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Kaigen

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  1. Like
    Kaigen got a reaction from bradknowles in "Essential" Specializations for EotE   
    I think having a Doctor is also dependent on your party composition. In my group we quickly decided we needed a specialized medic because only one of us is particularly good at combat, meaning we can't end fights decisively, and hardly any of us have decent soak values. After our first real combat we realized that we were either going to need to dump a lot of credits into stimpacks or have someone cross-specialize (thus my astromech droid, who is the only member with high Intellect, has been taking a crash course in "organic repairs"). If our characters were all a bit better on combat, we could probably get by with stimpacks and a couple ranks in Medicine. And in a different sort of campaign, there might not be enough combat in general to justify a dedicated medic.
  2. Like
    Kaigen got a reaction from Richardbuxton in "Essential" Specializations for EotE   
    I think having a Doctor is also dependent on your party composition. In my group we quickly decided we needed a specialized medic because only one of us is particularly good at combat, meaning we can't end fights decisively, and hardly any of us have decent soak values. After our first real combat we realized that we were either going to need to dump a lot of credits into stimpacks or have someone cross-specialize (thus my astromech droid, who is the only member with high Intellect, has been taking a crash course in "organic repairs"). If our characters were all a bit better on combat, we could probably get by with stimpacks and a couple ranks in Medicine. And in a different sort of campaign, there might not be enough combat in general to justify a dedicated medic.
  3. Like
    Kaigen reacted to Col. Orange in "Essential" Specializations for EotE   
    Star Wars is a team game and though I try to build the character I want to play, I do build them so they'll contribute to the team and not step on anyone's toes.  (If that's meta then so be it.  )
    With that in mind, I think less about essential specialisations and more about essential skills.  Stuff that almost every group in almost every RPG has to roll at some point.
     
    Noticing trouble - Perception, Vigilance
     
    Avoiding trouble once you've found it - Stealth
     
    Talking your way out of trouble once it's found you - Deception, Charm
     
    Running away when that doesn't work - Athletics, Coordination
     
    Getting out of the secure location where trouble is occurring - Skulduggery, Computers, Mechanic
     
    Getting the first shot in when that isn't possible (or only shot, if you're Han) - Cool, Vigilance
     
    Getting back on your feets when that didn't work so well - Medicine (or Mechanic, for the synthetics among us), Resilience
     
    (This last one I find less vital in FFG's Star Wars games.  Most of the time things are either moving so quickly that we don't have time to stop and patch each other up or, between adventures, the GM tells us we've had time to heal up - it's adventure fiction after all, so the nitty gritty doesn't matter so much.)
     
    If a group has most of these covered there aren't many situations they can't get themselves out of.  I say "most" because lacking some of them can force some interesting improvisation (so perhaps a completely balanced party isn't always preferred).
  4. Like
    Kaigen reacted to Desslok in Increasing Characteristics   
    Phooey on this hypothetical player. Two sessions and he'll be swimming in talents.
  5. Like
    Kaigen reacted to Alekzanter in Beyond the Rim - Cash Payouts?   
    I know some groups prefer a "starved economy" game, but I (personally) have come to realize I don't worry about PCs having oodles of credits. Let 'em buy however much of whatever they want, because it's just stuff, pretend at that, they can't carry everything, they can't take it with them when they pretend die, they can't possibly be prepared for every eventuality, so let 'em go wild.
    What can you do with 100+k credits? Covet you neighbor's skills and talents, be paranoid at every turn you'll be robbed, worry about the house you bought on Planet Bigdeal getting repo'd by Uncle Palps? Meh.
    Pretend money doesn't buy good role play. It challenges it.
  6. Like
    Kaigen reacted to Richardbuxton in Good soak value to shoot for?   
    Oh and being a droid means you rely on skill ranks more than most, if you have a 1 in a Characteristic that just means the most Proficiency (Yellow) dice you can have is 1. Throw 3 or 4 ranks in a skill at that and your rolling a big pool and have a great chance of success.
    I have previously played a Slicer droid who I pumped up Deception and Negotiation on to become the party's face (was a Slicer/Entrepreneur that's story was about being a information broker) but I had a Presence of 2!
  7. Like
    Kaigen reacted to Kael in Increasing Characteristics   
    The game is set up so that early level play doesn't really require much in the way of skills or talents. Thus a starting PC with all his xp in characteristics is fine and encouraged by the design philosophy of the game. Since you aren't penalized in anyway for not being skilled at something there is no reason to focus on skills and talents at game start unless that's what the player really wants to do. 
     
