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Everything posted by Makaze

  1. It makes sense, they have by far the most data on topline lists since thats' what everyone plays. But... that's exactly how power creep happens. 6 months from now there will be a new topline and it will, almost certainly, be slightly better than the previous topline. If it becomes the new basis for which things should be judged and points adjusted the cycle will repeat. The TIE/ln being the baseline worked because it was unchanging, if they keep dynamically changing the measuring stick we're going to end up with a really long stick Which is the baseline, extended or hyperspace? Is extended bad or is hyperspace good?
  2. This is the 2nd Star Wars/Potter reference I've read in as many days. The other being if Kylo follows a redemption arc in a few days then he'll basically just be diet Snape
  3. Is it synesthesia if I can taste the Spongebob meme in this post?
  4. Downvote Here's a link to MSDN that has nothing to do with your issue Closed as duplicate
  5. Sorry, you've got me confused with some one else, I both wasn't flying that and did worse than Tippet Although according to official Kraytbet results I still did better than Farmer so... win?
  6. I so want an evil Anakin Skywalker "Youngling Slayer"
  7. That seems super undercosted for non-aethersprites at 2 points on Luke/Wedge Non-Aethersprites - agility * (1 + 5 * 0) agility * (1 + 0) agility * 1 = agility base agility * (IF(ship name == aethersprite, 6, 4)) feels better
  8. Same, I couldn't care less about most of the prizes these days but 3 years ago I wanted sparkle dice bad enough to travel for them and that broke the seal
  9. I'd agree they're not balancing for kitchen table players, they're obviously using tournament representation and results in what they target. I think the casual vs competitive question is more what are they trying to maximize the balance for Wednesday night at the store, round 1 of swiss, or the cut?
  10. Duchess is I5 not 6, is on an otherwise mediocre chassis, only has 1 force, has a dial that bakes the boost in, and cannot recycle her and her allies focus I'm also not convinced that CLT Obi is actually good. Sense is good, Obi just lives a long time
  11. America has become better at space fascism than Germany? Oh how the tables have turned
  12. That sounds like a challenge... Washu best girl
  13. Points are mutable, if Vess really is worse than Rexlar then there's a foreseeable future where he's cheaper. So never is a strong word. Ignoring points though I agree with you. Vess's ability is a win more ability, it gets less good as you lose ships and is blank when he's your last ship, which is very common for a Defender. Rexlar is a much better closer since he's more able to arc dodge and at that stage things are often shieldless and his ability happens all the time
  14. If I can modify the image then add a giant rotary BRRRRRRTTT gun. 4 die bullseye and 1st damage dealt pierces shields
  15. Is that not what everyone was thinking about during all the Padme convos?
  16. Real important question: Is there no Gencon Loopin Chewie tournament this year?
  17. Just you, I mean it was started by SaltMaster5000... the mental sodium chloride has been strong from the get go
  18. Jesus... Rule 1: You cannot do X, if you do X then you will be punished Rule 2: Here is a scoring structure* *That scoring structure among other things doesn't happen to reward you for doing X One of those rules is attempting to legislate away X, the other may as a side effect discourage X but it is not explicitly mentioned, targeted, or will stop it entirely. If you want to be super pedantic and technically classify any rule change that has any effect on something as legislation about it then OK whatever man. Let me amend my statement to say that directly legislating away slow play is a poor idea for a variety of reasons. Fixing it through indirect legislation that discourages players from even wanting to engage in it is a better solution. Though again... slow play not a super huge problem in my mind
  19. How is that contradictory? Trying to create ironclad rules preventing slow play is a fools errand both because it's unlikely to actually work and i'm not convinced it's actually a real problem. But if you did want to fix it, and incidentally also fix too many games going to time which I do think is a real problem, then it should be done by rewarding players for not going to time so that they'll change their own behavior, list compositions, and speed Of course that does assume that going to time is a negative, you may not agree and that's cool too
  20. To be clear I'm not complaining about slow play, like I said above I don't actually think it's as widespread as it feels I'm straight up complaining about games going to time which is more a function of game mechanics and scoring incentives, I enjoy a game that reaches a definitive conclusion which would be actually 3 of the 4 above in my mind. That is obviously my opinion and not a definitive statement, but it's what satisfies me and makes me want to play X-Wing instead of some other activity
  21. I'm not sure that's actually the best solution. Defining those things is difficult, enforcing those definitions is virtually impossible. Your earlier comment on incentivation on the other hand was spot on. The best way to prevent slow play is not the legislate it away, rather it's to make it not worth doing. If winning at time is worth less than a total wipe in terms of making cut (however that looks, lots of people have had lots of suggestions) then people will naturally alter their behavior to set their dials faster, run away less, and in general bring the game to a conclusion
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