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nickv2002

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  1. Like
    nickv2002 got a reaction from TheEldarGuy in New map announced.. Ewoks?!   
    No one posted the actual map that my team put together yet. So here it is for context (no Ewoks included):

  2. Like
    nickv2002 got a reaction from TheEldarGuy in New map announced.. Ewoks?!   
    No one posted the actual map that my team put together yet. So here it is for context (no Ewoks included):

  3. Like
    nickv2002 got a reaction from TheEldarGuy in New map announced.. Ewoks?!   
    No one posted the actual map that my team put together yet. So here it is for context (no Ewoks included):

  4. Like
    nickv2002 got a reaction from TheEldarGuy in New map announced.. Ewoks?!   
    No one posted the actual map that my team put together yet. So here it is for context (no Ewoks included):

  5. Thanks
    nickv2002 got a reaction from cnemmick in Imperial Assault Printable Skirmish Map Project   
    Again thanks to scans from @leacher and @Oslatir along with lots of image editing work from @lorunks and particularly @fabiofotomoto I’m pleased to have a version of the Lothal Battlefront skirmish map ready:

    (Bit of a weird layout on this one because of it's size, but it should work fine like this.)
    You can find the full res version and printing instructions on the project website. I have not updated the printable strips yet, but will do so once the rest of this wave is ready (you can also generate your own printable strips with the Python code). I did update the table of all maps on the main page as well as the JSON mapping for @kingargyle's streaming software.
  6. Like
    nickv2002 reacted to cnemmick in Input for a re-cost tournament   
    @Ram This is a very cool idea! And it happens to sync up with some "minimally invasive" point cost and skirmish fixes that I've been playing with this week. My goal was to see if, just by Command card and Deployment card price reductions, could more Deployment cards get brought into being considered competitive.
    The answer I've found so far is... no, not really.
    @ricope's example with eStormtroopers is right on the money. Also, with price reductions, you're opening up a huge can of worms on the Merc side with Rebel uniques. If Leia cost 4 points or HotR Luke cost 7, then you'd see less Rebel lists and more Merc Temporary Alliance lists that are incredibly strong. 
    What I'd suggest is a combination of price reductions and increases, along with some adjustments on the list building restrictions:
     If you're having newer skirmish upgrades (like Spectre Cell & Doubt), then I think the skirmish fixes for Vader, Han, etc. should be allowed. Otherwise, banning almost all of the skirmish upgrades made since Jabba's Realm should be your goal. Even something like Black Market might need to be banned to keep Merc card draw under control Deployment Card Increases Without SC as an allowed card, I recommend increasing the price of Ezra and Sabine by 1. That will allow all 6 Spectres to be played together without letting somebody like C-3P0 into the team. (If you allow SC, I'd still recommend raising Ezra & Sabine's price by 1 and drop the cost of SC.) Threepio's price should also be increased by 1, just to make Merc Triple Focus lists a little harder to make Devious Scheme's price should be increased by 1, given how important it can be to go 1st on the second round. Greedo's cost should be increased by 1. Greedo is too awesome. Deployment Card Decreases If you're banning the skirmish attachments for Han, Vader & Chewie, I'd recommend dropping their cost to what it would be with the skirmish attachment. Empire Deployments  Elite Sentry Droid: 9/5 (was 10/5) Captain Terro: 6 (was 7) Royal Guard Champion: 10 (was 15) AT-ST: 11 (was 14) General Weiss: 13 (was 16) Kayn Somos: 6 (was 10) The Grand Inquisitor: 7 (was 9) Elite Royal Guard: 10/5 (was 12/6) Merc Deployments Shyla Varad: 7 (was 8 ) Elite HK Assassin Droid: 9/5 (was 11/6) Rancor: 9 (was 10) Bossk: 6 (was 8 ) Dengar: 5 (was 7) Maul: 6 (was 7) elite Tusken Raider: 5/3 (was 7/3) elite Trandoshan Hunter: 8/4 (was 10/5) Rebel Deployments Luke Skywalker, Jedi Knight: 11 (was 12) Elite Wookiee Warrior: 9/5 (was 11/6) Luke Skywalker, Hero of the Rebellion: 8 (was 10) Leia Organa: 6 (was 8 ) Ahsoka Tano: 7 (was 8 ) Ko-Tun Feralo: 6 (was 7) CT-1701: 6 (was 7) Lando Calrissian: 5 (was 6) Davith Elso: 5 (was 6) Saska Teft: 5 (was 6) Jarrod Kelvin: 4 (was 5) Tress Hacuna: 4 (was 5) Elite Echo Base Troopers: 7/4 (was 8/4) regular Echo Base Troopers: 5/3 (was 6/3) Loku Kanoloa: 3 (was 4) Command Card increases These I'm recommending as to really break up the hold Hunters and Spectre has on the meta, while also trying to adjust for any potential problems with the price reductions above Rebel Graffiti: BANNED On the Lam: 5 (was 3) Assassinate: 4 (was 3) Heightened Reflexes: 3 (was 2) Primary Target: 2 (was 1) Strength in Numbers: 3 (was 1) Son of Skywalker: 4 (was 3) Blaze of Glory: 3 (was 2) Fuel Upgrade: 2 (was 1) Negation: 2 (was 1) Tough Luck: 2 (was 1) Brace for Impact: 2 (was 1) Celebration: 2 (was 0) Element of Surprise: 2 (was 0) Take Initiative: 3 (was 0) Positioning Advantage: 1 (was 0) Command Card decreases Instead of listing out a bunch of suggestions, I'll leave it to you to evaluate cards for unique figures and see if they need a price reduction. For example, Gideon's Take It Down is especially reasonable when it costs 1 point instead of 3!
  7. Like
    nickv2002 reacted to ricope in Input for a re-cost tournament   
    I would be cautious of having a straight-up point reduction, because the core problem for most of the so-called "overpriced figures" can't really be easily fixed by making them cheaper:
