?   
    I never play humans (i already get forced to do that all day everyday as it is) and always choose to play an alien.
    Although I retired him for a new campaign we recently started, my all-time favorite character from any version of Star Wars RPG’s is a Dug smuggler/gunslinger. Always loved the visual of him flying and shooting with his feet

     
  9. Like
    MonkeyInSpace got a reaction from DarkHorse in How common are non-Human PCs in your games?   
    I never play humans (i already get forced to do that all day everyday as it is) and always choose to play an alien.
    Although I retired him for a new campaign we recently started, my all-time favorite character from any version of Star Wars RPG’s is a Dug smuggler/gunslinger. Always loved the visual of him flying and shooting with his feet

     
  10. Like
    MonkeyInSpace got a reaction from Rithuan in How common are non-Human PCs in your games?   
    I never play humans (i already get forced to do that all day everyday as it is) and always choose to play an alien.
    Although I retired him for a new campaign we recently started, my all-time favorite character from any version of Star Wars RPG’s is a Dug smuggler/gunslinger. Always loved the visual of him flying and shooting with his feet

     
  11. Like
    MonkeyInSpace got a reaction from StriderZessei in What pairs well with Gunslinger?   
    I play in a 2-man group and am the pilot/mechanic/gunslinger half of the team, with my pal being the thief/face/charmer of the two. We play on playing a pretty mixed campaign with a bunch of criminal stuff mixed in with some merc work for the Rebels (my partner has a tie to the Alliance), not ridiculously combat heavy but a fun amount.
    So far we're very early on (150 XP) but as I build out my future goals, I was wondering what other specialization folks have picked that they felt went really well alongside a gunslinger?
    thanks in advance!
    Curious Monkey
     
