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DerRitter

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About DerRitter

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  1. Great read! and Congrats on whats looks like a great match! As a new player these reports really help me get the feeling of the game, is the game log available or did you recorded the stream? I would love to to see this and other games of the vassal cup if posible.
  2. A list that you have practiced with will usually perform better than a new list. But again, be ready to play it a lot and have a good time
  3. I was very exited to play republic, but I have to admit this was a little underwheling. Delta 7 looks like bad tie v1... .....really hope that somethings make me change my mind.
  4. DerRitter

    Poe > Kylo

    SNR has a counter play in that there are not high mobility i6 force pilots. Vader is the only one and that is the reason he doesn't have boost. I could say that bb8 poe can do some crazy pre movement boost and broll, but he is limited by green maneuvers and only 2 charges. I feel that Anakin will really expensive, really fragile or both.
  5. I somewhat disagree with these, they are many low (less than 5) initiative pilots with great abilities, that still do not see playtime, a quick list improvised: Pilots with great abilities held back by Initiative: Garven Dreis (Xwing, Arc): not seen without Swarm tactics Dutch Vander (Ywing): sees some playtime, bot mostly replaced by norra (I5) or another (Xwing) Jake Farrell (Awing): all a wings pay too much for what they bring to the table. Just see the resistance version. Jek Porkins, Kullbee Sperado, Leevan Tenza (Xwing): all this pilots abilities would be great in a high initiative pilots. Captain Rex (Tie\ln): This guys saw playtime in 1.0, now 32 points for a I2 2 dice attack ship is not worth it. Ved Foslo (Tie advanced x1): Old Juno, has a strong maneuver correction ability that is not very usefull at I4 Countess Ryad and Colonel Vessery (Tie Defened): there is a good reason this guys are not high initiative, they would have no counter play. Turr Phennir (Tie Interceptor): I shoot and I'm gone, sounds nice? Unless you have already shoot, then is pretty meh. Mayor Rhymer (Tie Bomber): Ad. Protons at range 2? Graz (Kihraxz): position dependent ability in a I4. Zari Bangel, Greer Sonnel (Awing rz2): both of these guys have better abilities than Tali, but the lower I keeps them in the dark. Kara Kun, Temmin Wexley (t70 xwing): these guys are in thought position, as their higher initiative friends (Nien and Ello) also have bvery strong movement abilities. On the other hands, there are some high Initiative pilots with very lackluster skills.
  6. Considering that the APP is just a web interface to the website, I believe an offline mode would be imposible until you now..they actually develop an app.
  7. Didn't the rebel player ever flakked or just wasn't on camera? With only 4 HP a couple squadrons could have fallen by turn 3/4
  8. And you also oversimplify one of the most interesting aspects of Armada, deciding the order of activation of your ships. Not Like
  9. @Cleto0 thanks for the ideas. I wanted to use the Liberty + comms net so I could delay the squadron activation on turn 2 if necesary. So it was a bit more a one or two times thing in a game. I can see the benefit of putting more teeth to the LMC80 as it is not a good carrier. is Biggs a good idea with only one other escort fighter? It could be switched to luke (extra bombing) or wedge (for the dutch/wedge double yavaris activation combo). @rcm17One of he first builds I tried (suggested by @The Jabbawookie) was a LMSU I was tryng to go for something with a litte more fighter coverage (and ended with over 100 points in squadrons, **** balance is hard!)
  10. This is what I have so far. My idea is to push squadrons with Yaveris and Liberty (using squadron tokens from the comms net flotilla). The Liberty act as the main damage dealer until the squadrons are free to bomb. The squadron complement all have bomber so if I win the squadron flight the survivers can join the bombing. Faction: Rebel Alliance Points: 400/400 Commander: General Dodonna Assault Objective: Most Wanted Defense Objective: Fighter Ambush Navigation Objective: Solar Corona GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 35 total ship cost GR-75 Medium Transports (18 points) - Comms Net ( 2 points) = 20 total ship cost [ flagship ] Nebulon-B Escort Frigate (57 points) - General Dodonna ( 20 points) - Yavaris ( 5 points) - Raymus Antilles ( 7 points) = 89 total ship cost MC80 Battle Cruiser (103 points) - Liberty ( 3 points) - Gunnery Team ( 7 points) - Engine Techs ( 8 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 131 total ship cost 1 Wedge Antilles ( 19 points) 1 Ten Numb ( 19 points) 1 "Dutch" Vander ( 16 points) 1 Gold Squadron ( 12 points) 1 Jan Ors ( 19 points) 2 X-Wing Squadrons ( 26 points) 1 Rogue Squadron ( 14 points) = 125 total squadron cost Some glaring weakness I percive that no ship is particullary resilient. And having the commander sitting in the LMC80 makes it a VERY juice target. I would feel much safer having him in a Jaina's light corvette (A with TRC) or naked B, but that's whe I have to either slim the Lib to an almost naked star cruiser or reduce the fighter compliment. I wan't to again express my thanks on all the help I have recibed here.
  11. I was just lookong for that topic. For 1 point being able to (in average) live 1 attack longer i think is great. If it costed 2 or 3 pts it would be bad. But comparing to other 1pt epts i guess is a good choice (For now)
  12. Hello again. I finally got some new purshases: R&V squadron pack and a secondo GR75. Any thoughts in how to improved the later fleets? Also i got my hands on a couple of TRC upgrades for the CR90s. A problem I am having with armada fleet building is finding the balance between ships and squadrons. If I kite the LMC80 and a couple CR90s, I dont have enought points to support the squadrons (yavaris, gr75), but if I do the other I end with a very slim amount of ships (O so i belive)
  13. Hello there! I believe most missions can be played withouts any modification. 1e missioned often had problems with powercreep (thinks exploding too fast or inposible to kill ships). In 2e my guess is that should not be a problem. However! If you like a cooperative x wing i can't recommend enough Heroes of the Aturi Cluster (HotAC). Is an amazing cooperative campaing where you play your own pilot, gain experience and improve your ship. There is a Facebook group where a convertion to 2e is being made. But a 1e version could work pretty well
  14. And cost 2 point less, if you bring 52 points wedge your list is illegal at 202.
  15. The problem with a Clone Wars Core Set is that existing players may not want to buy another core just to get the pilots/upgrades from it. It's a dammed if you do/dammed if you don't situation. To me, the best choice would be to have an "accessories pack" with rules, damage deck, dice and tokens, and no ships or pilots. BUT I don't think it's a wise business decision.
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