RegisF

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  1. That's the point.
  2. So how does it work ?
  3. Caleb explained that there will be no more combat phases, no resource matches and some cards effects will be simplify (i.e sneak attack). It looks like a lame heartstone or pathfinder game.
  4. Doing video games is not the same thing as board games. FFG, you're not in the same league, you can't expect fight against Blizzard, Bethesda or Obsidian By the way, the design look a bit ugly and the gameplay offers nothing for more than others virtuals card games.
  5. Anybody thought about a versus mode or a real competitive mode ? This could legitimate FAQ 1.9 and the fact that Caleb talked about "metagame".
  6. Yeah you are right. It's still à good card.
  7. May be it's time for some to learn how to play without broken cards ? And don't cry too much there is still Glorfindel 2. With the nerf Caldara is less powerfull but way more roleplay (she can't die multiple times). I'm not a fan of Hama, I always found the card not roleplay but it's still playlable. I am more disappointed by Not idle nerf.
  8. Hi guys, so I wonder if I really understood how to use this weapon arrived with dunwich. I think the card allow to spend action to deal +1 damage, without limitations. So you can spend two action and deal +2 without limitations except the actions left ?
  9. Is it possible to update this topic ? Cause I'm very interested by that timeline. According to the expansions' rules, after Numenor comes, Ringmaker, Dread Realm and Grey Havens. And Harad.
  10. You have to try to use Roland's ability at each turn if able because that THE way he collects clues. For example, during the first and the third adventure, I was in room with two clues, 4 in occult, and a cultist in an other place. So, I went to that place, let the cultist engage me, go back to my spot and shot the cultist in order to collect one of the clues. The other way is to use your knowledge, espacially with torch lamp, because you just have 3 points.
  11. I thought it was only for skill cards ! You might want to go over the rules again, as this is a major component of the cards and has a huge effect on gameplay. I just try to understand clearly the game.
  12. Confirmed by design team that you can't have 2x unique character assets. seems legit. is it mentionned somewhere in the rulesbook ? It's not, but in future printings those cards will have no 'pip' spaces and will instead have the same cost icon as story assets like Lita Chantler. The rules do say that you must follow the deckbuilding rules on the back of the player cards exactly, and those say to include one copy of the player specific cards. I'm sorry Holysorcerer but I speak a bad english. For me when I readed "unique character assets" I believed it applied to all unique assets, not only some specifics.
  13. I thought it was only for skill cards !
  14. i totally missed that point ! is it in rules ? Thx !
  15. So example : I wanna play my little doggy and I saw the icon skill of power. Does it mean I have to perform a power skill test before playing and paying the card ?