    https://community.fantasyflightgames.com/topic/206889-the-costs-of-unique-figures/
    I would also be cautious on where to draw the line: we saw a completely new power curve post-Wave 8 so Wave 6's ISB isn't even close compared to Wave 11 Sabine 
    If you're hosting a casual tournament, I would flat out ban all figures and deployment cards/skirmish upgrade cards that are >= wave 8 and leave the rest as it is. Trying to compare everything to SC could very well mean you could have eStorms costing 4 and still nobody would take them because they'd all just be one-shotted. I remember hearing about how even Terro simply got 1-shotted by a fully-buffed Onar or something
  8. Like
    nickv2002 reacted to Trevize84 in Maul Map Rotates In   
    Exactly! Changing 2 out of 3 maps is very likely a meta-changer. I haven't looked too closely at the new map, but it looks definitely better than Uscru for melee and short ranged units. I wouldn't be surprised to see brawlers back into the meta. But I repeat, I haven't analysed the map myself.
  9. Like
    nickv2002 reacted to ManateeX in Maul Map Rotates In   
    We've definitely had map changes close to worlds before (from memory it was jabba, uscru in the last two).  In fact this is more notice than they usually give.
    But I think he meant this is the first time we've had two of the three maps change so close to worlds (Lothal and now this new one).  For the vast majority of players, only one map will be the same between their regional and worlds.  Personally I don't hate it, since I find that map rotation keeps things fresh and there's still lots of time before the competition.
    On the other hand, I DO hate it because the new map gives Spectre Cell players so many ways to sneak up on my rangers
  10. Like
    nickv2002 reacted to kennydkbrown in Lothal Wastes Strategy Discussion   
    When we opined that Doubt was going to really hamstring focus-dependent Rebel lists, we were operating in a world in which Spectre had not been spoiled. If Spectre had never entered the mix, you better believe that Doubt would be something that we'd still be griping about. Doubt isn't an issue because Spectre is so insanely powerful, not because it isn't a strong card in its own right. Lots of the strong European Spectre players have been running Doubt instead of Motivation.
    You can say that we overreact, but I think you'd be hard-pressed to find examples other than Doubt--which was overshadowed by the arrival of Spectre. Unlike lots of players wanting nerfs to On The Lam, hunter cards, Zillo, Vader, etc., I have long been on the "let the meta settle" train, which is why I was so particularly disheartened by what Spectre Blitz represents.
    @Averagejo3gam3r, if you think I'm overreacting, I want you to play against Janway running Blitz on Spectre and see if you can win one game out of five. Just one. If you can, I will qualify my claim. But I played Han Rangers and the Box against Matt who had never run Spectre before that night and got absolutely crushed in the first or second round every game. JK fared no better with Scum Hunters. That's me playing one of the strongest lists in the meta and another list that I created and have honed for almost two years and not standing a chance at all.
    All the Spectre player needs to do is approach the opponent's deployment zone, collapsing off all routes of escape, and then going for a big removal play at the top of round one or start of round two. As long as they don't hold back they should do totally fine.
    Was it an overreaction to say that Ugs had almost an auto-win on Raining Freight? Why not? Because it was clear that they had a strong advantage in being able to quickly soak up points off the board and put their opponent in the unenviable position of overexposing to get crates or shoot into the Ugs' deployment zone.
    Similarly, Spectre has an incredible advantage on Blitz because the mission compensates for Spectre's major weaknesses--card draw and a perilous approach. Spectre is able to start right outside their opponent's deployment zone, and they are also able to deny their opponent's card draw due to their ability to put pressure on the terminal. Spectre can be attacking their focus-dependent and card-dependent opponents before they are able to get properly set up, so now the Han Ranger player has to decide whether to take suboptimal unfocused and un-carded shots with Rangers or to hope that they can survive long enough to add some firepower with focus and card draw, which a good Spectre player is not going to allow them to do. Pointing this out isn't overreacting; it's where we are at.
    Spectre won sixty percent of Regionals before the arrival of Blitz. Even then, I remained optimistic that other lists could find some play in the joints in order to make things happen. I won the Utah Regional after having defeated some incredibly strong Spectre players, and there are other players like @seef1033, @GottaBadFeelingAboutThis, and @ryanjamal who continued to have success with things besides Spectre. Before Blitz, I was hopeful that there would several strong answers to Spectre in the lead-up to Worlds. After Blitz, I think that non-Specter players need to think real hard about how they are going to win their five other missions at Worlds.
    By all means, test it. Have your opponent run Spectre, have them just run at you, and see if you can win a game with a focus-dependent list like Han Rangers or Scum Hunters. Scott thinks that Vader might have a chance, but I remain skeptical, although that is something that we are actually going to need to put through the paces more.
  11. Like
    nickv2002 reacted to Rogue Dakotan in PIRATE'S PRICE | Jodo Cast Skirmish Videos and Extras   
    Featured Video: 
     
