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About Shockley

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  1. Would it be easier to allow the human player to place the computer's forces?
  2. I think I'll drop the title and put afterburners and/or R2 on Wedge. That 6 point upgrade didn't feel too useful.
  3. Yeah, I need to figure out how to use Wedge. This was my first Rebl list of 2.0
  4. I flew this list last night. I did fine weaving in and out of rocks. I faced a triple T70 list (1 I5, 2 I4). I did a poor job with Wedge, getting zero shots off, but he did pull fire from Han for 4 rounds until he died. Han had three trick shots, used force to mod attacks 4 times (including a double focus use), and Han was within range 1 of an obstacle every round. I used Inertial Dampeners once and regened one R2D2 shield at the end of the game. I would have won if I had turned right instead of left at the end. I went two rounds wi th jout shots. My final position left me without a shot and at range 1 and 2 of T70s. A right turn would have put me at range 1 of a 1 hull 68 point T70 (out of his arc) and at range 2 or 3 of another T70. I probably would have kept full points on Han, killed a T70, and won by 14 points. I will be flying this list again and maybe with R2 on Wedge for 192.
  5. So from my corner where I have ships to their corner where they have ships? Fly down the lane and zip in and out?
  6. After watching some great flying by Jack Mooney at the UK SoS this weekend, I want to try a fan Han build. My take on the list in below. Does anyone have any tips on rock placement for Han and tickshot? Fat Han and Wedge (82) Han Solo [Modified YT-1300 Light Freighter] (2) Trick Shot (7) Engine Upgrade (8) R2-D2 (12) Kanan Jarrus (6) Millennium Falcon (1) Inertial Dampeners (18) Ezra Bridger Points: 136 (52) Wedge Antilles [T-65 X-wing] (0) Servomotor S-foils Points: 52 Total points: 188
  7. Ran this list yesterday against 4x I5 Resistance XXAA. Only played for 45 minutes before calling it early. Iden refused to die. My opponent was only able to put 2 damage on him while an academy took damage from a rock. I killed Ello Asty in 3 rounds and knocked a shield off of an A Wing. With the point change I added afterburners to Vader. I may try the list is this configuration next time. I figure Wampa complicates the opponent's targeting even more. (65) Darth Vader (2) Fire-Control System Points 67 (40) "Howlrunner" Points 40 (40) Iden Versio Points 40 (23) Academy Pilot Points 23 (30) "Wampa" Points 30 Total points: 200
  8. In my experience flying Fel Vader Sai, aka Asa's Aces from the Mynock open, it's not really needed with good force management. I want to keep Vader very light so that the Mini Swarm can be a threat and hopefully pull shots from Vader. If Vader is attacked first it let's Howl do what she does longer and I'll probably switch to using force for defense and run.
  9. I'll run this list tomorrow night just for you 👍
  10. Good discussion here. What is the general phase 0 approach with this list: obstacle set up and ship placement?
  11. What are peoples initial thoughts on Vader with Hate? Hate (3) - After you suffer 1 or more damage, recover that many (70) Darth Vader (3) Hate Points 73 (40) "Howlrunner" Points 40 (40) Iden Versio Points 40 (23) Academy Pilot Points 23 (23) Academy Pilot Points 23 Total points: 199
  12. Any thoughts on price drops for Imperial TIEs after January? Mining Guild TIE sits at 24 while the Academy Pilot is 23. The ignore asteroids ability has to cost more than one point. I can see howlrunner dropping 1 point to allow an 8 TIE swarm or Academies dropping one point, enough to allow an 8 TIE Howlswarm with a hull upgrade on Howlrunner.
  13. Another option if you want filler with a 3 dice attack. (78) Onyx Squadron Ace (4) Juke Points 82 (78) Onyx Squadron Ace (4) Juke Points 82 (28) Scimitar Squadron Pilot (6) Barrage Rockets Points 34 Total points: 198
  14. Update to a list I posted earlier. I had left over points on all filler options so I just upgraded an Onyx to Rexler. The filler will die quick so why not give them a ship with a reason to shoot at. (84) Rexler Brath (4) Juke Points 88 (78) Onyx Squadron Ace (4) Juke Points 82 (30) "Wampa" Points 30 Total points: 200
  15. Wampa might be a better choice for a draw their fire type ship. His I1 could also make him an effective blocker.
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