    As for the idea that there wouldn't be much variety if you sunk all your xp into characteristics, not really true. Between free skills gained from some races, career, and specialization you will see plenty of variety between the various PCs. It is highly unlikely that even two people playing the exact same race and the exact same career/specialization are going to end up with the exact same character. You can build a lot of variety by just using the mixture of race/career/specialization to come away with very different and skilled PC's. 
  8. Like
    Kaigen reacted to ShiKage in Bits of suggested freebies for a 2-player starting party?   
    Another point to bring up is the fact that, to my knowledge, there are no skills that are 'trained only' so even if no one has the pilot skill they can certainly make attempts to pilot a ship. Or other similar tasks. They wont have upgraded dice but they will have a base dice pool based off the related stat. So they can still have space adventures, etc.. They wont be ace pilots but they can still do some things. Just plan their opponents accordingly.
  9. Like
    Kaigen reacted to Desslok in Is it alright to play as tusken raider?   
    The flip side of that? What happens the first time a xenophobic Tusken steps off the transport into the spaceport concourse and sees more aliens in one spot than they ever thought possible. Violent reaction? Catatonic reaction? Simply just freak out? The potential in that one scene is HUGE.
  10. Like
    Kaigen got a reaction from Richardbuxton in Is it alright to play as tusken raider?   
    If I remember correctly, the Edge of the Empire book even makes the point that there are millions of species in the Galaxy, and that it is common for a spacer to not be able to identify something like a third of the sentients they see in any given spaceport. When you take into account that Tatooine is a backwater world that most of the galaxy ignores, it's not outside the realm of possibility that a Tusken Raider will pass without comment.
  11. Like
    Kaigen got a reaction from kaosoe in Is it alright to play as tusken raider?   
    If I remember correctly, the Edge of the Empire book even makes the point that there are millions of species in the Galaxy, and that it is common for a spacer to not be able to identify something like a third of the sentients they see in any given spaceport. When you take into account that Tatooine is a backwater world that most of the galaxy ignores, it's not outside the realm of possibility that a Tusken Raider will pass without comment.
  12. Like
    Kaigen got a reaction from bradknowles in Is it alright to play as tusken raider?   
    If I remember correctly, the Edge of the Empire book even makes the point that there are millions of species in the Galaxy, and that it is common for a spacer to not be able to identify something like a third of the sentients they see in any given spaceport. When you take into account that Tatooine is a backwater world that most of the galaxy ignores, it's not outside the realm of possibility that a Tusken Raider will pass without comment.
  13. Like
    Kaigen got a reaction from RLogue177 in Is it alright to play as tusken raider?   
    If I remember correctly, the Edge of the Empire book even makes the point that there are millions of species in the Galaxy, and that it is common for a spacer to not be able to identify something like a third of the sentients they see in any given spaceport. When you take into account that Tatooine is a backwater world that most of the galaxy ignores, it's not outside the realm of possibility that a Tusken Raider will pass without comment.
  14. Like
    Kaigen reacted to Blackbird888 in Is it alright to play as tusken raider?   
    Just another thought, though, how many people in the galaxy are familiar with one species found on one planet, that never leave said planet*? Tatooine might mean trouble, but most of the galaxy won't bat an eyelash. The ones that will notice a Tusken away from Tatooine will either file it away as a curiosity but not the strangest they've ever seen, or doubt what they're seeing enough to be susceptible to a Deception or Charm check, or rationalize it away as a impersonator.
     
    *I'm under the general mentality that the galaxy is a big place, so not every person is going to know what a Tusken Raider is, let alone recognize one on sight.
  15. Like
    Kaigen got a reaction from Richardbuxton in Droid Bounty Hunter - how to make one Boba Fett-ish?   
    No way 3,000 credits is going to stretch to cover that (and trying to play the GM into giving you an extra 10-15k credits is not likely to end well). But you can make assembling that kit part of your characters aspirations. They may not have the reputation, the contacts, or the gear that Boba Fett does, but everyone has to start somewhere. There are a lot of ways a GM can use a player's desire for expensive equipment to motivate plots and scenes.
  16. Like
    Kaigen got a reaction from vilainn6 in Droid Bounty Hunter - how to make one Boba Fett-ish?   
    No way 3,000 credits is going to stretch to cover that (and trying to play the GM into giving you an extra 10-15k credits is not likely to end well). But you can make assembling that kit part of your characters aspirations. They may not have the reputation, the contacts, or the gear that Boba Fett does, but everyone has to start somewhere. There are a lot of ways a GM can use a player's desire for expensive equipment to motivate plots and scenes.
  17. Like
    Kaigen got a reaction from kaosoe in Droid Bounty Hunter - how to make one Boba Fett-ish?   
    No way 3,000 credits is going to stretch to cover that (and trying to play the GM into giving you an extra 10-15k credits is not likely to end well). But you can make assembling that kit part of your characters aspirations. They may not have the reputation, the contacts, or the gear that Boba Fett does, but everyone has to start somewhere. There are a lot of ways a GM can use a player's desire for expensive equipment to motivate plots and scenes.
  18. Like
    Kaigen got a reaction from bradknowles in Help me FLESH this droid out, please.   
    I agree with Col. Orange that designing your character in a certain way in the hopes that another PC will fall in love with her is a dead end unless you talk to them out of character and get them on board. You could also approach this by talking to the GM and having them introduce a recurring NPC that is attracted to Vess.
     
