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Hydralisk101

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About Hydralisk101

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  1. I played this build last night two two ions and one tractor beam and that was absolutely the case. Red 1 and 2 turns are tough on a ship that is already strapped for actions as it is.
  2. I've found that I've learned the most about the game, and who I am as a competitor, in every game I lose. Whether it's a particular strategy, list build or combo, try to task yourself to learn one thing every game! Also, as mentioned above, 99.9% of the people you meet are going to be extremely friendly and great opponents.
  3. I fly a Scum Swarm usually and in friendly games I usually put all my various tokens on cards to keep the board from getting cluttered and increased chances of bumping/knocking ships over. I always forget that in official tournaments the tokens need to be on the board and next to their ships.
  4. I couldn't agree more. It has an amazing dial, great action bar and 3 attack/evade dice. I flew 5 of them to go 4-2 at the CT Regionals with some incredible opponents. Just recently took 4 ZR's and Sunny to a Massachusetts SC and went 3-1, round three loss against @MajorJuggler in a fantastic game. By far my favorite ship, might keep using the list even when the Vaksai Title comes out.
  5. Reflecting more on the importance of Arc Dodging, I believe X-wing may be the only miniatures game on the market with "annihilation" being the only win condition, which further increases its importance. I will add however that this isn't necessarily a detriment to the game system , having personally played miniatures games where juggling multiple scenarios and schemes at the end of a long day can seem tedious and work-like to some. Another aspect of the arc dodging was the Initiative Bid Arms Race. The onus for some players on the bid was a mentaility of "If I lost the bid I've lost the game" though in certain cases such as pre-nerf Phantoms, this was very much the case. I hope we don't go back to those days in the waves to come.
  6. I remember in teaching the game to friends and family that the biggest feedback was helplessness in arc dodging. It was tough for new players in that meta to take their turn and wait to find out Soontir was going to dodge out of the arc and wait to spring the inevitable trap when people got frustrated and went after the shuttle. Most games out there competing with Xwing have mechanics where you get a chance to "attack" back or move and shoot on your activation. Still other miniatures games are "mission" based such as Kings of War, Infinity etc. where killing your opponents troops is just one aspect of the game and rarely an outright victory condition. The victory condition in Xwing is to shoot down your opponent's ships. If you are denied that opportunity to shoot for most of the game, you deny the other player any chance whatsoever of having a chance to win. Even games like 40k with an almost equally strong IP the occasional lasgun could bring down a Terminator or a Warcaster could be assassinated with the last few units in Warmachine to clutch victory from the jaws of defeat.
  7. Great playing against you round 3! Sunny and the ZR's had their chance for a bit there. I'd go again just for the top table comfy chairs!
  8. Going to try a synced turret in my next game, thank you for the inspiration!
  9. This is the list I can't wait to fly as soon as the Titles come out, though from what I've seen I think the StarVipers will be the real heroes of the expansion. Khiraxzs and Allies (100) Cartel Marauder (20) - Kihraxz XX-23 S-Thread Tracers (0), Inertial Dampeners (0), Vaksai (0), Munitions Failsafe (0), Guidance Chips (0) Cartel Marauder (20) - Kihraxz XX-23 S-Thread Tracers (0), Inertial Dampeners (0), Vaksai (0), Munitions Failsafe (0), Guidance Chips (0) Cartel Marauder (20) - Kihraxz XX-23 S-Thread Tracers (0), Inertial Dampeners (0), Vaksai (0), Munitions Failsafe (0), Guidance Chips (0) Cartel Marauder (20) - Kihraxz XX-23 S-Thread Tracers (0), Inertial Dampeners (0), Vaksai (0), Munitions Failsafe (0), Guidance Chips (0) Inaldra (20) - M3-A "Scyk" Interceptor Adaptability (0), "Heavy Scyk" Interceptor (2), Pulsed Ray Shield (2), Tractor Beam (1)
  10. I switched to the "new" set of plastic dials specifically because of this. My Khiraxzs dials were way too lose and it lead to a situation much like yours in a kit tournament. Well worth the investment, haven't had an issue since.
  11. Miranda with Predator...Round 1 of a local spring kit tournament.
  12. Going to have to respectfully disagree on two Alphas being able to take out a fully upgraded Soontir, but if you have that skill and power you could be the hero this city needs.
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