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RazelKorr

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  1. Like
    RazelKorr reacted to Wes Janson in The Armada Community Painting Thread - Keep your pictures here! Keep 'em visible!   
    Alright, I am calling this ship done for now. I do like the idea of adding windows but currently I feel like I am going blind. Here is my MC80B Mon Remonda with the engine area and alternate angle shots that some folks asked for ages back.
     




  2. Like
    RazelKorr reacted to Reinholt in Gunnery Teams are Bad   
    An interesting thought experiment, but you greatly overstate the case and I would suggest the article is very incomplete as you missed the single most important argument in favor of Gunnery Teams for Imperials.
     
    The value of Gunnery Team is the cross product of the following:
    The relative strength of all the arcs of the ship that you are flying The position of both your opponent and the maneuver options that allow you to bring firepower to bear as a result The importance of being able to combat both squadrons and ships from the same arc The composition of the rest of your own fleet Point number 3, which is basically ignored in your article compared to its importance, is the key for the ISD gunnery team. The front arc is massive. Yes, side arcing someone is nice, but given the maneuverability of the ship, if you don't kill someone that turn, they probably fly past you and are behind you for the rest of the game. Thus, often the right play is to go slowly and keep them in front (back to maneuver being king), which also leaves the issue that even if there is only one ship in your front arc (so you can't double up on GT), it's also a massive safe spot for opposing squadrons without gunnery teams.
     
    As a rebel, I like nothing more than an ISD without gun teams. Why? Because my B-wings / Y-wings can park in front of you with impunity for the entire game and you can do nothing about it, if your own fighter screen is tied up and/or doesn't win the initial exchange. You take Gunnery Teams and that entire equation changes from a ship with multiple die anti-squadron fire.
     
    Similarly, even the same ship does not always want to maneuver in the same way. Take the multiple AF list for rebels. You cannot fly the back AF the same way you fly the front AF. The relative value of Gunnery Team as an upgrade is different on each ship.
     
    So, yes, it's obviously lazy to put it on everything. It's equally lazy to put it on nothing or just discount it. Like almost every upgrade in this game (barring a handful of exceptions that are always bad like slaved turrets or always good like Demolisher), you take it where it counts, only.
  3. Like
    RazelKorr reacted to WhatsArmadaWithYou in The Armada Community Painting Thread - Keep your pictures here! Keep 'em visible!   
    Since I was a kid riding my bike to the comic store I've wanted to paint miniatures. Never worked up the courage to do it until Armada. Been messing around in the garage for the past month or so and I'm really enjoying the experience. Thanks to everyone posting their images here to give me inspiration!
     

  4. Like
    RazelKorr got a reaction from meekor in The Armada Community Painting Thread - Keep your pictures here! Keep 'em visible!   
    http://i.imgur.com/txryRf9.jpg
    I managed to convince my friend to add my Fireball to his mini queue. He takes commissions, but I used the ol' nudge-nudge wink-wink say no more
  5. Like
    RazelKorr reacted to Lyraeus in Command stacks- record keeping!   
    I am a silly munchkin who has a base setup (usually engineering and the navigation followed by what seems like a good idea.
  6. Like
    RazelKorr reacted to Gottmituns205 in Venator I HAZ IT!   
    This was me after hitting the mailbox....
     

     
    IT'S HERE! I FINALLY HAVE IT! PREEEEEEEEEEEEEEEEECIOUS!
     

     

     

     

     
    Okay so nerdsanity aside....I can attest the details are off the wall with this one here...it's a fantastic sculpt. My only gripe is the "tail" coulda been slightly longer....BUT that isn't enough to make this anything short of "OMG OMG OMG OMG OMG I HAZ A VENATOR!"
     
    Scale size it's bigger than the Victory, but a 3rd shorting than the ISD. Makes sense, as the Victory and Venator combined their roles and you got the Imperator (Imperial).
     
    I soooooooooo can't wait to paint it!
  7. Like
    RazelKorr reacted to Drasnighta in The Armada Community Painting Thread - Keep your pictures here! Keep 'em visible!   
    The 2 year old is Napping!

    Quick, get 15 minutes of painting in....

    (In this case, was some touch ups, and getting the Dark Grey Recess Areas Washed, so I can start on OSL and Windows on the two Assault Frigates)
     

  8. Like
    RazelKorr reacted to Mikael Hasselstein in Neb Bs are Imperial too and it's ticking me off   
    Not hardly. The West End Games RPG mentioned the Nebulon B as being Imperial at least as far back as the publication of the Sourcebook (1987).
  9. Like
    RazelKorr reacted to WWPDSteven in Response RE: Obstruction when a ship overlaps the obstacle   
    Hey guys, remember this?
     
    https://community.fantasyflightgames.com/topic/203297-question-about-obstruction-probably-very-stupid/
     
     
        I got an official answer. Now I don't feel so dumb:       Hello, Steven.

