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nickv2002

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Posts posted by nickv2002


  1. Best balanced against what is a good question. So instead let me answer with some favorites that I think are well designed generally to create interesting play experiences and tactical possibilities.

    1. Bantha Rider - No question one of the most unique and interesting units to play with and against.
    2. IG, Vader, Han, and (to a lesser extent) Chewie after their fix cards  - Each of these cards pushed the figures deeper into what they were before to make them much more interesting and fun.
    3. Shyla, Onar, and Vinto - Each does a different thing that's pretty unique in the game and does it really well.
    4. Elite Jet Troopers - Their survivability and damage is often surprising but they're very well balanced and play a great variety of roles in skirmish thanks to being Mobile
    5. Chopper - Great tool for punishing terminal sitting but it's his Ram ability that is super neat and useful very often too. R2 just Scomping cards is a bland substitute.

    Other great mentions: Terro, Thrawn, Death Troopers, 0-0-0, and Jawas.

    I also think Weequay's are some of the worst designed units (I partially blame myself) because they spend way too much time just hiding and shooting.


  2. 14 hours ago, cnemmick said:

    1) the TI player needs to pay more of a cost than exhausting Threepio or a regular Imp officer;

    I did some basic testing on this back in the day and it was promising. You can require a certain value of cards to be exhausted (eg more than 6 points or something in that range) that makes TI much more balanced. That's the whole problem with TI in the first place: its effect is much better than its cost so it makes sense to me to increase its in-game cost, such that you wouldn't always play it at the start of round 2 even if you weren't getting initiative. This kind of limit also makes it less valuable in the late game when you might not good deployments that you can safely exhaust for more than 6 points.


  3. 21 hours ago, toomanybarts said:

    Can anyone say what the $ price used to be for the long vinyl banners thru Printi?

    With a vista print coupon I can get to $80 for 2 + $8 shipping.

    My last Printi order was 10 maps (in two strips of 5) for about $45 basically $4.50 USD per map.

    (But this was during a Black Friday sale, normal price would have been about $5.30 USD per map)

    So Vista Print sounds very high at $40 (!) per map or am I reading that wrong?


  4. Would be great to have a strategy discussion here. To start off, do people have an opinion on which deployment side they prefer?

    Map for reference 😉 (click to make bigger):

    45-halfres.jpg?raw=true

    The sides seem pretty similar so, without having played it yet, I think I start with the blue side to have a bit more manuring freedom in my deployment zone due to less blocking terrain.


  5. The 4-player Temple Gardens map from Heart of the Empire is ready! Again thanks to @leacher@Oslatirand @fabiofotomoto to thank for their work (roughly respectively) of scanning tiles, cleaning the images, and arranging into the map.

    FourPlayer_03.jpg?raw=true

    It's so big in both directions it doesn't fit in the standard height, I didn't make any PDF strips for it. Also, I pushed this one out a little quicker and experimented with using less of a key. Instead I tried putting more and larger symbols on the map. Hope it works well for everyone. You can find the full res version and printing instructions on the project website.

    Speaking of printing, Printi still doesn't have vinyl in stock😞 If anyone else has suggestions of other print shops that could provide similar services on vinyl or other materials for reasonable prices, please let me know and I can place a test order. 


  6. 23 hours ago, thestag said:

    Great catch. I was just about to send All2PlayerMaps_6, 7 and 8 to the printer. Will you be updating Maps_7.pdf as well? Thanks!

    Yes, won't have time today probably but will do it this weekend for sure. I'll update this post when done. Regen is done. You might want to redownload any you were planning to print as the regeneration touched a few PDFs.

    PS: FWIW Printi.com vinyl seems to be out of stock right now. I hope this comes back soon otherwise we'll have to find another US-based printer.


  7. @Fightwookies found a mistake in the Tarkin Labs map with the position of the experimental weapons next to the yellow console on the minimap. Sorry that this mistake wasn't caught earlier, but luckily is was symmetric and should have had only a minimal effect on gameplay. Here's the fixed & updated map:

    38-halfres.jpg

    Note that the updated map has indicators overlaid onto the main map to help differentiate it from the previous version. I also bumped the text size of the instructions to be the same size as newer printouts since there was plenty of room.


