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MonkeyInSpace

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Everything posted by MonkeyInSpace

  1. As someone that's not all that familiar with Word (beyond the basics), that feels super cumbersome - are there any examples of your work in Word?
  2. Thanks, that was what I needed. I have to say, tonight may have been my favorite RPG session ever. I never thought I would enjoy remote gaming but this is just brilliant. Thanks for all your help. Signing up as Patreon for this awesome site 🙂
  3. ok, THAT'S amazing. Got my head around the dice roller, is there a way to integrate the character sheet from the website into Discord?
  4. hey all - my group hadn't played since quarantine began but last week we finally got on WebEx and played and it was pretty great. We're playing again tonight and I've been poking around on Discord and realized that I can do everything from there that I could through WebEx but I have been wondering what other tools you guys are using when you GM? I just found Roll20 and it seems awesome but it also seems like the best functionality is via a paid account and I don't mind paying but only if it's worth it. help! (thanks in advance - MonkeyInSpace)
  5. and, short of 'clearing the cache' and deleting folders, is there a way to do a "clean install"?
  6. Since trying to update some of the data and descriptions I am now getting this error - can anyone tell me what have I broken? I am not sure how I will function without this tool...
  7. I never play humans (i already get forced to do that all day everyday as it is) and always choose to play an alien. Although I retired him for a new campaign we recently started, my all-time favorite character from any version of Star Wars RPG’s is a Dug smuggler/gunslinger. Always loved the visual of him flying and shooting with his feet
  8. Me too, I plan on checking out the tool from the OP but I have been using OneNote for 14 years and love where it is right now, simply in terms of ease of use and convenience (love that it’s on all 7 or 8 of the devices I use regularly and is always up to date). thanks to the OP for the recommendation, looking forward to checking it out edit: no mobile version, no good to me! I do a lot of my note taking and idea generation on the fly and even feel some of my most creative moments are those few minutes alone with my thoughts on the subway, in the bathroom, or simply waiting outside my parole officers house to throw eggs at his wife when she leaves for church, etc.
  9. After almost 2 years or not playing, I gave in and got a new core set and a S&V upgrade. I have a pretty sizable collection and a lot of cardboard, what should I keep? Can I throw away all my old pilot and upgrade cards? What about tokens? thanks in advance Confused Monkey
  10. I know a guy that works at GF9, I can ask him about this. He's a bit of a tool but the next time I see him out i will threaten to push his wheelchair into the street until he tells me what he knows or promises to help out. Trust me, oncoming traffic is a pretty good motivator with this guy.
  11. I tried but I gave up as there was too much talking and giggling and not enough gameplay, and I flipped to a shorter and more concise video. Will go back and give it another spin and jump straight to gameplay.
  12. Yup, totally fat fingered that - should have read Agility 4, Ranged - Light 2. thanks for all the help, guys.
  13. The RAW are a little confusing and I just wanted to clarify - if I have Agility 4 and Ranged - Light 4 (YYGG) and I'm using 2 of the same pistol, am I right in thinking I just add one Setback die? And if I hit, I then spend an Advantage or Triumph for the second weapon to also hit? Also, if both guns have "Pierce", does this trigger as normal with both gun, so it has twice the effect? And if both guns had (say) "Disorient", I would have to get 3 Advantages on the roll to allow for the second gun to hit AND the effect to trigger for both? thanks, and sorry if I'm being particularly dense but the rules didn't seem as clear as usual. Dense Monkey
  14. So, I am a player in a game and am about to start GM'ing a second campaign and generally speaking, we're having a great time but one thing that overall seems pretty lackluster is space combat. This might be because we're really not attached to our ship (a G-9) at all, even though we've spent time and money repairing it. Our GM is really good with the narrative system but in the last two session we've defaulted to using a modified version of the X-Wing rules as it seems more fun, and I'm wondering how you guys handle ship combat?
  15. Thank you! Excellent, hadn't even looked at that - thank you! ha! agreed and agreed! haven't listened to that, but need to start and now I know where! great advice, thank you. Hmm...scoundrel.... So Gunslinger is like bacon? I love it
  16. Yeah, I was thinking Marshall - was also just looking at Bodyguard, as that would fit nicely with the partners-to-the-end theme we have going on. Thank you!
  17. yup, he's a Dug Smuggler/Gunslinger. He learned to fly orbital cargo-shunters as a slave (that's actually how he escaped) and was taught how to pilot properly by the pirates and picked up gun-skills along the way. No real schtick at this point (still fleshing some of him out) but he's moved almost entirely by chasing his freedom and independence - will take pretty much any job so long as the pay is right and resents being beholden to anyone. Also love hearing other people's stories. It's part of what makes RPG's so fun for me.
  18. Really just that kind of jack-of-all-trade Scum - was a slave in his early life who was able to escape by throwing in his lot and earning his craft with some pirates and was one of the few to escape when local authorities caught up with them. Him and a partner he picked up along the way are just scuttling around on the fringes trying to eek out a living without being caught or killed. Kind of dig the archaeologist/gunslinger. Have been enjoying the Dr. Aphra comic books, that's not exactly her but it's close. Not sure it fits the concept. If DoR ever gets released where I am, I might check out Pirate (to reflect early life) or Ship's Captain (to show who he is growing into becoming). Cheers!
  19. I play in a 2-man group and am the pilot/mechanic/gunslinger half of the team, with my pal being the thief/face/charmer of the two. We play on playing a pretty mixed campaign with a bunch of criminal stuff mixed in with some merc work for the Rebels (my partner has a tie to the Alliance), not ridiculously combat heavy but a fun amount. So far we're very early on (150 XP) but as I build out my future goals, I was wondering what other specialization folks have picked that they felt went really well alongside a gunslinger? thanks in advance! Curious Monkey
  20. perfect, thank you. how do you decide on which skills to give them for combat? Excellent. This really helps. Again, as with Minions, how do you decide on which skills to give them? I have the F&D CBR but haven't even cracked it open (as our campaign is so EotE/AoR heavy) so I will go back and check that out. Building them with 2-3 x the party's XP makes total sense. I have pretty much all of the adversary cards, I have just been modifying those to my needs (and they are AWESOME for that) but this was very helpful in getting me started in creating my own Big Bads. Thanks again, any other feedback is very welcome
  21. I have had some really helpful and thoughtful responses on this thread, looking for some input on how people create their chars, but as someone GMing and playing (in different campaigns) I'm very curious as to how you go about creating NPC's. Not talking about backstory, really about how to decide what skills and talents to give them, and how to go about the actual creation. I have seen OggDude's tool, but do you create the NPC as a char, then modify them in the "Adversary" section later? All responses appreciated, sorry for all the questions recently. Inquisitive Monkey
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