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killakan

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Everything posted by killakan

  1. Go for it. Now I've got the OOC thread up, if you are interested post your character sheet or otherwise announce your interest.
  2. Keep Rolls and out of game/character comments here, please. Current Players Naught WW-413 Larik Desh Lama Ku Khit Ne
  3. Basics on the Gotal (from Fly Casual): Accepted, this should be interesting...
  4. I unfortunately don't, but a post of a scan would work. I have the same wishes! Looks like I'm late to the party, there are plenty of people. But, depending on the schedule, I'd be interested in finally playing. I could be happy playing anything, but since most of my player experience has been a rogue/mage/druid type, I wouldn't mind trying a more combat focussed character (starting as Enforcer would be my fave...) Go for it dude, have some fun!! I got my PC built, if you want to look over it.
  5. Oh, I forgot to tell you that I only have the core books so please send me a copy of anything you want that isn't in the core books for examination please.
  6. No disruptor weapons, use this site and link it back here, set just after New Hope. What do you guys think of me as both a PC and the GM?
  7. Morality is a big factor, but if you want to play a EotE Character I'm all for it, just use these rules for Morality Emotional Strength/Weakness: This could be any Pair of diametric Emotions like Caution/Fear and Justice/Cruelty. Used to describe Personality. Morality Value: How good or evil you are, described as a number between 0-100 with numbers lower than 50 being evil and those under 30 are Dark Siders and those above 70 being Light Side Paragons. Redemption from the Dark Side requires you to have a morality of above 70 to use the Light Side again. Dark Side Benefits: Flip a light side Destiny Point to dark side, Morality <20 = Wound +1 Strain -1, Morality <10 = Wound +1 Strain -1, stacks with the previous bonus. Light Side Paragon Benefits: Add a light side Destiny Point to the starting pool, Morality >80 = +1 Strain, Morality >90 = +1 Strain, stacks with the previous bonus. Morality and Conflict: Conflict is gained throughout a session by doing questionable things and by using the Dark Side of the Force. At the end of a session, roll 1d10 and subtract the amount of conflict generated, this is how much your Morality changes by, then remove all conflict. Morality Options: +10 XP or +2,500 Credits or +5 XP and +1000 Credits or + 21 to Starting Morality (50) Did I get everything? Go for it you're joining this guy. Also we are playing a Knight-Level game, which gives players +150 XP after character creation and +9000 Credits or a Lightsaber of your choosing with Unmodified Illum Crystal, any mods made do not require a check if they are bought at character creation, also the Marksman Barrel can be applied to Ranged Light weapons, however they are Impossible to conceal but do not add cumbersome to the pistol (Think of an Extended Barrel on those old revolvers, you ain't concealing that)
  8. I'll GM a F&D game, I got time and no one to play in my verse that I got. Who's interested?
  9. Didn't know where to put this so I guessed here. So my brother challenged me to a game and built himself a list and I obliged, but it was bedtime for him before we got the chance to play so I thought "Put it on the Internet with my list and get helpful advice for him to get some experience." However in the name of fairness I shall not tell you what list is whose, I shall only tell you the outcome and what lists there are. Please, for the love of God, avoid Acronyms. Imperials Kath Scarlet Slave 1 Advanced Proton Torpedoes Marksmanship Ion Cannon Proximity Mines Gunner Epsilon Squadron Pilot Weapons GuidanceObsidian Squadron Pilot Academy Pilot VS Rebels "Dutch Vander" Ion Cannon Turret (x2) Proton Torpedoes R2-D2 Poe Dameron Push the Limit Proton Torpedoes BB-8 Weapons Guidance Green Squadron Pilot Veteran Instincts Proton Rockets
  10. As I said, I am Theroycrafting, but I'm hoping that because I got so many, at least one will have a shot at something. What do you think.
  11. We know that TIE swarms are scary, I'm thinking of making it just a bit scarier, what are your thoughts?
  12. I'm still interested if your willing to let it go on.
  13. Personally, I like using 3-4 ace level ships that fly in formation or split up.
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