  8. 9 hours ago, a1bert said:

    The Vassal IA Campaign module for designing (64dpi), something else to create printable. Or if you print it yourself, 64dpi is probably okay.

    And if you want 300DPI assets, all the tiles have been scanned for the Skirmish map project.

    Many have been edited down to the individual tiles, though other's remain scans. DM me for an invite.

     

     


  9. The final map from Lothal is ready! Again thanks to scans from @leacher and @Oslatir along with lots of image editing work from @lorunks and particularly @fabiofotomoto I’m pleased to have a version of the Imperial Tower skirmish map from Thrawn's pack ready:

    49-halfres.jpg?raw=true

    (Woah, 2 floors is different! 😳)

    You can find the full res version and printing instructions on the project website. I've updated all the printable strips for Lothal and the full set of all maps too. JSON metadata is also complete for @kingargyle streaming software.

    BTW: I got my printouts for some maps on this wave a few weeks ago: the tweaks we made with larger font sizes and on-map indicators are a nice upgrade. Maybe worth upgrading previous maps... someday.

    As for the 4 player map from HotE, I'm kinda burned out right now but if someone wants to take charge of editing tiles and assembling, you're welcome to get in touch so I can share the files with you.


  10. 14 hours ago, ricope said:

    I think we're missing door info on the mini-map of Devaron Garrison (mission B)

    I added doors (though not to the printable strips yet, I'll pick up those changes in the next Lothal map generation). You may need to refresh the page to see changes here.

    Interestingly, the door between the outdoor and indoor areas is incorrectly placed in the middle of a space (see picture). @a1bert and I agreed it made more sense moved towards the indoor area so I did so on my map. LMK if there's an official ruling that moves it elsewhere though. :) 

    Devaron.jpg


  11. Again thanks to scans from @leacher and @Oslatir along with lots of image editing work from @lorunks and particularly @fabiofotomoto I’m pleased to have a version of the Devaron Garrioson skirmish map from Sabine and Zeb's pack ready:

    47-halfres.jpg?raw=true

    (Nice compact map 😀)

    You can find the full res version and printing instructions on the project website. I also updated the printable strips so you can print the current-ish tournament rotation of Uscru-Tarkin-Lothal as well as the 4 current Lothal-wave maps (only 1 more Lothal maps to create).

    @Isnigu, in the Lothal wave I increased the font size for the rules. I'm waiting for my prints to arrive soon to see how it turns out, but let me know if it helps if you have before/after to compare.


  12. Again thanks to scans from @leacher and @Oslatir along with lots of image editing work from @lorunks and particularly @fabiofotomoto I’m pleased to have a version of the Lothal Spaceport skirmish map ready:

    48-halfres.jpg?raw=true

    (I was able to crunch this into a narrow size so folks can save a bit of money on prints.)

    You can find the full res version and printing instructions on the project website. I also updated the printable strips so you can print the current-ish tournament rotation of Uscru-Tarkin-Lothal as well as the 3 current Lothal-wave maps (though there are 2 more Lothal maps to create still).

    Printi (for USA) and PixArtPrinting (for EU & rest of the world) both have Black Friday sales with about 30% discounts, so now is a great time to order. Check the details on each site but generally it look like PixArt ends on November 25th and Printi goes for a few more days ending on the 27th. (You might also try coupon code TRYPRINTI15 on Printi for an additional 15% off, just worked for me).

    @robertpolson 4-Player from HotE is not being actively worked on but I still plan to do it when I have some free time after the Lothal maps are complete.


  13. Again thanks to scans from @leacher and @Oslatir along with lots of image editing work from @lorunks and particularly @fabiofotomoto I’m pleased to have a version of the Lothal Battlefront skirmish map ready:

    46-halfres.jpg?raw=true

    (Bit of a weird layout on this one because of it's size, but it should work fine like this.)

