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About Icelom

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  1. Block... Ace lists rely on actions. you have the ability to stop them from getting those actions. you need to be able to predict your opponent and block them. If you are just flying big clunky ships and pointing them towards your opponent you are going to have a hard time... x-wing is about out flying your opponent.
  2. Icelom

    Darth Maul Advice

    In my experience they are very good, you have to like and be decent and aggressive blocking but they are quite good.
  3. Icelom

    Darth Maul Advice

    Belbullab-22 Starfighter - Feethan Ottraw Autopilot - 36 Feethan Ottraw Autopilot - (36) Belbullab-22 Starfighter - Feethan Ottraw Autopilot - 36 Feethan Ottraw Autopilot - (36) Belbullab-22 Starfighter - Feethan Ottraw Autopilot - 36 Feethan Ottraw Autopilot - (36) Sith Infiltrator - •Darth Maul - 92 •Darth Maul - Sith Assassin (67) •General Grievous (3) Hull Upgrade (3) Hate (9) •Kraken (10) Total: 200/200 View in the X-Wing Squad Builder
  4. Icelom

    Overlooked ships

    Tie advanced V1. Has been my favorite ship all second edition. I feel like it's also one of the strongest ships, but ffg keeps dropping there points so I guess I am fairly alone in that.
  5. Except that's not gaming the system to gain an advantage. Either one of them could have just lined up there ships backwards. And then been at the same "advantage".
  6. If they both made the cut already, there is nothing stopping them from simply flying off the board on turn 1 and ending the game. It's a game with no relevance to the tournament (besides top pairings)... Fly casual applies. "Play a meaningless game or you are disqualified" is crazy harsh. As to the original post, you conceding the match to let a friend make the cut would have me disqualifying you. If you just flew like **** and handed him the game then that's really just on your consciousness that you removed someone from the cut who earned it to help your friend who did not.
  7. No ship is cheap enough to equip it..... Epic only I guess.
  8. Force power. "Concentration: (5pts) While you preform an ability if your active force tokens become 0 you may perform a focus action." Basically the force slot is almost always empty for me and there are a ton of force abilities that kind of suck because they cost a valuable force token. This kind of makes up for that.
  9. Icelom

    The Hyenas

    Hyena-class Droid Bomber - •••Bombardment Drone - 46 •••Bombardment Drone - Time on Target (32) Proximity Mines (6) Conner Nets (6) Delayed Fuses (1) Landing Struts (Open) (1) Belbullab-22 Starfighter - •General Grievous - 70 •General Grievous - Ambitious Cyborg (44) Outmaneuver (6) Impervium Plating (4) •Soulless One (6) •Kraken (10) Hyena-class Droid Bomber - ••Baktoid Prototype - 41 ••Baktoid Prototype - Function over Form (28) Passive Sensors (3) Cluster Missiles (5) Ion Missiles (4) Landing Struts (Open) (1) Hyena-class Droid Bomber - •••Bombardment Drone - 43 •••Bombardment Drone - Time on Target (32) Seismic Charges (3) Proximity Mines (6) Delayed Fuses (1) Landing Struts (Open) (1) Total: 200/200 View in the X-Wing Squad Builder Flew this a few days ago, won 200-0. Now it was just a casual game but against a good player. Have to say bombardment drones + proxies and delayed fuses is really really nasty. And sitting on a rock fire missiles is really fun. Was way more impressed with this ship then I though I would be. Also they greivous build going down 9pts in the changes never hurt
  10. Icelom

    WAVE 6 [image heavy]

    Regardless of depleted, a crit +a jam may be worth it depending on the points. Being able to do damage while removing a target lock could be massive in the right situations, depleted is just gravy. I can definitely see a place for this on low attack value ships with a missile slot, if it's priced right.
  11. You can't ask retailers to have 200 scu's. It's already getting pretty scu heavy in the x-wing line. I don't want to pay for packaging for 5 card packs. This setup is perfect for me.
  12. Pretty pumped for this ship. You can't go wrong with blue hard ones.
  13. TIE Advanced v1 - Inquisitor - 46 Inquisitor - (35) Supernatural Reflexes (8) Total: 46/200 View in the X-Wing Squad Builder enough said... i usually run with fire control as well, and maybe a missile to flavor. allowing 3 actions a turn every turn... is very good? ya.
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