    In response to your question:   Rules Question:

    Hi, there is a question regarding obstruction in Armada. Please see the top post of this forum thread:  https://community.fantasyflightgames.com/topic/203297-question-about-obstruction-probably-very-stupid/?view=getnewpost  
     
    ****************
     
    I have reviewed the diagram in the thread you linked to. The portion of the obstacle that is overlapped by the attacker is not visible. The attacking hull zone’s traced line of sight does not pass over a visible portion of the overlapped obstacle or over another obstacle or ship. Therefore, the attack in question is not obstructed.

    Thanks for your question!

    Michael Gernes
    Game Producer mgernes@fantasyflightgames.com  
  10. Like
    RazelKorr reacted to Vykes in The Armada Community Painting Thread - Keep your pictures here! Keep 'em visible!   
    Trust me BMcDonald, you can aaaaalways brag. Tis a gamer thing. I knew a guy who bragged about coming in second place (which turned out to be a two person tournament due to a bigger event being scheduled in a 'neighboring' city.) Trust me, it's a'kay. I'm hoping to snag one in a limited 12 person tournament. Yeah.
     
    But many thanks, those Squadrons were fun to paint. It's really just about making a series of small straight lines for the most part.
     
    Wow, I'm continually impressed with the sharpie method. Very nicely done RulesLawyer. Blue A-wings are nice, the Red look great, but those Green B-wings are getting me to question my colour choices Seriously fun stuff. Yeah, a sepia wash really is great for those ships and helps tie everything together. How do you find the opacity of the ship after the wash? (I know the plastic tends to look semi translucent, like wax).
     
    They really are awesome Viperous, aren't they? They really are a nice gameplay addition, but as for painting, it gives the Empire players a real chance to paint up some colourful and unique ships that are still part of their fleet without feeling like it doesn't fit. After all, the gunmetal grey grandeur of the Star Destroyers is a type of 'Imperial Glory' but then you can have fun and paint up the flying CN railcar that is the YV-666 in whatever colours you want. (Granted, my YV-666 is in the Simple Green for the 4th time this week, so what do I know?)
     
    Fett does look pretty good, is that a gloss? -laughs- does it show that well on the tabletop, because that is pretty awesome. Some orange can work for engines, then redot the middle and it could feel 'warmer' or just more substantial as it brings a little bit more to the engines and separates the engine itself from the 'bloom'.
     
    Well, I did say my own firespray wasn't going to be Kath, but I did go with a slight alteration from what I was going to do at first.

     
    Also got to work on some H6's. Scurg skrugg, whatever.
     

    And finally the one I'm not happy with. a tock YT-2400.  I don't know, a stripe or somthing might be enough (I did one like it before and it turned out well), or I might start picking out plate sections in ivory and washing with sepia to get some variation. It's a fairly frustrating ship for me.  Maybe I just need to stare at Rendar for a while.

     
     
    Sturmtruppen X1, you are a very very bad man! -laughs- I liked that way more than I want to admit.
     
    Post Scriptum: Reduced the picture size, bloody things are 'uge dey is. 
     
    And I forgot about a HWK.  I was stuck when I painted it purely white and just sorta shrugged saying 'I'll make it better later' then had no idea how.  So I added red lines.  It looked good but oddly familar.  It wasn't until about a day later that I realized it looks like a US coast guard cutter.  I'm strangely okay with that.

  11. Like
    RazelKorr got a reaction from Versch in Armada Haiku   
    And then, suddenly
    from Armada it became
    Metatextual
  12. Like
    RazelKorr got a reaction from Ophion in How does 4 YT 2400s do vs Fireballs?   
    This is a matter of design. I can deal two damage from any of my six squadrons - Vader, Rhymer, or the Firesprays. A full 50% increase to your quoted numbers, all at medium range. 
  13. Like
    RazelKorr reacted to Malle in Lets Analyse Threat Range   
    This thread is interesting. I shall look closer at it soon, when I have time. Meanwhile, I've been running some statistics (using MATLAB) on a similar list I've been constructing, which includes Vader instead of Screed.
     
    Here's the damage potential of a Demolisher, with 3 attacks (front, front and side), including the effect of a single brace (assumed to be removed with the Intel Officer; IO). This is a deterministic calculation, not a stochastic / Monte Carlo one, so no need for confidence intervals. It is a stochastic simulation with 100 000 attack sequences.
     

     
    Quick edit: I shouldn't write replies while sleep deprived :| This is NOT deterministic, these are stochastic simulations, using 100 000 attack suites. Assumptions are:
    1. Attack sequence is front, front, side
    2. Target has one brace token
    3. Intel Officer always targets brace
    4. Target is assumed to not have ECM
    5. Accuracies are accounted for only to the extent that they stop the target from using brace tokens
    6. CF always adds a black die
    7. CF on second round is used on side attack (why did I assume this? No really, why?)
    8. Rerolls on black dice are done on all non hit+crit results
    9. Rerolls on red dice (with Vader) are done on blanks only
    10. Structural damage is not accounted for.
     