    You can find the full res version and printing instructions on the project website. I have not updated the printable strips yet, but will do so once the rest of this wave is ready (you can also generate your own printable strips with the Python code). I did update the table of all maps on the main page as well as the JSON mapping for @kingargyle's streaming software.


  14. Thanks to scans from @leacher and @Oslatir along with lots of image editing work from @lorunks and @fabiofotomoto I’m pleased to have a version of the Lothal Wastes skirmish map ready:

    45-halfres.jpg?raw=true

    You can find the full res version and printing instructions on the project website. I have not updated the printable strips yet, but will do so once the rest of this wave is ready which @fabiofotomoto is working on presently (you can also generate your own printable strips with the Python code).

    We've made a few tweaks to the layout on this map including small symbols on the full-size map to help with setup. Please let me know if you have pro/con thoughts on these updates. The plan is to continue with these changes for the rest of the Lothal wave.


  15. FWIW: Splinter Cell seems designed to address 3 issues in order to make the all-Spectre list competitive:

    1. Lack of Trait Synergy
    2. Lack of Focus/Move-other-figure support
    3. Limit of 6 activations

    I think that this list-assist was needed and I'm hoping that having a straightforward & thematic list helps bring new players to the skirmish game. However, the degree to which it accomplices this while maintaining an appropriate power levels for both stray Spectres and the Spectre list as a whole is something that's going to take the community a few months to really iron out.


  16. 3 minutes ago, Darth evil said:

    eHeavies are 8 points meaning the eDT's can't take advantage of field tactics

    Yeah I know. It's kind of a nonbo, but there's still plenty of room in your list for other Troopers & Leaders. I was surprised heavies didn't get a mention here already.

    To be clear: I'm not saying this is a tier 1 strategy but I think it's one of the best uses of the power tokens eDTs hand out. Blast 2 is really good (so good they had to take it off the Rebel Sabs).


  17. What about pairing eDT with eHeavy Stormtroopers to give out surges to the Heavies?

    There was a winning strategy like this using Blaise to hide them for a while but eDT's are more reliable giving Surge Power Tokens than Blaise ability to hide Troopers. Heavies have 2 good surges (2 dmg & Blast 2) and but low chance to roll them off of Blue Red attack.


  18. On 8/29/2018 at 2:40 PM, IndyPendant said:

    I haven't punched out my components yet, and can leave them unpunched for a while.  I've only got a home scanner though (Pixma MG5721 all-in-one kinda thing), which probably isn't enough for this.  I also know pretty much less than nothing about how to get this done properly, so would need a bit of hand-holding through the process. : )  Is this something I could get done at a Staples store or something, for a reasonable price?

    I can scan them once I get my copy but to get the ball rolling I could use scans from someone else. 
    @IndyPendant If you can fit the cardboard sheet fully on the scanner bed it could work. You could just send me a sample that I could compare to the existing scans from the core set. I'll pm you a place to upload if you have time to try it. Thanks.

    I heard back from @leacher he's waiting for his copy and will scan and upload once it arrives. Yay! Thanks all.

    Update for November 2018: tiles are scanned but maps still need to be built. Probably won't happen until winter break in December.


  19. 9 hours ago, Doowa said:

    Definitely don’t wanna sound ungrateful for the large work that’s put into this, but... any idea when the Lothal Wastes map is due?

    I don't have my own copy of Lothal yet (waiting for a friend to paint it). I was hoping @leacher would be able to scan the tiles as he generously did last time, but I haven't heard from him recently.

    If anyone else has access to a flatbed scanner they could help out by scanning the Lothal map tiles at 600 DPI. The catch is that it cuts down a lot of work if the tiles are scanned before they're punched out of the cardboard (then you can use the corner of the flatbed scanner to keep them at a constant & straight angle and avoid having to rotate them later, plus the bleed helps the later retouching).

    If you can help out please pm me. I can give you a place to upload the scans. Thanks.

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