Jump to content

Hastatior

Members
  • Content Count

    1,245
  • Joined

  • Last visited

Everything posted by Hastatior

  1. Hi guys, I posted a thread not too long ago about the 3D model/print I made for perfect fitting bases you can measure from. Keep in mind, these days public libraries have at least some sort of 3D printer available for cheap (often charge a pittance for plastic-weight used) and I am making the file available for whoever wants it.
  2. 1. I want it on release date. 2. Armada is not big enough to get ordered "by default" in quantities that will guarantee #1 3. I happen to know that pre-orders are a massive component in the voodo numbers magic the local distributor uses to determine how many of something to bring in ergo, if you cant feed up to the distributor proper quantities you might be looking at weeks rather than days and its a systemic not local issue.
  3. Exactly. People need to be able to know what they might want, so that retailers can know what they need so distributors can estimate what to order. FFG shoots themselves in the foot by neglecting this bottom-up dynamic and not really comprehending their supply-chain timelines
  4. Does it bug anyone else that they expect people to "PREORDER NOW" without any GD information?? I put my order in for the Quasars the day the article dropped, but how the hell am I supposed to know how many HH packs I want?
  5. Which leads to a narrow band of "competitive viable" lists, which brings us full circle to why we care about this topic
  6. I think it's just that players are cognizant of 2 important things: Opportunity and efficiency. Opportunity to do damage is something that is both fleeting and in very limited supply in the game. High activation is a way to deny opportunity to an opponent. Now, if Opportunity is a rare beast indeed, one must extract maximum efficiency from it (burst). As for the larger question, I have suggested in the past that a simple rule would be that a player can pass a number of times equal to the difference of their activations and their opponents activations minus 1 Minus 1 because you don't want to take away all the advantages of bringing high activation lists and frankly 4 activations vs 3 is a meh. You really are tying to fix 6 activations vs 2 or 3. If the rule is always in effect it also takes into account combat losses. Its easy to remember and leverage (you have 5 I have 3, I get to pass once. I destroy 1 of yours I have no pass, I destroy 4 of yours you have a pass). Naturally this whole thing could be also fixed by simply saying flotillas are not ships for the purposes of tabling, which would also be fairly elegant.
  7. I think there is most certainly room for some serious, modestly costed, anti-squad upgrades in the game right now. Basically, cluster bombs how they *should have been* would be an interesting addition. Something along the lines of an exhaust or discard upgrade that does 3 blue or black dice damage to every squadron within distance X of the initial target, unblockable. like a ten-numb ability for ships. This would discourage massing squads making intel and Bomber commands way less efficient and squadrons in general would have an answer that wasn't automatically "other squadrons"
  8. This can be said for all lists period lol
  9. my printer isn't good enough quality to make sellable stuff, but I have no problem printing you a few to try out
  10. Hi all, After seeing the use of metal washers to mark a squadrons location in case it needs to be picked up to modify the health or during movement or to make way for a maneuver tool I decided to take a trip to the HW store and get some washers. Unfortunately, none of the washers really slotted in how I would like. They were either slightly too big or way too small. on top of that, they seemed a bit too pricy for what I wanted to use them for at the sizes that made sense. Then I realized: I have a 3D printer *facepalm* I went home and spent around 10 minutes in a CAD program and a quick couple of prototypes later I had this (printed at lowest quality for speed sake): Costs virtually nothing in plastic, prints quick and in many colors! PM me your email and I will send you the .STL file
  11. I literally want the articles so i know how many of each I want to pre-order. It's that simple. I have my FLGS standing by for my numbers.
  12. So apart from blaming Dras, I'd like to point out that there is another Runewars miniatures game article up. because we hadn't gotten enough of those yet... I'm half expecting the next article to be about how you can return your Armada stuff for 10% credit towards Runewars. Hey! wana buy some runewars? How about now? Runewars? Yeah yeah Armada, but have you heard about Runewars?
  13. If I can add my anecdotal opinion to the mix, I love me some raiders but would caution putting too much on them (or even, really, anything) Naked raider 1s have served me exceedingly well as AA/flankers or even finishers. With CF dial at just the right time and a bump these guys can put out a hilarious amount of damage. Recently I have started mixing in the odd raider 2 as a dedicated lifeboat hunter/AA. Often, all you want is a single and preferably cheap upgrade. Most expensive thing I will put on a raider, when i'm feeling saucy, is maybe an intel officer on a lifeboat hunter. I don't often bother with APTs on them or even OEs but flechettes are cheap.
  14. Traditionally the alt-art unit cards are limited to top spots, altho I think for last regionals the Corvette was the alt-art everyone got so you might be right...
  15. What is the upgrade card that everyone gets going to be? So far FFG has been pretty good at giving out something that is the current hotness as an AA for upgrades. FCT?
  16. just messing bro. I agree, i'm just not as salty about it. I saw this coming when I showed up to a casual 2 round tourney in Toronto after not having played competitively in a long while. I came with 2 different, experimental, fun lists I wanted to try and picked one by literally flipping a coin. Then I looked around and pretty much 80% of the people there had a version of reeikan aces list with Yavaris and everyone was shaking their heads at my list because it didn't have 134 points of squads. Incidentally, one of the 20% was Norm with an imperial list, he lost to Yiks list and said something along the lines of not being able to find an imperial counter to that Archtype, Yik agreed that it was indeed too strong. Keep in mind these guys are painfully good players and theorycrafters in the game, they also play a LOT and if Norm can't find a counter I don't know if there is a viable one...naturally they took what has the highest % chance to win to worlds. Results speak for themselves. When I saw that list at work and learned some of the mechanics of it from those guys I decided not to go back to tourneys in Toronto for a while. The choice seems to be Reeikan Aces or....Reeikan aces, and since I would be playing against master level players at their own game, why bother?
  17. Armada is dead. Q.E.D.
  18. unfortunately my local players who will likely show up to store championships in the area were kinda those guys...and the guys they practice with...I remember when I used to win more than 1 match in tourneys, that was nice...
  19. Ergo, making Reeikan affect only ships pretty much insta-balances out this archetype without it being a nerf sledge hammer and without affecting reeikan archetypes that don't lean so hard on unkillable escorts
  20. What are you guys talking about, Reeikan in this archetype is not for the ships he is almost 100% for the aces. The whole thing with this setup is that it can project itself across the board and play aggressively or very defensively and not lose a lot of anything. Your biggest risk point wise is typically losing squads and zombie Biggs is a big deal here.
×
×
  • Create New...