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  1. A few notes that I've picked up over reading this over... Why do Techmarines not all get Mechadendrite Use (Utility of Weapon) at generation for the servo arm? It seems like a bit silly to be issued with something you can't even use at the start without spending XP. Same with Mechanicus Implants. Bolt Weapon Expertise - While I get the intention of it, I'd say just for convenience that it'd be easier to specify that it ONLY works on Bolt Weapon group. Since Favoured of the Inquisition is a talent spread across multiple tiers, I'd recommend giving numbers to it like Flesh is Weak does. Page 13 has what looks like a little note there. What's it say? It's an impressive attempt at fusing the two lines, and I'm looking forward to seeing how you tackle Advanced Specialties.
  2. It also uses VBA. As far as I can tell, OpenOffics doesn't use VBA.
  3. Try this. https://www.mediafire.com/?sxxfieurndw386i
  4. Hello, I've been tinkering with this sheet and it's really impressive. It's quite massive. I've found an issue when trying to determine Chapter Pasts. The menu sheet has all the options available for the expanded choices from First Founding, but I can't seem to find a way to expand the drop-down menu so that it can ever accept selecting 10 options and the blank. It doesn't seem to be tied to the sheet, so how would I modify what choices it displays. Has anyone else figured it out?
  5. Hello all, I'm not sure if Tricky's still working on this project, but regardless, I'm just going to post this on the off-chance that this isn't stepping on any more toes than I probably am. I've been spending quite a bit of time on this program and have been doing some major work on it. Stuff like: Adding in all the Chapters from Honour The Chapter (Codex Successor and otherwise. Had to tinker a bit with the successor chapter business) Fixing how AP works on the sheets so that Flesh is Weak advances can stack up properly for cases like the Mk 3 Armor Finishing some unfinished work on the Custom Chapter Generator so now it can completely work regardless of if it's rolled for or chosen. Adding in all the Chapter-Specific Advanced Specialties in a way that's close enough to how they work (Especially the Furioso and the Wolf Scout. Bothersome, those two) General tweaks (including how those pick-two lores the Blood Ravens have post. As they were, it's messy) Adding in the armories of First Founding, Rites of Battle, First Founding, and Honour the Chapter (There are others in the other books, but I didn't do them. Yet.) If it's considered in good form to post it up, I'm more than willing to. If it's doable, I think I can work on finishing the Armor History effects next. As for Squad and Solo Modes...that's a whole other bag of worms I'm not sure how to begin with. EDIT: Completely forgot the link. Should have shared that. Maybe. http://1drv.ms/1YPGbtH
  6. Dracosan Armoured Transport Back in the era of the Crusade, the Dracosan was the exclusive transport of the Solar Auxilia as well as those Excertus Imperialis that followed their patterns and the household militias of certain Rogue Traders. These tanks were built upon many Forge Worlds upon standards equaling those used for the vehicles of the Legiones Astartes, making these engines formidable. Each was able to transport an entire squadron of militiamen, each armed to bear, without difficulty and shield them without fail. Unfortunately, however, the STC to these mighty vehicles were lost in the upheaval of the Horus Heresy, lost during the Schism of Mars. Those planets and militias that still retained their transports have since sealed them away or gifted them to the Adeptus Mechanicus for a multitude of other resources. Those that remain remain indomitable engines of victory for the Imperial Guard. Type: Tracked Vehicle Tactical Speed: 8m Cruising Speed: 40 kph Maneuverability: -20 Structural Integrity: 55 Size: Immense Armour: 35 Front/28 Side/20 Rear Vehicle Traits: Enclosed, Reinforced Armour Crew: Driver, Gunner Carrying Capacity: 20 Imperial Guardsmen plus gear (10 Guardsmen if equipped with the Demolisher Cannon) Weapons: The Driver-Operated can be one of the following: Twin-Linked Lascannon (Facing Front; 300m; S/-/-; 5d10+10 E; Pen 10; Clip 30; Reload 2 Full; Proven [3]) Demolisher Cannon (Facing Front; 50m; S/-/-; 4d10+20 X; Pen 10; Clip 2; Reload Full; Blast [10]; Concussive [3]) The optional pintle-mounted weapon can be one of the following: Heavy Flamer (Facing All; 30m; S/-/-; 1d10+5 E; Pen 4; Clip 20; Reload 2 Full; Flame, Spray) Multilaser (Facing All; 150m; -/-/5; 2d10+10 E; Pen 2; Clip 200; Reload 3 Full; Reliable) Flare Shield - A vehicle with this trait can resist the Spray quality of weapons, reduces the Blast Quality of a weapon by 2 and will reduce the damage by any other ranged weapon below Titan-Grade by 1d10. Armoured Ceramite - A vehicle with this trait can resist the Melta Quality of a weapon.
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