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Desmothenes44

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  1. Like
    Desmothenes44 got a reaction from LagJanson in X-Wing Trench run?   
    I used the scenario here https://dondueck.com/2015/01/02/x-wing-miniatures-death-star-assault/

    I got lucky and was given the trench board and 4 turbolasers for the boardgamegeek secret santa. It looks amazing, and has been fun to play on. The special touches are nice, like the clear acrylic that allows ships to fly right over the trench, even when you have ships in the trench right under them.
     
  2. Like
    Desmothenes44 reacted to DodgingArcs in Ace of Legend   
    Because Fel wants to fly close and your allies get in the way. 
    With Predator he’s 54pts that can do so much more than 54pts before he dies and he doesn’t die much. People rarely even try and shoot him because they fee like they are wasting shots, but most of the time you shouldn’t be in arcs anyway. 
    Lone Wolf is better in smaller ship count lists and on ships that are endgame closers or endgame tanks. For the Imperials that would probably be Ryad or Brath. 
    I’ve flown them both and Lone Wolf never triggered but Predator almost always triggers. 
  3. Like
    Desmothenes44 reacted to WAC47 in 2.0 release schedule   
    FO and Resistance conversion kits are listed as at the printer, rest of Wave II is in development. They're due out together before the end of the year (according to the latest articles...)
    Since your new I think it's appropriate to mention that FFG is notoriously vague when it comes to release schedules, and often releases are a quarter behind the initial announcement. X-wing 2.0 has been on time so far though so there's hope.
  4. Like
    Desmothenes44 got a reaction from Ccwebb in Munitions: What gives?   
    Its not clear what your question means, but since no one else has said this:
     
    Attacker rolls dice, then defender can modify attack dice if able, then attacker modifies attack dice.
    Defender rolls dice, then attacker can modify defense dice if able, then the defender modifies defense dice.
    Then you compare results. Each evade results removes one hit results, if there are no hit results left the evade can remove critical results.
    If any hits or crits are left each deals a damage (or critical damage). 
    So the benefits of munitions are they usually let you roll more dice than the your primary attack would. Also, if they have the missile looking symbol, then the defender cannot get an extra defense die at range 3.

    I used proton rockets on Darth Vader last night. I was able to use supernatural and Vader's ability to get to range 1 of Luke (while not in his arc), with him in my bullseye. Those 5 dice were brutal, and did a load to Luke. At the beginning of my game, my opponent asked why I wouldn't just use the built in x1 ability and use a missile for range 3. After the attack he agreed that they are a decent list building choice.  Proton Rockets are (relatively) better at range 2, since I get 4 dice when at range 1 anyway (when I have the defender locked), but adding more dice is extremely powerful. 
  5. Like
    Desmothenes44 reacted to Npmartian in Brainstorming Hondo Ohnaka   
    I'd call it...
    Good Business.
  6. Like
    Desmothenes44 got a reaction from Yakostovian in Brainstorming Hondo Ohnaka   
    Agreed!

    But if this were to work, I would prefer that when the character with Hondo removes the upgrade, then the enemy can remove upgrades from you as long as the total value of those upgrades is less than the total value of the upgrade you cancelled. So I can cancel TLT, but then my opponent can cancel 6 pts of my upgrade.
     
    I still think this would not add fun to the game, and would be a negative experience. The positive is it might bring back low ps swarms without many upgrades on them. 
    Instead I think a better option is to just use Boba Fett when you feel you need to get rid of an annoying upgrade.
  7. Like
    Desmothenes44 got a reaction from Darth Meanie in Brainstorming Hondo Ohnaka   
    Boba isn't automatic; he requires interaction to pull off. Simply removing stuff at the beginning of the game doesn't require interacting with your opponent. There are certain cards that are not broken that are required for a list to work. Advanced Cloaking Device would always be the first target for a list with Whisper. Whisper isn't broken, and isn't dominating, and we would see her even less. 

    So my big problem with the idea is not that it would kill the OP lists; the problem is it penalized people playing non-meta lists a lot as well. I think it is usually best to nerf problem lists instead of creating a card that I must include in case I face that list. 
     
