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About GammonLord

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  1. As a Raddus player, this doesn't really marry up with experience. Deployment is still critical, as you need to get your marker ship/s to a good spot, else you'll waste the big opportunity. When building a list I try to maximise my deployment numbers to ensure I can at least equal my opponents. It matter to the success of Radduss-ing. As to simply placing in the best position, this is again impacted by deployment but also reality on the field - Raddus isn't an auto 'deploy where you want'. Your main marker shop could be neutralised in some way, or a fighter screen could be used to prevent you landing where you want. I've managed lots of 'great', 'pretty good' and one 'nigh on perfect' Raddus deployment having used him a lot. He isn't a license to go where you want - your opponent has agency in all this. On top of all this, with Raddus you have one shot. Muck it up and you've wasted your admiral, your big hitter and potentially the marker ship who has been left hanging. He adds a new experience to the game I think, one that is dramatic, thematic and fun, but very much something that can be countered.
  2. Could you write more on this? I've not really come across this being said before.
  3. Yerp, similar. I've bought into 40k Killteam big time, and with the new arena expansion I'll look at tournaments as well. My intent when I got into Armada was to play it and it alone, but the lack of releases and comms is demoralising
  4. @Ginkapo knocked up a Leia list and shall give a run about around London! It actually looks like it could work....
  5. Never used Admiral Leia. Dat point cost...
  6. I used it as an escort for a Madine Battlecruiser once - engine techs helping with movement, the extra flak keeping off fighters - I may even have put expanded launchers on it for added fear factor. Think it worked once.... Maybe not cost effective tbh, but fun - I reckon in epic play a Pelta will come into its own.
  7. Do I have to wear smart shoes and a collar? 😁 I am indeed keen!
  8. As tickets available on the DS site or only on the door?
  9. Great stuff... Now where's actual wave 8?
  10. Very much agree with this. Lando on the 75 would also be handy - it may have to tank some shots before it gets to fire. And is it important to have a bid with Raddus? Your Raddus-ing ship can't be the first ship to activate when it arrives, but that includes your opponents - so if youre second player it can be your first. That said, I'm currently running a Raddus fleet with a huge bid (21 points) - if you set it up right you can last/first with a double arc nicely. Handy in our brave new ISD-heavy world.
  11. @Lyraeus - was just looking in the fleet list section for a bit of inspiration after a while away. You provided it! Liking the 2 MC30s and 2 hammerheads set up for sure.
  12. Aye, had him on the MC30 earlier (or did you mean the Lib?)
  13. Howdy, Tinkering about with the following, looking to use it in an upcoming tournament. The logic behind choices are as follows: The Lib i think is the best ship for Raddus-ing (gunnery teams, lots of lasers etc), hence its inclusion. Toying with putting Mon Karen on it as well. The Raddus MC30 is a threat all on its own, that'll pair with Lib on arrival to hopefully set up some nasty situations for my opponent. The CR90B is there as a mini threat/ torpedo frigate. List as follows, constructive criticism mightily appreciated: REBEL FLEET: 382 1 • MC30c Torpedo Frigate - MC30c (63) - Admiral Raddus (26) - Ordnance Experts (4) - Assault Proton Torpedoes (5) - XI7 Turbolasers (6) - Admonition (8) • Total : 112 • Code : r17c20w5n4t4f17 2 • MC80 Battle Cruiser - MC80 Liberty (103) - Gunnery Team (7) - Leading Shots (4) - XI7 Turbolasers (6) - Spinal Armament (9) • Total : 129 • Code : r30w1i3t4t9 3 • CR90 Corellian Corvette B - CR90 Corellian Corvette (39) - Dodonna's Pride (6) • Total : 45 • Code : r2f1 4 • GR-75 Medium Transports - GR-75 (18) - Comms Net (2) - Quantum Storm (1) • Total : 21 • Code : r29b2f27 5 • Shara Bey A-wing Squadron - A-wing (17) • Total : 17 • Code : r35 6 • Tycho Celchu A-wing Squadron - A-wing (16) • Total : 16 • Code : r12 7 • A-wing Squadron - A-wing (11) • Total : 11 • Code : r13 8 • A-wing Squadron - A-wing (11) • Total : 11 • Code : r13 9 • GR-75 Medium Transports - GR-75 (18) - Comms Net (2) • Total : 20 • Code : r29b2 10 • Objectives - Objectives (0) - Station Assault (0) - Contested Outpost (0) - Superior Positions (0) • Total : 0 • Code : r0a15a5a12
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