  12. Thanks
    MonkeyInSpace reacted to penpenpen in What pairs well with Gunslinger?   
    Between Merc and Gunslinger, you should be quite good at the whole shooting thing, so it might be worth considering broadening your scope.
    Fringer, Scout, Force Sensitive Exile and Force Sensitive Emergent are all examples of nice, well-rounded "utility" specs that go well with just about everything. Of course, Force sensitivity might not gel with everyone's character concept, but if it does, it worth considering dropping some points into Foresee to boost those initiative checks, making sure that your gunslinger always shoots first (and hopefully, last) and/or Sense, for the defense and attack boosts).
    Gambler also falls into this category as it goes well with almost everything. Who doesn't want re-rolls up the wazoo, and Supreme Double or Nothing's ability to doubling both triumphs and despairs makes sure it's fun for everyone (because the only thing more fun than more triumphs are more despairs ).
    Going "sideways" from gunslinger into Scoundrel is also worth considering, as it's pretty much the middle ground between gunslinger and charmer, adding useful stuff like more rapid reaction and quick strike (because gunslingers should shoot FIRST!) as well as two more ranks of Side Step in addition to the one from Mercenary Soldier (with just a single rank, Side Step is somewhat lackluster, but when you have three it's arguably a lot more worth spending a maneuver on). Depending on your Cunning, the other half of the tree might be a lot less appealing, but it's excellent if you want to add some social skills.
    Gunner is also worth considering for several reasons:
    More True Aim. A very nice durability boost (2 ranks each of Enduring, Durability and Toughness is good to have if someone is left alive return fire). Two ranks of Jury-rigged (Useful for dropping the crit rating on both your pistols to really make use of Sorry About the Mess and Lethal Blows) and Spare Clip isn't bad either. A smattering of vehicle gunnery talents that will make you every pilot's best friend. You also mentioned that the combination of Gunslinger's boosts to Ranged (light) and Mercenary Solider's Strong Arm is useful for grenades, and the logical next step in that direction is of course Demolitionist. In addition to being a tree full of making things make bigger booms, it's also got a rank of Enduring and one has to admit that if nothing else, a rank of Steady Nerves is thematically appropriate for a gunslinger.
    Than you can, of course opt for the course of shooting your enemies deader than dead. Between Gunslinger and Mercenary Soldier you have three ranks of Lethal Blows and the ability to lower your crit rating via Sorry About the Mess. Assassin adds another three for a total of +60 to Critical Injury rolls, in addition to some other other goodies, like:
    Two ranks of Dodge in addition to the one you have. Targeted Blow, which should be pretty good since your Agility score should be pretty high. Should you happen to have a decent Intellect score, Anatomy Lessons might be worth it as well. Another rank of Sniper Shot, should you need to plug someone with a pistol at extreme range. 3 ranks of Stalker and Master of Shadows together with a good Agility score will make you very sneaky. Jump Up is a surprisingly useful talent as well, particularly when you want a spend a maneuver on True Aim every turn. There are some options that are a little more "meh" though. You already have Deadly Accuracy twice, which covers both Ranged skills so a third is probably superfluous, but it's also easy to skip. Two ranks of Precise Aim isn't bad by any means, but unless you have maneuvers to burn, you probably want to use True Aim instead.
    Another option is to go for Sharpshooter and settle for only two more ranks of lethal blows, but also get:
    Two more ranks of True Aim! Targeted Blow, as above Two more ranks of Sniper Shot. Snipe people with holdout blasters and disruptor pistols. Quick-fix; your agility should be good, so it's nice to be able to use it on any kind of check. Brace can be seen a bit like Precise aim, that your maneuver is better spent on True Aim (particularly when you have two more ranks of it), but Brace isn't limited to combat checks, so while a bit situational, it's a good utility pick. The downsides, on the other hand, includes two ranks of Deadly Accuracy you probably won't need unless you you're getting into Melee as well. One is cheap and skippable, the other one costs 20 points and blocks off Dedication. On the other hand, Deadly Accuracy on both Gunslinger and Mercenary Soldier are 25pt dead ends, so if you haven't picked them up in those trees and are willing to wait, you can get a 20pt discount by picking both from Sharpshooter.
    And to round off with some more utilitarian specs, Vanguard provides:
    Two ranks Rapid Reaction that synergizes very well with two ranks of Moving Target Seize the Initiative means that when you go first, everyone goes first. An extra rank of Point Blank works quite well with Dynamic Fire (which in turn saves you a maneuver disengaging from engaged enemies that need shooting). The is a lot of Bodyguard (including Improved and Supreme) in this tree, which doesn't really gel with anything else you have, but combined with stuff like Suppressive Fire and the Commander Talents from Mercenary Solider it's a nice set of team player tools. Four ranks of toughened. I mentioned Fringer before, and it's pretty nifty:
    It essentially has an isolated little Pilot/Astrogator sub-tree that easy to dip into if you want, and completely avoidable if you don't. Two ranks of Grit and three ranks of Rapid Recovery should help you manage strain, which you might need, because... Two ranks of Dodge (sadly locked off behind an expensive Knockdown, which might be the single worst talent in the game). Two ranks of Toughened and one of Durable Jump Up! (but unusually expensive) Also, Scout:
    Two ranks of Grit and two of Rapid Recovery means good Strain management. Two ranks of Quick Strike. Two ranks of Disorient isn't super exciting, but it works with any kind of attack, so it can dome in handy. Natural Hunter let's you re-roll a Vigilance check, which means possibly an Initiative check. I'm not 100% on what the official ruling on Heightened Awareness, regarding whether you count as your own ally, but even if you don't, since you can swap initiative slots freely, boosting your allies Vigilance checks is almost as good as boosting your own. Utility Belt. You need a specific type of grenade? How about a spare blaster? Or just a reload? I didn't bother much with the FaD specs, as they're usually a bit of a waste unless you start with them or have already picked a universal force spec.
    Hunter has a few interesting tricks, but really needs to capitalize on it's Force Rating to make the most out of it's signature talent Intuitive Shot.
    Executioner a little less so, but you should still probably pick it as your first spec or once you already have FR1. Otherwise it has some very nice stuff going for it with all the Quick Strike and Lethal Blows and Essential Kill to fuel those crits.
    Force Sensitive or not, Colossus helps everyone take a beating if that's what you need.
    If you want to capitalize on the command aspects of Mercenary Soldier, Peacekeeper isn't a bad choice. The force talents are completely avoidable if you don't want them and you'll end up with a bucketload of ranks in Command and Second Wind as well as Natural Leader to re-roll cool.
     
