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About Skeether

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  • Birthday 12/30/1986

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  1. I hear ya and I haven't actually tried the B-wing S-foils yet so I'm not sure it's value is that great on anything but Braylen who gets to reroll on both shots just from being stressed. It has a lot of potential upside though and that's why I like marksmanship at least so you can get one crit through an evade with the autoblaster. It's pretty cheap for 5 points (S-foils and Autoblaster) to try for a 2nd shot sometimes. Though at that point I like the inclusion of FCS even if only for the one reroll at 2 points. It's a straight up better predator because you don't need bullseye and you are going to be taking locks all the time.
  2. This thread got me thinking so I cooked up a little something with her, Lando, and Norra. Gina, Lando, Norra (50) Gina Moonsong [A/SF-01 B-wing] (3) Autoblasters (2) Stabilized S-Foils (2) Fire-Control System (1) Marksmanship Points: 58 (79) Lando Calrissian [Modified YT-1300 Light Freighter] (5) Nien Nunb Points: 84 (41) Norra Wexley [BTL-A4 Y-wing] (14) Ezra Bridger (3) Dorsal Turret Points: 58 Total points: 200 Gina has her double tap. She can pass stress when she needs to Norra if we want to keep her stressed for Ezra. If Norra is dead, then Lando is still an excellent choice to pass to since he just wants to do blue maneuvers anyway. Lando can grant Gina the double mods to keep her double-tapping, and Norra is a pretty tanky Y-wing that doesn't mind jousting, turret pointing forward and double-tapping as well. Unfortunately not a lot for a bid, but not sure if we need it anyway, given the aggressive fly at stuff nature of the B-wing and Y-wing here.
  3. Rey is too good with her pilot ability and force to not take her. Han and Chewie as pilots are kinda meh, so might as well leave the other two as generics. Chewie as crew though with all those hull points on the table... quite alright. Here's my take: Rey's Pancakes (70) Rey [Scavenged YT-1300] (5) Chewbacca (2) Contraband Cybernetics (3) Hull Upgrade Points: 80 (60) Resistance Sympathizer [Scavenged YT-1300] Points: 60 (60) Resistance Sympathizer [Scavenged YT-1300] Points: 60 Total points: 200
  4. Never really thought about putting Magva on Dash. That could be good for double mods. I'm not a huge fan of Luke on this platform as it should be pretty easy to keep targets in arc for Dash being PS5 and wanting to keep distance anyway. Have always brought Bistan for the two shots ability paired with Perceptive Copilot to have double focus. Then Dash can make two 4- (or 5 through a rock) dice shots. Thane is cool but really with the points saved from Luke you can easily get Wedge in and he's just a much bigger threat for your opponent to deal with.
  5. Don't necessarily need swarms just many shots to affect. And since the B's are not only shooting twice, but once with a cannon that becomes unlockable at times with crits, I think there is increased value there. Crits in general shouldn't be taken lightly either. I flew a Darklighter Gang list with Biggs, Gavin, and a couple X-wings that was dealing crits out like candy. The advantage in that list was having Biggs to protect his cousin, though. Gavin has to try to survive the initial joust. But he isn't exactly a pushover either being in an E-wing, while the B's are much easier targets. So it does make it difficult for an opponent's targeting priority to either go for the lynchpin in a 3 agility ship or drop juicier targets.
  6. Not yet, I don't get to play much any more but I can waste time at work thinking about lists lol. Soon enough though I'll get the B's back to the table. They're my favorite Rebel ship, but I've been cheating on them with Strikers lately.
  7. Gavin's Auto-B's (61) Gavin Darklighter [E-wing] (2) R4 Astromech (2) Fire-Control System (1) Crack Shot Points: 66 (52) Braylen Stramm [A/SF-01 B-wing] (3) Autoblasters (2) Stabilized S-Foils (1) Marksmanship Points: 58 (48) Ten Numb [A/SF-01 B-wing] (3) Autoblasters (2) Stabilized S-Foils (1) Marksmanship Points: 54 (22) Bandit Squadron Pilot [Z-95-AF4 Headhunter] Points: 22 Total points: 200 Some huge firepower potential coming from these new B's with S-Foils. Gavin helps them further convert unblockable crits. Bandit for filler/blocking potential. Carnage.
  8. VCX Triple X (67) Lothal Rebel [VCX-100 Light Freighter] (9) Saw Gerrera (1) "Chopper" (3) Passive Sensors Points: 80 (40) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils Points: 40 (40) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils Points: 40 (40) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils Points: 40 Total points: 200 What do we think about a double modded Ghost and 3 X-wing fillers? Beefy.
  9. Yeah maybe the shuttle is the better way to go to get an extra gun. And even though GI + Cienna and the foresights are expensive enough to get another gun on the table, they have value in knowing where higher initiative ships will end up for forsight and also for straight up blocking them out of actions. Not arguing one is strictly better than the other, but there certainly is value in knowing the enemy maneuver, being able to react to it before they get to move, and possibly getting a shot off on a (hopefully) tokenless ship (before that ship gets a chance to shoot). All good points made though.
