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About emarrosu

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  • Birthday 06/28/1988

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  1. Not sure this is the right place to post this but I've search around the forum to see if some has address this but couldn't find any post. There are multiple ships that in Quick Build Empire pdf show upgrades for slots the ship doesn't have, right from the beginning: This ship doesn't have 2 modifications slots or or This ships doesn't have a talent or modification slot respectively Is this done on purposes? I feel this can confuse new players
  2. Hello everyone, a quick update I got second place on the store tournament we where only 8 pilots, and I feel i fly pretty well, winning 3 of my 4 matches. Match 1 was vs Scum (This is not the complete list) Kath Scarlet (48) Firespray-31 (38), Bomblet Generator (3), Tail Gunner (2), Andrasta (0), Anti-Pursuit Lasers (2), Bomblet Generator (3), Proximity Mines (3) Latts Razzi (38) YV-666 (33), Weapons Engineer (3), Anti-Pursuit Lasers (2) I managed to stay outside his firing arc and get away 100-0 Match 2 was vs Ghost Wookie It was a hard one, i did't fly that well, and end up loosing not before, taking out half of the ghost points and lowhhrick. 56-100 Match 3 was vs Vader countess and 2 academy pilot It was a nail bitter where Vessery went down, Omega crash on to an asteroid (thanks to been ionized) and at the end QD saved the day. 100-66 Match 4 was vs 3 Interceptor Hardest match of all, not because of my flying but man! Those ship had autotrusters and stealth device and where rolling evades left and right. In our first encounter I lost OL and i couldn't get a hit in any of his ships (Sontir, Jax and Turr). Son of a gun it surly was frustrating. After that I could break out his formation and start focusing down each ship. The fist to go down was Turr those dice were on my side, next was soontir, luckly for me he crashed in to an asteroid and I had him at range 1 of QD and Vessery. Finally I chased down Jax and won the game 100-26. Thanks for all the feedback, as most of you said, it's a solid list and I just need to fly it more.
  3. My train of though of choosing adaptability over VI was: Having 99 points to chose the initiative In case of flying against low PS ships I can have all my PS on 8 and have a bit more movement flexibility. I'm betting I wont face any PS 11 Its an interesting take on the list, I'll definitely try it sometime
  4. Hello everyone First time poster, I'm having a store tournament on Saturday and I've been trying this list, I haven't won any games but i think it has been my luck on dice or my formation. Do you think is a competitive build? Do you see potential or what changes do you think I should make? 99 points Pilots “Quickdraw” (33) Special Forces TIE (29), Adaptability (0), Fire-Control System (2), Special Ops Training (0), Lightweight Frame (2) Colonel Vessery (40) TIE Defender (35), Ion Cannon (3), Veteran Instincts (1), TIE/D (0), Twin Ion Engine Mk. II (1) “Omega Leader” (26) TIE/fo Fighter (21), Comm Relay (3), Juke (2)
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