    The problem isn't brokeness, its that its not fun to plan a list and then start the game and find you are playing with a different list. 
  8. Thanks
    Desmothenes44 got a reaction from Herowannabe in Brainstorming Hondo Ohnaka   
    Boba isn't automatic; he requires interaction to pull off. Simply removing stuff at the beginning of the game doesn't require interacting with your opponent. There are certain cards that are not broken that are required for a list to work. Advanced Cloaking Device would always be the first target for a list with Whisper. Whisper isn't broken, and isn't dominating, and we would see her even less. 

    So my big problem with the idea is not that it would kill the OP lists; the problem is it penalized people playing non-meta lists a lot as well. I think it is usually best to nerf problem lists instead of creating a card that I must include in case I face that list. 
     
    The problem isn't brokeness, its that its not fun to plan a list and then start the game and find you are playing with a different list. 
  9. Like
    Desmothenes44 got a reaction from PhantomFO in Brainstorming Hondo Ohnaka   
    Agreed!

    But if this were to work, I would prefer that when the character with Hondo removes the upgrade, then the enemy can remove upgrades from you as long as the total value of those upgrades is less than the total value of the upgrade you cancelled. So I can cancel TLT, but then my opponent can cancel 6 pts of my upgrade.
     
    I still think this would not add fun to the game, and would be a negative experience. The positive is it might bring back low ps swarms without many upgrades on them. 
    Instead I think a better option is to just use Boba Fett when you feel you need to get rid of an annoying upgrade.
  10. Like
    Desmothenes44 reacted to nitrobenz in Boba discards HLC on Outrider: Is it able to use primary?   
    So maybe the clarification/errata only needs to remove the word 'equipped' from the reload action reference? 
    I think the problem here is that the reload reference implies that discarded cards are still equipped, a clear contradiction of the rules. That contradiction leads to the misunderstanding of what happens to with the Outrider if the Canon is lost. 
    Naturally, though, cards are exceptions to rules though so perhaps the explanation is that the discarded card is no longer equipped, unless it has reload?
  11. Like
    Desmothenes44 got a reaction from Rexler Brath in Boba discards HLC on Outrider: Is it able to use primary?   
    Seeing the post on X-wing Miniatures Wiki, I had thought it was obvious that when discarded it meant the title was no longer in effect. However, the poster did make a decent argument, which now makes it seems that they need to errata the Reload action reference card for consistency with the terminology as they usually use it.
    His/her argument was that the reload action is useless if this is the case. 
    The reload action reference cards says:
    Ships with the Reload icon in their action bar may perform a reload action. To reload, choose any number of the ship's equipped, discarded Torpedo or Missile Upgrade cards and flip them faceup, then assign the ship a weapons disabled token.
     
    Now here they specify "equipped, discarded Torpedo..."
    Based on the rules reference and argument here the discarded card is out of play. It is no longer equipped, or why would the reference say "to which it was equipped". So the reload action should be rewritten slightly to say:
    Ships with the Reload icon in their action bar may perform a reload action. To reload, choose any number of the ship's discarded Torpedo or Missile Upgrade cards, that were previously equipped, and flip them faceup, then assign the ship a weapons disabled token.
     
    Otherwise based on the previous use of these words would imply the current wording makes the action useless. Now obviously this is not what the designers intended, but the poster who was arguing that the Outrider could no longer fire if the cannon was discarded, is making a decent argument if they are basing it on the reload action reference card. Since I don't have any ship with the reload action I was not starting from that point, but I see how a player who first uses a ship with reload could make this assumption. For consistency and ease of interpretation the Reload action should be slightly reworded.
     
