Henben10
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Posts posted by Henben10
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I am crazy about squadrons and cr90s, so here it goes:
Flagship: (83 pts)
CR90 Corvette A(44 pts)
Mon Mothma (30 pts)
Jaina's Light (2 pts)
Turbolaser Reroute Circuits (7 pts)
Fleet Ship 1: (101 pts)
Assault Frigate Mark II B(72 pts)
Gallant Haven (8 pts)
Adar Tallon (10 pts)
Flight Controllers (6 pts)
Expanded Hangar Bay (5 pts)
Fleet Ship 2: (80 pts)
MC30c Torpedo Frigate(63 pts)
Foresight (8 pts)
Ordnance Experts (4 pts)
Assault Proton Torpedoes (5 pts)
Fleet Ship 3: (51 pts)
CR90 Corvette A(44 pts)
Turbolaser Reroute Circuits (7 pts)
Fleet Ship 4: (51 pts)
CR90 Corvette A(44 pts)
Turbolaser Reroute Circuits (7 pts)
Fleet Ship 5: (57 pts)
Nebulon-B Escort Frigate(57 pts)
Fleet Ship 6: (57 pts)
Nebulon-B Escort Frigate(57 pts)
Squadrons (220 of 234 pts):
8x A-Wing Squadron (88 pts)
4x Y-Wing Squadron (40 pts)
6x X-Wing Squadron (78 pts)
1x B-Wing Squadron (14 pts)
2 x-wings per cr90, 2 a-wings per neb-b, 2 y- and a-wings with the mc30, and the rest on the assault frigate.
One last note: You might have to play on a 8' by 4' table.
I like the idea of 700 point fleets!
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I was thinking of having the corvettes flank around the back and the mc30 run into the middle with support from the neb. The flagship would just stay behind, snipe, and try not to get destroyed.
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Thanks for the suggestions! I've edited it and came up with this:
Flagship: (76 pts)
CR90 Corvette A(44 pts)
Mon Mothma (30 pts)
Jaina's Light (2 pts)
Fleet Ship 1: (83 pts)
MC30c Torpedo Frigate(63 pts)
Foresight (8 pts)
Ordnance Experts (4 pts)
Rapid Reload (8 pts)
Fleet Ship 2: (39 pts)
CR90 Corvette B(39 pts)
Fleet Ship 3: (39 pts)
CR90 Corvette B(39 pts)
Fleet Ship 4: (65 pts)
Nebulon-B Support Refit(51 pts)
Redemption (8 pts)
XI7 Turbolasers (6 pts)
Squadrons (98 of 134 pts):
4x A-Wing Squadron (44 pts)
4x Y-Wing Squadron (40 pts)
1x B-Wing Squadron (14 pts)
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I'm new and wanted to know if this list will work.
Total: 398 points
Flagship: (89 pts)
CR90 Corvette A(44 pts)
Mon Mothma (30 pts)
Jaina's Light (2 pts)
Ray Antilles (7 pts)
XI7 Turbolasers (6 pts)
Fleet Ship 1: (87 pts)
MC30c Torpedo Frigate(63 pts)
Engineering Captain (6 pts)
Ordnance Experts (4 pts)
Advanced Projectors (6 pts)
Rapid Reload (8 pts)
Fleet Ship 2: (53 pts)
CR90 Corvette A(44 pts)
Defense Liaison (3 pts)
XI7 Turbolasers (6 pts)
Fleet Ship 3: (53 pts)
CR90 Corvette A(44 pts)
Defense Liaison (3 pts)
XI7 Turbolasers (6 pts)
Squadrons (116 of 133 pts):
4x A-Wing Squadron (44 pts)
4x X-Wing Squadron (52 pts)
1x Luke Skywalker X-Wing Squadron (20 pts)
Not sure about objectives yet, could use some help with tweaking my list.
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If you had a tantive IV, you could dish out repar tokens like crazy. With Leia, you would always have to be within distance
1-5 of the mc80s, so if it got out of range than you might be destroyed without a engineering command.

Indestructible Rebel fleet 400pts (wave 2)
in Star Wars: Armada Fleet Builds
Posted
Unfortunately, you can't put 2 of the same card on the same ship, otherwise you could have 2 redundant shields, which would be overpowered. I agree you need more fire power to take any ships out, because the big hunks of metal are just going to take all the hits and not do enough damage. Raiders, cr90s, gladiators, and mc30s might be a problem as they can slip around the back and take out the Nebulon-B, then just stay away and not get near the mc8s and not loose any ships, so you loose. I personally like to play lots of cr90s and squadrons, so I would just send them around back to kill the neb, then get out of there and not get hit by the slow mc80s.