Hi, last week, we have played the 2J-UU’s Trench Run V2.0 scenario.
We had a lot of fun, thanks a lot.
Here is a quick AAR/
The rebel players split their task force in two groups. Luke, Wedge, Biggs and one Y-wing to rush in the trench or support them, and the remaining of the ships had the mission to destroy the deflection tower.
As answer, the imperial player send Vader and Black 2 to 4 against Luke and his wingmen. The remaining Tie fighters against the other X-wing and Y-wing.
So the game was divided into two distinctive battles.
The attack group against the Deflection Tower have success to destroy the Tower but was entirely destroyed by Turret and Tie Fighters.
Because all players have screwed up enter correctly in the Trench only Luke and Biggs for the Rebellion, and only Vader and Mauler Mithel entered in the Trench.
Biggs used his power to support Luke.
At turn 8, Luke was the only survivor and hit the exhaust port, the Death Star is destroyed! J
The Falcon was useless.
Now some comments:
Players suggested to reduce initiative’s turret to one or two. With an initiative of 7 the imperial player can rotate turrets after ship movements. With a lesser initiative the imperial player have to anticipate the rebel ship’s movement, like a “real” FLAK turret. 😉
The board is huge, ship sent to destroy station objects haven’t time to enter in the trench. May be you can reduce the Board to 127cm (50 inch) long like the Death Star Trench Run Singapore.
Ion Cannon Turret can ruin the pursuit in the trench.
BTW, in the trench during the pursuit, Rebel in some situation can be tempted to program a 1 ↑ to let the Imperial player go ahead and transform the Trench Run in Top Gun movie! 😉 … not very fluff.
Death Star Trench Run Singapore has interesting Trench special rules for movement that prevent these weird situations.
But anyway the game was fun.