     
  12. Like
    Desmothenes44 got a reaction from Wazat in Boba discards HLC on Outrider: Is it able to use primary?   
    Seeing the post on X-wing Miniatures Wiki, I had thought it was obvious that when discarded it meant the title was no longer in effect. However, the poster did make a decent argument, which now makes it seems that they need to errata the Reload action reference card for consistency with the terminology as they usually use it.
    His/her argument was that the reload action is useless if this is the case. 
    The reload action reference cards says:
    Ships with the Reload icon in their action bar may perform a reload action. To reload, choose any number of the ship's equipped, discarded Torpedo or Missile Upgrade cards and flip them faceup, then assign the ship a weapons disabled token.
     
    Now here they specify "equipped, discarded Torpedo..."
    Based on the rules reference and argument here the discarded card is out of play. It is no longer equipped, or why would the reference say "to which it was equipped". So the reload action should be rewritten slightly to say:
    Ships with the Reload icon in their action bar may perform a reload action. To reload, choose any number of the ship's discarded Torpedo or Missile Upgrade cards, that were previously equipped, and flip them faceup, then assign the ship a weapons disabled token.
     
    Otherwise based on the previous use of these words would imply the current wording makes the action useless. Now obviously this is not what the designers intended, but the poster who was arguing that the Outrider could no longer fire if the cannon was discarded, is making a decent argument if they are basing it on the reload action reference card. Since I don't have any ship with the reload action I was not starting from that point, but I see how a player who first uses a ship with reload could make this assumption. For consistency and ease of interpretation the Reload action should be slightly reworded.
     
     
  13. Thanks
    Desmothenes44 reacted to nitrobenz in Boba discards HLC on Outrider: Is it able to use primary?   
    Absolutely right, reload should include that for consistency with the rule references.
  14. Like
    Desmothenes44 got a reaction from nitrobenz in Boba discards HLC on Outrider: Is it able to use primary?   
    Seeing the post on X-wing Miniatures Wiki, I had thought it was obvious that when discarded it meant the title was no longer in effect. However, the poster did make a decent argument, which now makes it seems that they need to errata the Reload action reference card for consistency with the terminology as they usually use it.
    His/her argument was that the reload action is useless if this is the case. 
    The reload action reference cards says:
    Ships with the Reload icon in their action bar may perform a reload action. To reload, choose any number of the ship's equipped, discarded Torpedo or Missile Upgrade cards and flip them faceup, then assign the ship a weapons disabled token.
     
    Now here they specify "equipped, discarded Torpedo..."
    Based on the rules reference and argument here the discarded card is out of play. It is no longer equipped, or why would the reference say "to which it was equipped". So the reload action should be rewritten slightly to say:
    Ships with the Reload icon in their action bar may perform a reload action. To reload, choose any number of the ship's discarded Torpedo or Missile Upgrade cards, that were previously equipped, and flip them faceup, then assign the ship a weapons disabled token.
     
    Otherwise based on the previous use of these words would imply the current wording makes the action useless. Now obviously this is not what the designers intended, but the poster who was arguing that the Outrider could no longer fire if the cannon was discarded, is making a decent argument if they are basing it on the reload action reference card. Since I don't have any ship with the reload action I was not starting from that point, but I see how a player who first uses a ship with reload could make this assumption. For consistency and ease of interpretation the Reload action should be slightly reworded.
     
     
  15. Like
    Desmothenes44 reacted to Johen Dood in This forum right now.   
  16. Like
    Desmothenes44 reacted to Johen Dood in New "Guns for Hire" Pack Announced   
    Can we have this next? I'd like to see this included with this aces pack:

  17. Like
    Desmothenes44 reacted to Funkleton in Pancake Day   
    I don't know if this is a thing in the US, but here on the right (as opposed to left ?)  side of the Atlantic the last Tuesday in February is known as pancake day .... unsurprisingly we eat pancakes.
     
