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Derrigan Bluewave

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About Derrigan Bluewave

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  1. I have a game going on where i give out 5-10 XP per session. and players have alternated between Talents and Skills. So far, they have gathered 300 XP, and while some characters have focused on a specific field, they are branching out, and rounding out their characters.
  2. Thank you Grimmerling, and I welcome the discussion. Let me answer that, because I originally did think about that. Just changing the dice doesn't really solve the issue, because one of my main issues with the 5ed, was that it felt like they shoe-horned some skills in, and the variety of skill in 4ed was, for the most part, a part of the feel of the setting. You'll notice that I didn't add back all of those skills, because I did a very hard and thorough thinking about what skills are needed for me to feel like I'm playing L5R with Genesys, but also what is needed, and in some cases, mainly the Knowledge skills, i cut down the number of skills. The Complete Overhaul came about when I saw that some changes I made required thinking about other elements of the game, like Kiho and spells, and blood magic, might be represented. Note that thsi isn't even version 1.0, and you WILL see some splice added, once I hammer out the details of how the different Rings can be used with the different skills, which is drawing from the 5ed, because I did like that approach.
  3. If anyone is interested in seeing a different take on our beloved setting, I had done my best to convert some of it to Genesys. There's still lots of work to be done, but it is a start, if anyone is interested.
  4. I love Rokugan, and it's setting, and have played 4ed, with the AEG ruleset. However, while i was thrilled when FFG bought it, and were talking about doing narrative dice, I wasn't thrilled with the results when I tried the beta. If felt like a lot of the flavor has been lost, and to me that was a sore point. So, I have been working on my own conversion of L5R to Genesys (actually, the symbols used in the document are the Star Wars ones, will fix that later). There are several important differences from Genesys, so note: 1. Instead of 6 Characteristics, I have used the 5 Rings. 2. The Dice Symbols used in this version are the Star Wars ones. (this will be changed for the final version). 3. Due to the way Schools are set up in previous editions, I opted for the fixed Talent Tree format from SW. 4. Skills are decoupled from Characteristics, and any Ring can be used with any Skill. I will add more info on that in the next update. 5. I added more Magic Actions. 6. This is still being play tested in my group, so changes might happen. With all that said, here is the link to the file. List of things to fix for next update: 1. Embed Fonts 2. Add a section about the various Rings, and how they are used with the Skills. 3. Do another pass of proof-reading. 4. Add sample adversaries. 5. Make a version with Genesys symbols instead of SW symbols.
  5. @Swordbreaker I am not an old fan of L5R, and whatever your version of it is, I would never hold it against you, even if you decide to "steal" any of my ideas. In fact, if you "steal" some of my ideas, i would see it as a point of pride.
  6. @Swordbreaker If you want, I'm willing to share with you my conversion.
  7. I have no idea whether this project is still alive, but I hope within the next month or two to post my own version of n L5R conversion, that draws some inspiration from this work.
  8. The link doesn't seem to work
  9. If you invest in Jiujitsu, and raise your Strength, you can take the Ikoma Scrapper path at rank 4, to make your opponents fear you, and to be able to attack as a Simple action unarmed.
  10. In the conversion am doing for L5R, I mashed Cool and Discipline together. Initaitive is only Vigilance. I separated Mechanics into Craft and Engineering, and I added Games, Arts, Perform, and Tea Ceremony, and am gonna give each of them their own unique flavor and place.
  11. I am working on my own conversion of L5R to Genesys, and I feel like the setting's mood and history works well for Talent Trees rather than the free-for-all like in basic Genesys. However, while I am currently working on creating general Specializations witht heir Talent Trees, I started thinking about making the Clan Schools. I can see several options: 1. Each School get's it's own complete Talent Tree. 2. Each School only gets a few Talents that are unique to them, and reinforce their theme, and they need to get a general Specialization. 3. Each shcool gets half the normal Talent Tree, and each such Talent Tree is connected to a specific general Specialization. 4. Each School gets a bigger Talent Tree than normal, to accomodate their themes better. The problems I see are mainly where some Schools do no correlate directly to any of the general Specializations I have. This mainly happens with the Shugenja and Monk Schools.
  12. Very nice tool, though not of much use tome on my table-top game, could be useful to a play-by-post game i might be running.
  13. Not yet to the general public. Those who backed iit on Kickstarter have the rules already, just not with any errata added, or in the spiffy look.
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