    Previous Videos Archive: 
    Weiss vs Darkside Users Prison Break One Man's Trash Reprogrammed | Trandoshans vs Spies Constant Motion | Spies vs Scummy Smugglers To Your Stations! | Creature vs Creatures Reconnaissance | Spies vs Spies Lair of the Dianoga | The AT-ST Strikes Back One Man's Trash | Breakin' the Rules Reconnaissance | Royal Guard Buttface Spoils of Crime | Chopper vs BT-1 New Ownership | The Jawa Mixup That Theme's Operational: A New Hope Line of Fire | Flying Spies That Theme's Operational: Bossk's Bachelor Party Raining Freight | Spies in the Swamp AHSOKA & PALPATINE Heart of the Empire first Impressions Imperial Assault Regionals Report: Denver 2017 Stashed Away | All Troops Defend Palpatine To Your Stations | Quantity vs Quality Legends of the Alliance APP REVIEW WOLVERINE & CONEHEAD: Legends of the Alliance Gameplay That Theme's Operational: Bespin Brawl Store Championship Practice Stream GET DOWN! MORE Store Championship Practice (stream) Cracking Spectre Cell? Spectre Sellout Spectre Mirror Regionals Report 2019 Pirate's Price Extra Imperial Assault Content from The Jodo Cast: 
    Podcasts:  The Great IA/Legion Debate X-Wing vs IA vs Imperial Assault Tales from Imperial Assault: Twin Shadows Jake's Journey to IA World's Tales from Imperial Assault Campaign for Beginners Imperial Assault Worlds Report (2017) Regionals Report Interview with the Lead Designers Skirmish for Starters Imperial Assault Worlds report (2016) Imperial Assault Special (2015) Articles: Taxonomy of Victory: Classifying Units in Imperial Assault Skirmish Part 1 Planning for Victory strategy article Joe's Painting X-Happens: In Defense of the Dodge Result 2016 Regionals Report 2016 Store Championship Report If you want to connect with us elsewhere: 
    Discord  Facebook  Twitter  Instagram  Twitch  
    If you like Skirmish videos and need more, be sure to check out Star Wars Streaming! Great content coming from that channel!
  12. Like
    nickv2002 reacted to a1bert in Lothal Wastes Strategy Discussion   
    That. Each space is considered separately. Only the spaces you enter matter, not the spaces you exit or do not enter.
  13. Like
    nickv2002 reacted to Ice Dragon in Lothal Wastes Strategy Discussion   
    I played for the first time on Lothal this past weekend at our local event.  We had the scenario where each player alternates deploying a single character or group (up to 8 spaces) until all pieces have been placed. Then you start the first round.
    I started in the blue area, and ended up with most of my figures on the left side, as I was reacting to my opponents placement of Thrawn and the Emperor over in that general area. Lots of maneuvering as we danced around that RED blocking terrain square in the middle of the corridor. His heavy hitters were positioned about 6-7 squares in from the left near the BLUE terrain diagonal squares.
    We ended up having a good slug fest, with my Onar, Zeb, Sabine and Hondo trying to take down his big guns.  I actually liked the map, despite the deployment conditions/scenario we were working with.
  14. Like
    nickv2002 reacted to Szycha in Lothal Wastes Strategy Discussion   
    Major advantage of blue wall is, that it is a little longer on the left, so you can shoot or choke your opponent while still in cover.
     