    Edit #2: 
    Here's a graph comparing Screed and Vader.
    Additional assumption:
    1. Screed is used on first front attack in the following way (descending priority):
    a) if there's a blank red die and a black non hit+crit black die, to make a black die hit+crit
    b) if there's two blank red dice, to turn a red die to a crit
    2. Screed is used on the second front attack in the following way (descending priority):
    a) if there's a blank red die and a black non hit+crit black die, to make a black die hit+crit
    b) if there's two blank red dice, to turn a red die to a crit
    3. Screed is used on the side attack in the following way (descending priority): a) if there's two black dice which are not hit+crit, use the worst black die to set the second worst black die to hit+crit
     

     
    Edit #3:
    Approximation: Vader increases the "80% certainty threshold" by approximately 1 damage, compared to Screed.
     
    Edit #4:
    Running Vader and having concentrate fire on the second round gives about 80% certainty to do 17 damage. Assume worst case scenario, where we attack ships from whichever side they can get the most shield use, including redirects. That damage is still short of an MC80 or ISD, as long as there's no defensive enhancements which a) increase the number of hull available (e.g. Motti) or b) increase the number of shield points available (e.g. advanced projectors, redundant shields)
     
    A VSD needs 17 damage (80%)
    An Assault Frigate Mk II need 16 damage (90%).
    Likely enough to be good bets.
     
    An MC80 needs 20 damage (40%)
    An ISD needs 21 damage (25%)
    Not something to aim for, but long shots that may pay off very well.
     
    Motti makes a VSD need 19 damage (55%) and and ISD 24 damage (<5%).
  14. Like
  15. Like
  16. Like
    RazelKorr reacted to Mad Cat in Armada Haiku   
    Star Wars Armada,
    In seventeen syllables,
    Is very diffic.... 
  17. Like
    RazelKorr reacted to Versch in Armada Haiku   
    Pen your fleet with care, 
    Camouflage your true intent,
    Obvious strength fails.
  18. Like
    RazelKorr reacted to Versch in Armada Haiku   
    Mad Cat the robot,
     
    Many a thread he survived,
     
    Haiku his demise.
  19. Like
    RazelKorr got a reaction from LTD in Armada Haiku   
    Out of Hyperspace
    See an Outpost Contested
    For Victory Points
     
    Squadrons should be close
    Battery only hits ships
    [Rhymer's Medium]
     
    Eleven Damage
    An Imperial goes down
    Unless there's Motti
     
    Broadsides with more dice!
    Hit them from a foot away!
    The Snackbar's open.
  20. Like
    RazelKorr got a reaction from Versch in Armada Haiku   
    Out of Hyperspace
    See an Outpost Contested
    For Victory Points
     
    Squadrons should be close
    Battery only hits ships
    [Rhymer's Medium]
     
    Eleven Damage
    An Imperial goes down
    Unless there's Motti
     
    Broadsides with more dice!
    Hit them from a foot away!
    The Snackbar's open.
  21. Like
    RazelKorr got a reaction from Stasy in Armada Haiku   
    Out of Hyperspace
    See an Outpost Contested
    For Victory Points
     
    Squadrons should be close
    Battery only hits ships
    [Rhymer's Medium]
     
    Eleven Damage
    An Imperial goes down
    Unless there's Motti
     
    Broadsides with more dice!
    Hit them from a foot away!
    The Snackbar's open.
  22. Like
    RazelKorr reacted to SomeKittens in Armada Haiku   
    Dear Ordinance Teams:
    We're using you as munition
    Thanks again, the Bridge
  23. Like
    RazelKorr reacted to Ophion in How does 4 YT 2400s do vs Fireballs?   
    Rhymer balls at the moment are coming with a huge unproductive overhead.
     
    They usually only bring 4 or so actual damage dealers.
     
    I think 4 x Yt2400 is solid. 3 of them will kill one firespray on the first pass. Just snipe the firesprays while remaining outside dengars intel range (obviously don't clump up so Dengar can intel all of them).
     
    Unless he has serious commanded antisquadron, it should take him a long time to dig you out.
  24. Like
    RazelKorr reacted to HERO in How does 4 YT 2400s do vs Fireballs?   
    I have a lot of experience with 4x YT-2400s.

    I've pretty much slow creeped into 4x YTs as my mainstay fighter defense in all of my lists.  Vs the Fireball, it's all about positioning and being able to get out a good alpha strike.  I've even replaced Gunnery Teams for Flight Controllers on my MKII in the latest iteration of my list (M80, MKII, TRC90), and it's been working out quite nicely.
     
    When you put out 20 dice on the alpha with 4 of them, they WILL definitely try to stop you before trying to just jump past and blast your ships.  You can actually down a lot of their firepower, and possibly even gib Dengar if they're not careful.
  25. Like
    RazelKorr reacted to HERO in The Clonisher- an analysis of threat radius   
    I love how Demolisher + Engine Techs + Expanded Launchers is suddenly new or something.
    ?????????
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