  10. TIE Advanced v1 - Inquisitor - 46 Inquisitor - (35) Proton Rockets (7) Foresight (4) TIE Advanced v1 - Inquisitor - 46 Inquisitor - (35) Proton Rockets (7) Foresight (4) VT-49 Decimator - •Rear Admiral Chiraneau - 106 •Rear Admiral Chiraneau - Advisor to Admiral Piett (76) Trick Shot (4) Tactical Officer (6) •Ciena Ree (6) •Grand Inquisitor (14) Total: 198/200 View in the X-Wing Squad Builder So the idea here being that RAC can have some good information with the Grand Inqusitor aboard to do some coordinate shenanigans to reposition an Inquisitor. With Ciena Ree, they can change facing if they need to after a boost or barrel roll. Or they can just boost or barrel roll into a focus, and have perfect information on where a target is going to land for Foresight to trigger. Might not be top tier competitive, but looks pretty fun. Anything you guys would do differently or something I missed? Maybe different missiles could be an option to work at range 3 instead of the prockets.
  11. Played this one a few times, I think it's pretty decently balanced. Corran is a good pairing with Dash and can hit-and-run pretty well while Dash tries to set up some shots through rocks to try to set up those 5 dice nukes. E-wing - •Corran Horn - 76 •Corran Horn - Tenacious Investigator (66) Marksmanship (1) Fire-Control System (2) •R2-D2 (7) YT-2400 Light Freighter - •Dash Rendar - 124 •Dash Rendar - Hotshot Mercenary (98) Trick Shot (4) Perceptive Copilot (8) •Bistan (14) Total: 200/200 View in the X-Wing Squad Builder Haven't tried this one yet, but I also like the idea of this pairing. Norra can tank pretty well and run interference so Dash can keep at range and nuke. ARC-170 Starfighter - •Norra Wexley - 74 •Norra Wexley - Gold Nine (55) Expert Handling (4) •C-3PO (8) Hull Upgrade (3) Veteran Tail Gunner (4) YT-2400 Light Freighter - •Dash Rendar - 125 •Dash Rendar - Hotshot Mercenary (98) •Lone Wolf (5) Perceptive Copilot (8) •Bistan (14) Total: 199/200 View in the X-Wing Squad Builder
  12. Have had some fun with this list. Mixed sucess but I think that if Black Squad Scouts would come down in points it could open up some other toys like bombs. Still, can't believe Oicunn wasn't mentioned here. He was made to be a target of Ruthless. Large ship base means more targets will be in that range 1 bubble. He wants to fly to get blocks anyway, and he can still fire when he gets them. He also reduces agility with Intimidation, for up to 4 shots on target. The list is all matching Initiative as well which means good things for freedom of activation order and Ruthless-piling shenanigans if someone is 'dead already' as mentioned earlier. VT-49 Decimator - •Captain Oicunn - 83 •Captain Oicunn - Inspired Tactician (74) Intimidation (3) Hull Upgrade (2) •Dauntless (4) TIE/sk Striker - Black Squadron Scout - 39 Black Squadron Scout - (38) Ruthless (1) TIE/sk Striker - Black Squadron Scout - 39 Black Squadron Scout - (38) Ruthless (1) TIE/sk Striker - Black Squadron Scout - 39 Black Squadron Scout - (38) Ruthless (1) Total: 200/200 View in the X-Wing Squad Builder
  13. This is still one of my favorite Imperial lists. Sloane Swarm Lambda-class T-4a Shuttle - Omicron Group Pilot - 52 Omicron Group Pilot - (43) •Admiral Sloane (9) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/ln Fighter - Academy Pilot - 23 Academy Pilot - (23) TIE/sk Striker - Planetary Sentinel - 34 Planetary Sentinel - (34) TIE/sk Striker - Planetary Sentinel - 34 Planetary Sentinel - (34) TIE/sk Striker - Planetary Sentinel - 34 Planetary Sentinel - (34) Total: 200/200 View in the X-Wing Squad Builder
  14. Just remember that passive sensors only triggers and gets the TL when it's time for those ships to fire. So it either won't be there for Vess if they engage too early and want to spend it on their shot, or won't be there yet if Vess engages first. Not sure it's a good pairing for the Contemplative Commander, who ideally should engage first on a target locked ship so he gets his own and then his buddies are free when they engage to spend their locks on their shots. I still think some of these ships pair well with him, just don't think it's working with passive sensors.
  15. I like the idea. It may be a little trouble for Hera because she is not likely going to get actions when she bumps into lower initiatve ships, so for having mods I would recommend getting Saw on there somehow. He's so good on the ghost for having mods while bumping or stress and changing all focus to crits for the cost of one damage is so good.
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