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Popdart

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  1. Like
    Popdart got a reaction from Rrok007 in Realms of Terrinoth Official Sourcebook   
    I'm looking forward to this for my own fantasy games but it's a shame that rules on crafting were kept entirely out of the core book. I would have thought that crafting is a feature that would be more useful in the general system book rather than just in a fantasy sourcebook.
    That small gripe aside, I'm looking forward to more monsters and more magic.
  2. Like
    Popdart got a reaction from ESP77 in Realms of Terrinoth Official Sourcebook   
    I'm looking forward to this for my own fantasy games but it's a shame that rules on crafting were kept entirely out of the core book. I would have thought that crafting is a feature that would be more useful in the general system book rather than just in a fantasy sourcebook.
    That small gripe aside, I'm looking forward to more monsters and more magic.
  3. Like
    Popdart reacted to Grimmerling in Multiple Successes or Failures   
    "Fortunately for your character, multiple net Failure symbols
    do not influence the magnitude of the failure." p.12
  4. Like
    Popdart got a reaction from ZorinIchiona in Magic and Concentration   
    If you want to get around the limitation of only being able to sustain one spell with concentration, create a magic implement that allows you to sustain one spell for free without using a manoeuvre. It will likely be very expensive but I can certainly see powerful casters keeping a few of these implements on hand.
  5. Like
    Popdart got a reaction from c__beck in Magic and Concentration   
    If you want to get around the limitation of only being able to sustain one spell with concentration, create a magic implement that allows you to sustain one spell for free without using a manoeuvre. It will likely be very expensive but I can certainly see powerful casters keeping a few of these implements on hand.
  6. Like
    Popdart reacted to TheGMSource in Genesys Profile photos   
    I know this isn't a big deal, but wouldn't it be nice if they used some of the artwork from the Genesys book for some new Profile photos?
  7. Like
    Popdart got a reaction from Richardbuxton in Player Led Homebrew   
    This is likely going to be what I do when I start my Genesys game. Opening the door to the players to contribute ideas and then building specifically for that helps to keep a relatively cohesive setting and tone for everyone. It also helps me because I'm ultimately lazy and I cannot hope to provide a comprehensive list of all of the options and ideas that my players will want to try.
  8. Like
    Popdart got a reaction from rsdockery in Survival in a Fantasy Setting   
    I think it makes sense to customise the rules to suit the setting or type of campaign that's being run. In this instance, exploring different landscapes and environments could be a core part of the experience so it might make sense to split Survival up. You could even be in situations where you need to hire an NPC to help guide you through a desert/swamp/etc if a group has never had any experience in these situations.
    If you don't want to have separate skills, you can always impose setbacks for unfamiliar terrain. Alternatively, create a talent (probably Tier 1 or 2) that grants a boost for a single type of terrain if you want to allow someone to specialise in a certain environment.
  9. Like
    Popdart got a reaction from ArtWend in Survival in a Fantasy Setting   
    I think it makes sense to customise the rules to suit the setting or type of campaign that's being run. In this instance, exploring different landscapes and environments could be a core part of the experience so it might make sense to split Survival up. You could even be in situations where you need to hire an NPC to help guide you through a desert/swamp/etc if a group has never had any experience in these situations.
    If you don't want to have separate skills, you can always impose setbacks for unfamiliar terrain. Alternatively, create a talent (probably Tier 1 or 2) that grants a boost for a single type of terrain if you want to allow someone to specialise in a certain environment.
  10. Like
    Popdart got a reaction from Synge in [OLD THREAD] Dark Heresy in Genesys (Almost finished!)   
    Splitting it into light and heavy melee would work well in my mind although there isn't a huge variety of two handed melee weapons. It'll still work well enough to make the two handed Khorne cultist feel distinctly different.
    One idea I've had regarding corruption is to rejig a mechanic from the older WFRP. You could lift corruption straight from 3E but another idea would be to have a separate corruption pool that works similarly to strain. Once your corruption exceeds your strain threshold, roll on a "corruption critical chart" which could involve mutation or a blighted soul or something equally sinister. Your corruption would then reset to zero and you'd have to deal with the ramifications of your corrupted soul.
  11. Like
    Popdart reacted to 2P51 in Your Fantasy Flight Games Pre-Order is Shipping Soon!   
    Delivered.
  12. Like
    Popdart got a reaction from GroggyGolem in Finding the Tone Article, now with Supers   
    It just clicked for me that this system would be perfect for those situations. This also works really well for cartoons in general for when a character fights on and pulls on a completely untapped well of energy and power at a pivotal point in a fight. It could work as a rather random "determination" mechanic.
    One example that works quite well in my mind is Dragon Ball. When the hero pulls off a powerful blast or a new technique out of nowhere that knocks the villain down, dice just exploded.
  13. Like
    Popdart got a reaction from TheGMSource in Finding the Tone Article, now with Supers   
    It just clicked for me that this system would be perfect for those situations. This also works really well for cartoons in general for when a character fights on and pulls on a completely untapped well of energy and power at a pivotal point in a fight. It could work as a rather random "determination" mechanic.
    One example that works quite well in my mind is Dragon Ball. When the hero pulls off a powerful blast or a new technique out of nowhere that knocks the villain down, dice just exploded.
  14. Like
    Popdart got a reaction from CitizenKeen in Finding the Tone Article, now with Supers   
    It just clicked for me that this system would be perfect for those situations. This also works really well for cartoons in general for when a character fights on and pulls on a completely untapped well of energy and power at a pivotal point in a fight. It could work as a rather random "determination" mechanic.