    Before going forward with this, you might want to do a little research on how the transgender community approaches "disclosure," and how those dangers map onto a droid analogy. After all, droids are property and have no rights, so Vess disclosing her construction could very well lead to a restraining bolt, being sold, or being memory-wiped. This is not to say that disclosure has to be accidental or forced, as Col. Orange implies, but if Vess decides to disclose to another PC, you should think carefully about why and how.
     
    You might also want to consider both the maturity level and tone of your group. Some players might not react well to being "tricked," and while you might see that as a teachable moment, so to speak, the group in general might not take kindly to you turning their roleplaying session into a consciousness-raising workshop (This is another reason why it might be good to talk about this OOC first rather than surprising the group with it).
     
    All of that being said, one idea for developing this character idea: A lot of transgender people feel pressured to follow traditional gender roles more closely than they would otherwise because it's the only way to reliably pass/be taken seriously. Vess might feel the need to be very, very Human (whatever that means) in order to avoid being outed. Building on that, she might insist on having some private space (whether her own quarters, a shooting range that no one else uses, etc.) so that she has opportunities to take a break from "performing Human" so thoroughly.
  19. Like
    Kaigen reacted to Gigerstreak in Help me FLESH this droid out, please.   
    WOW! I really appreciate the maturity and advice given here. I AM the GM and this would be an NPC but I will take into account and integrate all of these suggestions. I plan on going with the Nanny Droid background, but have it be a different model than the standard. I have friends that are activists in the transgender support community and certainly don't wish to be insensitive. I do like the idea of having her like a PC and the struggles there, rather than relying on my narrative to attract the interest of on of the PCs. Kyla, great minds think alike. In one of my DnD campaigns I had Lord Nerrick (the patron of the group) take a fancy to one of the male PCs. I'm terribly proud of how the PC handled the awkwardness of the situation (as the PCs character was not attracted back). In the end Nerrick dove infront of a shot and sacrificed himself for the PC. The PC was a berserker and went into a rage from it, taking out the assassins. It was an emotional moment for the PC and group. I'm very proud of my players and how they handle hot button issues.
  20. Like
    Kaigen got a reaction from ladyjulianne in Help me FLESH this droid out, please.   
    I agree with Col. Orange that designing your character in a certain way in the hopes that another PC will fall in love with her is a dead end unless you talk to them out of character and get them on board. You could also approach this by talking to the GM and having them introduce a recurring NPC that is attracted to Vess.
     
    Before going forward with this, you might want to do a little research on how the transgender community approaches "disclosure," and how those dangers map onto a droid analogy. After all, droids are property and have no rights, so Vess disclosing her construction could very well lead to a restraining bolt, being sold, or being memory-wiped. This is not to say that disclosure has to be accidental or forced, as Col. Orange implies, but if Vess decides to disclose to another PC, you should think carefully about why and how.
     
    You might also want to consider both the maturity level and tone of your group. Some players might not react well to being "tricked," and while you might see that as a teachable moment, so to speak, the group in general might not take kindly to you turning their roleplaying session into a consciousness-raising workshop (This is another reason why it might be good to talk about this OOC first rather than surprising the group with it).
     
    All of that being said, one idea for developing this character idea: A lot of transgender people feel pressured to follow traditional gender roles more closely than they would otherwise because it's the only way to reliably pass/be taken seriously. Vess might feel the need to be very, very Human (whatever that means) in order to avoid being outed. Building on that, she might insist on having some private space (whether her own quarters, a shooting range that no one else uses, etc.) so that she has opportunities to take a break from "performing Human" so thoroughly.
  21. Like
    Kaigen got a reaction from Gigerstreak in Help me FLESH this droid out, please.   
    I agree with Col. Orange that designing your character in a certain way in the hopes that another PC will fall in love with her is a dead end unless you talk to them out of character and get them on board. You could also approach this by talking to the GM and having them introduce a recurring NPC that is attracted to Vess.
     
    Before going forward with this, you might want to do a little research on how the transgender community approaches "disclosure," and how those dangers map onto a droid analogy. After all, droids are property and have no rights, so Vess disclosing her construction could very well lead to a restraining bolt, being sold, or being memory-wiped. This is not to say that disclosure has to be accidental or forced, as Col. Orange implies, but if Vess decides to disclose to another PC, you should think carefully about why and how.
     