    But us special chosen ones of the x-wing community can do more than just fill our faces with pancakes - we can fly them too.
    So let's take a blast from the past and revisit some of our favourite old double pancake lists - and maybe a few new ones too.
    Here's a few of my old favourites.
    Round the Rugged Rocks The Ragged Rascals Ran.
    Dash Rendar (50) YT-2400 Freighter (36), Heavy Laser Cannon (7), Jan Ors (2), Outrider (5)
    Lando Calrissian (50) YT-1300 (44), Expert Handling (2), Kyle Katarn (3), Millennium Falcon (1)
    Chewleebomination.
    Chewbacca (51) YT-1300 (42), Predator (3), Recon Specialist (3), C-3PO (3)
     
    “Leebo” (49) YT-2400 Freighter (34), Determination (1), Heavy Laser Cannon (7), Jan Ors (2), Outrider (5)
  18. Like
    Desmothenes44 got a reaction from foursirius in London Ontario group?   
    There is a facebook group called Star Wars Gaming Ontario. I know I have seen people from London looking for games, and it has local stores (and Ontario stores from the rest of the province) X-wing schedules listed there. 
  19. Like
    Desmothenes44 reacted to DagobahDave in FFG Missions...   
    A good rule when playing older missions is to limit yourself to whatever game components were available when they were released, because they aren't future-proofed at all.
  20. Like
    Desmothenes44 reacted to Stone37 in It's past time. Our favorite princess deserves a pilot card.   
    We have the source cannon material for her (and the introduction of the Naboo Starfighter).  In light of the galaxy's recent loss, it is time that FFG honors our favorite princess.  Because (as Mark Hamill put it) "she was our princess dammit!"
     

  21. Like
    Desmothenes44 reacted to Velvetelvis in List for Beginning player that wants to joust   
    Heres the Joustiest rebel list with R2 and Luke I would try.
     
    Luke -R2,integrated astro and trick shot.
     
    two rookie x wings - integrated R2 astromech
     
    and a TLT Y-wing to make it interesting.(I know right?)
     
    https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!5:214,-1,3:-1:20:;3:-1,2:-1:20:;3:-1,2:-1:20:;9:135,-1,-1,-1:-1:-1:&sn=100-luke%2CXXY
  22. Like
    Desmothenes44 reacted to Gilarius in List for Beginning player that wants to joust   
    Additionally, and in total contrast to my previous post, a fun list that is good at jousting and also does ok at tournaments and is easy for a beginner to fly is:
    Norra, Braylen, and Biggs. Fickle's classic list. I took it to my first (and only so far) tournament and went 3:3, would have been 4:2 if I hadn't messed up one game.
    The list eats Imperial Aces and does ok against many lists. It struggles against Mindlinked Old Fenngaroo and Corran Horn.
    You simply fly in formation at the enemy and should shoot them. Not much else to it.
  23. Like
    Desmothenes44 reacted to clanofwolves in List for Beginning player that wants to joust   
    Fun!!!!! Yes, iconic ship flying: IS fun.
    Rule 1: DO NOT FLY BORING.
    Rule 2: don't fly Biggs, because, well, he puts the bor in boring.
    This list is way iconic and super-duper fun, jousting masters! (Iconically)
    Jek Porkins (30 points): Predator (3), R2 Astromech (1).
    Luke Skywalker (34 points): Expert Handling (2), R2-D2 (4).
    Wedge Antilles (36 points): R2 Astromech (2), Crack Shot (1), Proton Torpedoes (4), Guidance Chips (0).
  24. Like
    Desmothenes44 reacted to GeneticDrift in List for Beginning player that wants to joust   
    Proxy integrated astromech on all xwings.
    Use Biggs
    Fly bwings, they have the health and fire control systems to have dice mods when they 2K turn.
  25. Like
    Desmothenes44 reacted to J1mBob in List for Beginning player that wants to joust   
    I've enjoyed introducing the game to new players and playing very casually. Yes, Defenders are the best jousters but your new player probably doesn't care.
    I'd suggest Luke, Wedge, Biggs. Teach her to fly them close together. She will like that Biggs will die first (very thematic) and that Luke will likely last longer than his wingmates.
    You might want to throw on Integrated Astromech for the added survivability -- and again, very thematic when R2 bites it to save Luke.
    For new players, the ability to consistently shoot with the Falcon is rewarding. So a fat or chubby Han is good too. But having Han probably means no room for Biggs.
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