  13. Like
    MonkeyInSpace got a reaction from StriderZessei in What pairs well with Gunslinger?   
    Thank you!
    Excellent, hadn't even looked at that - thank you!
    ha!
    agreed
    and agreed!
    haven't listened to that, but need to start
    and now I know where!
     
    great advice, thank you.
    Hmm...scoundrel....
    So Gunslinger is like bacon? I love it
  14. Like
    MonkeyInSpace got a reaction from Wetaas in New city battle board   
    Amazing work.
  15. Thanks
    MonkeyInSpace reacted to Wetaas in New city battle board   
    My New city battle Board.
    Soon the Empire and the Rebels will fight through the streets 🙂
     
     
     

     


     



  16. Thanks
    MonkeyInSpace reacted to Okapi in What do I keep and what do I throw away?   
    You might need the shield tokens and might want the target locks (the new ones are...questionable), but mostly it's just the ships, pegs and bases that carry over to 2.0.
  17. Haha
    MonkeyInSpace got a reaction from Contrapulator in Word of Warning about the pre-painted "Wars among the stars" terrain   
    I know a guy that works at GF9, I can ask him about this. He's a bit of a tool but the next time I see him out i will threaten to push his wheelchair into the street until he tells me what he knows or promises to help out. Trust me, oncoming traffic is a pretty good motivator with this guy.
  18. Thanks
    MonkeyInSpace reacted to fab74 in Fab's legion generator => News & updates   
    Hi,
    Just added a new feature for the manual build in order to display the number of each unit rank added to the build and to know if the build is valid or not.
    bye
  19. Like
    MonkeyInSpace got a reaction from Dayham in Sky Wars: Edge of the Kingdom Beta v1.1 is out! Free Fantasy Conversion   
    I couldn't be less interested in another fantasy RPG if you paid me but man, this is good work!
    I have enough trouble getting a game of SW going and don't see myself ever playing this but I will eagerly be reading and admiring the work that went into this!
  20. Like
    MonkeyInSpace got a reaction from OriginalDomingo in Help needed with Dual-wielding   
    Yup, totally fat fingered that - should have read Agility 4, Ranged - Light 2.
    thanks for all the help, guys.
  21. Like
    MonkeyInSpace reacted to awayputurwpn in Help needed with Dual-wielding   
    You increase the Difficulty to perform a combat check with two weapons (+1 if both weapons use the same skill, +2 if they use a different skill).
    Each hit is considered as coming from its own weapon. Passive qualities activate when the weapon hits, active qualities require further Advantage/Triumph to activate. So if both weapons had Pierce (say your primary weapon has Pierce 1 and your secondary weapon has Pierce 2), it would affect the damage from each weapon as usual (the first hit would be Pierce 1, the second hit would have Pierce 2).
    If both weapons have identical active qualities (Disorient, for example), then yes you would have to trigger them individually as usual (assuming you hit with both weapons, you could activate Disorient twice with enough Advantage, and the second activation would simply increase the length of the Disorient effect). 
  22. Like
    MonkeyInSpace reacted to OriginalDomingo in Help needed with Dual-wielding   
    This has been covered in many previous threads, but here are the rules:
    -if you are using the same skill, increase the difficulty of the check one time (average at short, hard at medium, etc).
    -Choose one weapon as the primary weapon. Only the attributes of this weapon apply to the check (ie accurate, pierce, etc)
    -in the case of the pierce, the effect is applied once per hit depending on the weapon used if the had different ratings. For example, if your primary weapon has pierce 2, you would subtract 2 soak from the first attack. Then if the second weapon had pierce 1 AND you had 2 advantage on the check result, subtract 1 soak from its damage.
    -The different disorients would be triggered with a total of 6 advantage: 2 for a second hit and 2 each for the disorient qualities. The ratings in disorient are added together to get the total rounds the effect is applied.
  23. Like
    MonkeyInSpace reacted to OriginalDomingo in Help needed with Dual-wielding   
    Ninja’d!
  24. Like
    MonkeyInSpace reacted to Edgehawk in Help needed with Dual-wielding   
    It might be worth noting that in Genesys, FFG dropped the prohibitive 2nd difficulty upgrade, for wielding two weapons using different skill sets. 
  25. Like
    MonkeyInSpace reacted to SFC Snuffy in Help needed with Dual-wielding   
    I kind of like it, personally. Using a lightsaber and a pistol in combat simultaneously *should* be tough.
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