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  1. Wouldn't giving up your lightsabers be a mostly symbolic gesture? IIRC, building a personal saber is a rite of passage for Jedi. So even if they leave the order, they can always go rebuild another lightsaber later anyways. Also, the Force and Destiny book seemed to imply (I don't remember where) that lightsabers have almost become a ubiquitous symbol of Force use, no longer unique to a particular tradition. With this in mind, I want my PCs to be free to pursue the careers and specialties in F&D without feeling tied down to the ideas or philosophy of the Jedi. It is, after all, Luke Skywalker's destiny to revive the order, not some group of other random schmucks.
  2. I have a question about how membership in the Jedi order functioned just prior to its destruction. Episode 2 implies that one can leave the Jedi order voluntarily, but not automatically be considered a dark side Force user (i.e. Obi-wan doesn't immediately realize that Dooku is a bad guy, just somebody who resigned from the order). My question is this: Hypothetically, what would have happened if Anakin had simply gone clean about his marriage to Padme and quit the Jedi Order? Would they have just let him go? Would somebody have staged an intervention of some sort? Would the Order have had him arrested or confined or even (gulp) re-indoctrinated? Can a Jedi with philosophical differences with the Council (like a more extreme version of Qui-gon) resign their membership, or does the Order forbid people from quitting, seeing them as too dangerous to be loose? What offences will get one kicked out of the Order, but are not inherently illegal outside of the Order(actions that violate the Code, like forming attachments like Anakin's)? I assume that any Jedi who left the order would still have been in Jedi and Republic records, and therefore still killed by the Empire during the purge. But as they probably wouldn't have been the first targets of Order 66, they may have had a lasting impact in the very early stages of the Empire. In an upcoming story I have planned, I would like the PCs to piece together the history of some of these 'Ex-Jedi' in their efforts to pierce the lies the Empire has told about the Force. Specifically, I wish to investigate the idea that Light-side force use is not necessarily synonomous with being a member of the Jedi order.
  3. I think the real reason I want to run the court martial scenario is to give the PCs a pretty atypical challenge. We're just coming off of a long-running D&D campaign, and I think all of us are getting a little tired of the "kick down the door, stab the ogre, loot the glistening chest" formula. I think that a court martial seems likely, as there will be some degree of suspicion that my NPC's screw up is less accidental and more sinister in nature, and I want the PCs to be influential in the outcome, both as witnesses and perhaps as even investigators or advocates, depending on how they end up building their characters (we're still at that stage). If they are successful, the NPC will be demoted and placed under the command of one of the PCs. If they fail, she'll probably be imprisoned, and the PCs will be without her help in dealing with a potentially real sabotage/espionage situation. Behind the scenes, the NPCs failure really was her own overconfidence and not something more sinister, but it will coincidentally begin to reveal some genuine infiltration or espionage from the Empire.
  4. Thank you all for the answers and the ideas! I have some follow-up questions. All I know about court-martials I learned from Hollywood, that inscrutable bastion of truth and factuality. What would a Rebellion court-martial actually look like? Does the Alliance have advocates or lawyers the same way our trials would? Who would do the judging (giving the PCs a chance to meet one of the bigwigs from the movies in a cool cameo sort of scene)? Thanks again!
  5. Hey guys, some questions here I'm in the middle of creating a story that puts my PCs as Force-Sensitive members of a Rebel team that has been tasked to look into military applications of the Force and Force Sensitives (as spies, operatives, or even front-line soldiers, depending on how the players decide to build their characters). The team is going to be led by an NPC whose weakness is that she relies a little to heavily on the Foresee power, which will eventually lead to some sort of tragic failure (I haven't decided the nature of the failure yet). Basically my questions are these: How do court-martials work in a loose military organization like the Rebellion? Is it possible for my NPC to do something bad enough to get demoted instead of some sort of imprisonment or discharge? I assume the Alliance would find a way to continue to use the guilty party, as I don't think they have the resources to simply throw away effective operatives, even if they do something horribly wrong (I'm setting said events between the Battles of Yavin and Hoth). The ideal situation is that my NPC will be demoted, but then asked to work in the same unit, under the new commanding officer (who will hopefully be one of the PCs). I'm just not sure if that's a realistic outcome, however, due to my general ignorance on subjects of military organization.
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