Mirumoto Kuroniten

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About Mirumoto Kuroniten

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  1. Nope, if the premise is that Hiroue is pronounced as a Japanese name, it would be, in rough English sounds : HEE-RAW-OO-AY.
  2. Hello, The Stories We Tell is out.
  3. Well, the title says it all. Here is the official news.
  4. Wow! That is some news! However, I am even more amazedthat it has not been relayed yet and still has no topic of its own.
  5. What is the character associated with Air? His strengths and flaws, and a bit of a backstory.
  6. Well, I disagree with your statement. Back on topic, I do admit numbers can be tricky. However, there is no need nor demand for exact and perfect numbers, just numbers that give consistency to the lore. Something along the lines of percentages of population and rough estimates of distances and travel times.
  7. A lot of great ideas, most of them stemming from subjective views, which is perfectly fine (not just because I like most of those ideas) however, some cold hard facts are too often neglected, and that is why here is something we can all agree upon (I hope): A sizable and quantifiable Rokugan! Oh yeah! I want numbers for the proportion of samurai and non-samurai, numbers for the size of the map and every Clan's territories, numbers for the time really needed to reach destinations! It does give GMs an easier time to picture the world of one's stories and help players understand the land their characters roam.
  8. Air can be mischievous and disorienting: go for a maze, that you have to solve by ear. Everything shifts constantly but if you listen carefully you can find your way. Samurai may even end up on top the greatest of the great trees, with their senses stretching without boundaries over all of Rokugan. There, they share their prayers with all of Rokugan and may direct them directly to the Heavens. That's just off the top of my head. If you like it, I can elaborate.
  9. Oooh! Definitely! Subtle, sumi-e strokes playmats. I would love those. They would be really appreciated by traditionalist and players more oriented towards feudal Japan. They would make a nice addition as they would thematic while not treading on the same target audience as the Champions' playmats.
  10. I realise I have been too forthcoming in my opinions. For two things mainly: the game is not released officially yet, therefore changes to the RR can, and probably will be made, and some email answers have been used as a base for ruling in GenCon tournaments, as it has been pointed out. However, I remain sceptical of the idea that, in order to competitively and fairly play the game, one would need to browse every forum and look for rulings given as personal emails. It seems to bring imbalance in knowledge of the rules, and therefore the ways to play and win the game; don't you think so?
  11. Two things: I did not send any email, the exemple, as mentioned, was an email received by Gaffa, nor did I ever say they are casual emails. The channels may be official, however the decision is not, nor is it final as it has been overturned. Official rulings that will be used in tournaments are inserted in the Rules Reference; that is all there is to it. No, it does not. The context is already there. The only thing you add is your personal experience, which is not context. Developpers can and will answer all they want, it will not change the fact that the rules tournaments follow are the ones compiled in the Rules Reference document. The reason, and context, is obvious: everyone needs access to the rules, and emails sent privately, albeit through official channels, can not in fairness be considered common nor accessible knowledge, otherwise creating a dissension in the rulings. The only way to ensure every player has the same access to official rulings is to compile said ruling into a document readily and easily accessible, which is what FFG has done.
  12. Hello! I have seen a lot of arguments and counter-arguments regarding how certain cards work or may work, some of them substantiated by personal email received from devs. It is necessary to point out that those emails are NOT official answers and can not be considered official rulings. I like exemplify it with the case of Borderlands Fortifications and Strongholds: here is the answer from Nate French (received by Gaffa) and here is the official ruling , posted and stickied in this very forum. Both of those answers are signed by Nate French, however only one of them has the official FFG's seal ofapproval. I do believe the devs answering personal emails do it with the best interests in mind, nonetheless FFG may disregard their interpretations and go another way. I do not wish to fathom the reasons nor is it relevant. What we must remember is that there are only one official document that gives the official interpretation of the cards: the Rules Reference. It will be updated regularly, that has been confirmed, and is currently in version 1.01, and should be the basis of all discussions regarding card interpretation. Even with the Rules Reference, there is still room for interpretation and discussion, opening many possibilities for topics and replies, only within the official framework in order not to confuse players even further.
  13. I agree, my wording was shaky at best. You are right: targets need to be able to be affected. However, Shameful Display's trigger does not require that one target be subjective to honor and the other be subjective to dishonor. Both targets need to be valid (ie, subjective to a change of their honor status) but they do not need to be in a position where both changes in honor status can be applied. Klawtu actually explains my views better than I. That is exactly what I mean. It is even substantiated by the fact that you can resolve only part of the effects of a card as long as board state changes.
  14. Only in the framework of the duel and temporarily, therefore it does not change the board state, only the duel state.
  15. Actually, Shameful Display asks for the player to choose two participating characters during a conflict, as a trigger; it does not require for those targets to both be subjective to an honor status change. Therefore the trigger for Shameful Display is only two participating characters in a conflict happening at the province. Once you have your two targets, for the effect to take place, you need to effect a change in the board state, that is when you need at least one target to be subjective a honor or dishonor status change. As long as one of the targets had a change of its honor status, the effects are valid and happen. This is a different situation, because you only have one target and therefore you need it to be valid for the effects of the card to happen. That is the reason why Shameful Display allows you to honor or dishonor only one target and still have its effects happen. Actually, Steward of Law would not make it an impossible situation here, because it does not prevent the change of honor status from Honored to Neutral. Steward of Law prevents characters to be Dishonored, it does not prevent dishonoring characters. A subtlety that is important to keep in mind.