    One example that works quite well in my mind is Dragon Ball. When the hero pulls off a powerful blast or a new technique out of nowhere that knocks the villain down, dice just exploded.
  15. Like
    Popdart reacted to TheGMSource in Finding the Tone Article, now with Supers   
    It seems like exploding triumphs are for those rare times when superheroes go above and beyond their usual powers. I'd save exploding dice for those times when powerful characters surprise us despite there ridiculous levels of power. Of course, The Hulk is always insanely Strong, but when he goes up against Blackbolt's scream that's an exploding triumph. Like in World Breaker when Blackbolt whispered, and hulk said,"I didn't come here for a whisper. I wanna hear you scream." It seems like FFG has come up with the perfect way to make those types of scenes from comic books come alive. That's how I see it from the little info we have so far. I should have my book in a few days. Nov 28th. Until then I'm just guessing like everyone else.
  16. Like
    Popdart got a reaction from dlw32 in Shipping now! Wooooooo!   
    I don't see how that's a problem. Little snippets of mechanics will tantalise people into buying the whole book and give some ideas to those of us who want to construct our own settings. "Something to work with" is still bugger all in the scheme of things and I would almost guarantee that no sales would be lost by showcasing the mechanics in more detail in articles.
    While I'm happy to wait for the full release, it has been a hard wait as there's been no real detail on how Genesys differs from SW aside from the very limited details about magic.
  17. Like
    Popdart got a reaction from Dragonshadow in Shipping now! Wooooooo!   
    I don't see how that's a problem. Little snippets of mechanics will tantalise people into buying the whole book and give some ideas to those of us who want to construct our own settings. "Something to work with" is still bugger all in the scheme of things and I would almost guarantee that no sales would be lost by showcasing the mechanics in more detail in articles.
    While I'm happy to wait for the full release, it has been a hard wait as there's been no real detail on how Genesys differs from SW aside from the very limited details about magic.
  18. Like
    Popdart got a reaction from DarthDude in Shipping now! Wooooooo!   
    I don't see how that's a problem. Little snippets of mechanics will tantalise people into buying the whole book and give some ideas to those of us who want to construct our own settings. "Something to work with" is still bugger all in the scheme of things and I would almost guarantee that no sales would be lost by showcasing the mechanics in more detail in articles.
    While I'm happy to wait for the full release, it has been a hard wait as there's been no real detail on how Genesys differs from SW aside from the very limited details about magic.
  19. Like
    Popdart reacted to Revanchist7 in New Uses for SW Force Dice?   
    So I don’t know how likely it is I’ll actually make a Destiny setting since to make it how I’d like it seems like a lot of work, but I had a use for the Force die in that.
    So in the video game all your special abilities are on a cooldown.  To simulate that in Genesys I would have players be able to roll the Force die each round, and either use the points they generate right then, or pool them between rounds.  Weaker abilities would only need a few points to activate, while something major like using your Super would require many.
  20. Like
    Popdart reacted to DarthGM in Your Fantasy Flight Games Pre-Order is Shipping Soon!   
    Looks like it's going to be a nuclear winter holiday season!

    #GMPhilsFalloutGenesysTheme
    #Coming11/30/17Apparently
  21. Like
    Popdart got a reaction from Hugh Salamando Filth in So is this the lazy answer to more FFG RPG's?   
    They'll probably have a Cthulhu sanity mechanic at some point but I'm really hopeful for a corruption or alignment mechanic. Morality in F&D was okay but it felt pretty weird trying to apply it to non-Force users. Some properly defined rules for all of this stuff would be a dream come true.
  22. Like
    Popdart reacted to Richardbuxton in So what setting interests you?   
    My current ideas are around a Post Apocalyptic Fantasy setting: High Fantasy where spells are common and magic swords are in every heroes hands but set in the days and weeks after society collapsed. My current favourite reason is a Plague, probably created by some devious enemy, and I’m contemplating the twist that after a few days of being dead the corpses rise.
    Imagine I Am Legend set in a typical High Fantasy setting, I expect the Weird War and Fantasy chapters of Genesys will be most of what I need. The intention is to have a feeling of desperation for survival, of hopelessness and loneliness. Really drawing upon The Walking Dead, where every meal of fought for and death is always near.
    I could see it progressing into a more sandbox game with a focus on protecting a small group of survivors whilst looking for more. But with limited game time I would be happy with only a couple of sessions ending in a heroic death.
  23. Like
    Popdart reacted to Gallows in Touch of Magic Article   
    It's often an issue in RPGs that some attributes are just better.
    For the CoC conversion we're using for our current campaign, all attributes are important, Brawn for the obvious reason, willpower for sanity, intellect for starting skill points and learning new skills, agility for shooting (plus strain is based off the higher of willpower or agility), cunning and presence sets the base ranged/melee defence. We Roll the attributes randomly with an average of 3.125, which created some interresting characters - two attributes may be switched around. It works really well for CoC, but don't know if I'd do that for other settings.
  24. Like
    Popdart reacted to DarthGM in Genesys Release Date   
    THEORETICALLY we are in the timeframe that it should be tripping over from "Printing" to "On the Boat". It's been about a month.  
    Maybe in the next week we'll see the switch *crosses fingers*
  25. Like
    Popdart reacted to -Loki- in Touch of Magic Article   
    While I do enjoy the idea of the almighty fist wizard using a brick as their magic implement I'd be hesitant to use such a thing in my games as Brawn is already arguably the best stat 
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