    It is also easier to draw los to their hallway from the terminal side, because there is no additional wall.
  15. Like
    nickv2002 reacted to ffmonkey in Lothal Wastes Strategy Discussion   
    I agree with the movement freedom. I do prefer the terminal on the red side, it’s a bit easier to hide but maintain threat with multiple figures. Both are reasonably similar though. Based on this I’d argue that red is better for blitz and blue is better for fluctuations, but I don’t have nearly enough reps to confidently say this.
  16. Like
    nickv2002 got a reaction from GuillotineTE in Lothal Wastes Strategy Discussion   
    Would be great to have a strategy discussion here. To start off, do people have an opinion on which deployment side they prefer?
    Map for reference 😉 (click to make bigger):

    The sides seem pretty similar so, without having played it yet, I think I start with the blue side to have a bit more manuring freedom in my deployment zone due to less blocking terrain.
  17. Like
    nickv2002 reacted to NeverBetTheFett in Updated Map Rotation: +Lothal, -Jawa   
    I will miss that map though. I thought it was pretty balanced and both scenarios were decent too. But that's what I love about IA skirmish. It stays fresh. 
  18. Like
    nickv2002 reacted to ManateeX in Imperial Assault Printable Skirmish Map Project   
    That is one huge map.  It's like they took Uscru and then stuck every single core tile in the game all around the outside.
  19. Like
    nickv2002 reacted to robertpolson in Imperial Assault Printable Skirmish Map Project   
    This looks beautiful. Thank you for all the effort that you have put into this big project!
    For anyone in Canada, VistaPrint has 50% off until March 3.
  20. Thanks
    nickv2002 got a reaction from Fightwookies in Imperial Assault Printable Skirmish Map Project   
    The 4-player Temple Gardens map from Heart of the Empire is ready! Again thanks to @leacher, @Oslatir, and @fabiofotomoto to thank for their work (roughly respectively) of scanning tiles, cleaning the images, and arranging into the map.