    You might also want to consider both the maturity level and tone of your group. Some players might not react well to being "tricked," and while you might see that as a teachable moment, so to speak, the group in general might not take kindly to you turning their roleplaying session into a consciousness-raising workshop (This is another reason why it might be good to talk about this OOC first rather than surprising the group with it).
     
    All of that being said, one idea for developing this character idea: A lot of transgender people feel pressured to follow traditional gender roles more closely than they would otherwise because it's the only way to reliably pass/be taken seriously. Vess might feel the need to be very, very Human (whatever that means) in order to avoid being outed. Building on that, she might insist on having some private space (whether her own quarters, a shooting range that no one else uses, etc.) so that she has opportunities to take a break from "performing Human" so thoroughly.
  22. Like
    Kaigen got a reaction from Col. Orange in Help me FLESH this droid out, please.   
    I agree with Col. Orange that designing your character in a certain way in the hopes that another PC will fall in love with her is a dead end unless you talk to them out of character and get them on board. You could also approach this by talking to the GM and having them introduce a recurring NPC that is attracted to Vess.
     
    Before going forward with this, you might want to do a little research on how the transgender community approaches "disclosure," and how those dangers map onto a droid analogy. After all, droids are property and have no rights, so Vess disclosing her construction could very well lead to a restraining bolt, being sold, or being memory-wiped. This is not to say that disclosure has to be accidental or forced, as Col. Orange implies, but if Vess decides to disclose to another PC, you should think carefully about why and how.
     
    You might also want to consider both the maturity level and tone of your group. Some players might not react well to being "tricked," and while you might see that as a teachable moment, so to speak, the group in general might not take kindly to you turning their roleplaying session into a consciousness-raising workshop (This is another reason why it might be good to talk about this OOC first rather than surprising the group with it).
     
    All of that being said, one idea for developing this character idea: A lot of transgender people feel pressured to follow traditional gender roles more closely than they would otherwise because it's the only way to reliably pass/be taken seriously. Vess might feel the need to be very, very Human (whatever that means) in order to avoid being outed. Building on that, she might insist on having some private space (whether her own quarters, a shooting range that no one else uses, etc.) so that she has opportunities to take a break from "performing Human" so thoroughly.
  23. Like
    Kaigen got a reaction from bradknowles in Characteristics of 1   
    In hindsight, I'm glad I played a droid for my first character, because if I hadn't it would have probably taken me a lot longer to realize how little of a handicap a 1 characteristic is. Heck, if it'd clicked how easily skill ranks improve tasks for a low characteristic character, I probably would've left Cunning at 1 along with Brawn and Presence on my mechanic droid. Like ladyjulianne, I thought I needed it to be two to be decent at things (mainly Perception). So while I'm going to need to buy skill ranks in Cool to improve my initiative checks, I'm glad I left Presence at 1 to represent my droid's complete inability to understand and leverage organic responses.
  24. Like
    Kaigen reacted to edwardavern in Characteristics of 1   
    Hi all
     
    I just thought I'd share something I've experienced in my games.
     
    There's a lot of questions asking about how experience should be used at characterisation, and a lot of people have replied suggesting that it's important to boost your characteristics straight away, because they're so difficult to raise during the game.  And, of course, mechanically this is true.  And it's pretty much what I did.  I raised as many characteristics as I could to 3, and spent the leftover on skills.
     
    One of my party members, however, ignored this advice.  He plays a Smuggler/Charmer, and as the face of the party his left his Brawn at 1 and his Agility at 2.  The result?  He's having twice as much fun as me.  Every time he has to roll a skill check for Brawn, it's tense; every time he fails he laughs at how useless his character is; every time he succeeds he properly celebrates.  Meanwhile I'm rolling 3 green dice for pretty much everything, and it's much less exciting.
     
    My conclusion: for good, narrative fun, having low characteristics can be much more interesting.
  25. Like
    Kaigen got a reaction from Andres Vorstal in Creative ways to acquire a ship.   
    In our current game, I pitched this idea to my GM and he decided to run with it: My PC is an astromech droid that was the sole survivor of a ship crash. Using parts salvaged from other wrecks on the planet, it carried out its last orders to repair the ship. It then sat there without orders for an indeterminate period of time before deciding to fly the ship away and find new crew who could give it orders.
     
    The game basically started with the other PCs getting dumped on a space station, whereupon I got to roleplay my droid approaching them and offering them crew positions, including pilot and captain. It wasn't until they got onto the ship that it occurred to them to ask why the ship was only operated by a single droid...
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