    It's so big in both directions it doesn't fit in the standard height, I didn't make any PDF strips for it. Also, I pushed this one out a little quicker and experimented with using less of a key. Instead I tried putting more and larger symbols on the map. Hope it works well for everyone. You can find the full res version and printing instructions on the project website.
    Speaking of printing, Printi still doesn't have vinyl in stock. 😞 If anyone else has suggestions of other print shops that could provide similar services on vinyl or other materials for reasonable prices, please let me know and I can place a test order. 
  21. Thanks
    nickv2002 got a reaction from Fightwookies in Imperial Assault Printable Skirmish Map Project   
    The 4-player Temple Gardens map from Heart of the Empire is ready! Again thanks to @leacher, @Oslatir, and @fabiofotomoto to thank for their work (roughly respectively) of scanning tiles, cleaning the images, and arranging into the map.

    It's so big in both directions it doesn't fit in the standard height, I didn't make any PDF strips for it. Also, I pushed this one out a little quicker and experimented with using less of a key. Instead I tried putting more and larger symbols on the map. Hope it works well for everyone. You can find the full res version and printing instructions on the project website.
    Speaking of printing, Printi still doesn't have vinyl in stock. 😞 If anyone else has suggestions of other print shops that could provide similar services on vinyl or other materials for reasonable prices, please let me know and I can place a test order. 
  22. Thanks
    nickv2002 got a reaction from Fightwookies in Imperial Assault Printable Skirmish Map Project   
    The 4-player Temple Gardens map from Heart of the Empire is ready! Again thanks to @leacher, @Oslatir, and @fabiofotomoto to thank for their work (roughly respectively) of scanning tiles, cleaning the images, and arranging into the map.

    It's so big in both directions it doesn't fit in the standard height, I didn't make any PDF strips for it. Also, I pushed this one out a little quicker and experimented with using less of a key. Instead I tried putting more and larger symbols on the map. Hope it works well for everyone. You can find the full res version and printing instructions on the project website.
    Speaking of printing, Printi still doesn't have vinyl in stock. 😞 If anyone else has suggestions of other print shops that could provide similar services on vinyl or other materials for reasonable prices, please let me know and I can place a test order. 
  23. Thanks
    nickv2002 got a reaction from Fightwookies in Imperial Assault Printable Skirmish Map Project   
    The 4-player Temple Gardens map from Heart of the Empire is ready! Again thanks to @leacher, @Oslatir, and @fabiofotomoto to thank for their work (roughly respectively) of scanning tiles, cleaning the images, and arranging into the map.

    It's so big in both directions it doesn't fit in the standard height, I didn't make any PDF strips for it. Also, I pushed this one out a little quicker and experimented with using less of a key. Instead I tried putting more and larger symbols on the map. Hope it works well for everyone. You can find the full res version and printing instructions on the project website.
    Speaking of printing, Printi still doesn't have vinyl in stock. 😞 If anyone else has suggestions of other print shops that could provide similar services on vinyl or other materials for reasonable prices, please let me know and I can place a test order. 
  24. Like
    nickv2002 reacted to brettpkelly in State of the Meta 1-29-19   
    Here are my thoughts on the state of the current Imperial Assault meta. No surprise Spectre is dominating.
    http://rollfordamage.net/index.php/2019/01/29/state-of-the-meta/
  25. Like
    nickv2002 reacted to Rogue Dakotan in Skirmish Resources   
    If this is still being updated, might I ask that The Jodo Cast be added under the videos segment? 
     
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