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nickv2002

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About nickv2002

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    https://neworders.xyz/

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    Mountain View, CA

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  1. I've pre-generated PDF strips of maps for each wave (along with some other useful groupings) on the site with instructions that you found on what size to print them at (you quoted an example for TournamentRotationUscruTarkinLothal_1.pdf). If you'd like to build your own PDF strips there's a Python tool to do that. @wannabepudge wrote some tips on how to run it here:
  2. Thanks to @El_Lalotreto's hard work we have great version of The Gray Cap Cantina (Raid 2). I've added a new Raid map table to the project homepage where you can find the full 300-DPI version. If anyone wants to work on making The Malastarian Outpost (Raid 1) let me know, I'm happy to share access to the scans of all the tiles cleaned up. Thanks to everyone for their continued interest and support.
  3. I'll look into doing building when I have a work break; possibly in early September. But anyone is welcome to access tile scans I have and start putting it together. We've had some great community contributions in the past by map-builders. 😀 PM me with your email for an invite (preferably Gmail as the files are on Google drives).
  4. Best balanced against what is a good question. So instead let me answer with some favorites that I think are well designed generally to create interesting play experiences and tactical possibilities. Bantha Rider - No question one of the most unique and interesting units to play with and against. IG, Vader, Han, and (to a lesser extent) Chewie after their fix cards - Each of these cards pushed the figures deeper into what they were before to make them much more interesting and fun. Shyla, Onar, and Vinto - Each does a different thing that's pretty unique in the game and does it really well. Elite Jet Troopers - Their survivability and damage is often surprising but they're very well balanced and play a great variety of roles in skirmish thanks to being Mobile Chopper - Great tool for punishing terminal sitting but it's his Ram ability that is super neat and useful very often too. R2 just Scomping cards is a bland substitute. Other great mentions: Terro, Thrawn, Death Troopers, 0-0-0, and Jawas. I also think Weequay's are some of the worst designed units (I partially blame myself) because they spend way too much time just hiding and shooting.
  5. I did some basic testing on this back in the day and it was promising. You can require a certain value of cards to be exhausted (eg more than 6 points or something in that range) that makes TI much more balanced. That's the whole problem with TI in the first place: its effect is much better than its cost so it makes sense to me to increase its in-game cost, such that you wouldn't always play it at the start of round 2 even if you weren't getting initiative. This kind of limit also makes it less valuable in the late game when you might not good deployments that you can safely exhaust for more than 6 points.
  6. I see 4 colored zones for deployment on the mini map. (One is in each corner.) 🤔 Are you referring to something else?
  7. No one posted the actual map that my team put together yet. So here it is for context (no Ewoks included):
  8. My last Printi order was 10 maps (in two strips of 5) for about $45 basically $4.50 USD per map. (But this was during a Black Friday sale, normal price would have been about $5.30 USD per map) So Vista Print sounds very high at $40 (!) per map or am I reading that wrong?
  9. Would be great to have a strategy discussion here. To start off, do people have an opinion on which deployment side they prefer? Map for reference 😉 (click to make bigger): The sides seem pretty similar so, without having played it yet, I think I start with the blue side to have a bit more manuring freedom in my deployment zone due to less blocking terrain.
  10. The 4-player Temple Gardens map from Heart of the Empire is ready! Again thanks to @leacher, @Oslatir, and @fabiofotomoto to thank for their work (roughly respectively) of scanning tiles, cleaning the images, and arranging into the map. It's so big in both directions it doesn't fit in the standard height, I didn't make any PDF strips for it. Also, I pushed this one out a little quicker and experimented with using less of a key. Instead I tried putting more and larger symbols on the map. Hope it works well for everyone. You can find the full res version and printing instructions on the project website. Speaking of printing, Printi still doesn't have vinyl in stock. 😞 If anyone else has suggestions of other print shops that could provide similar services on vinyl or other materials for reasonable prices, please let me know and I can place a test order.
  11. Helps to see the whole card thanks to cards.boardwars.eu I almost played this back when Nelvaanian Warzone (from Leia) was in rotation because it was useful for getting a group of Troopers over the ice trenches. It's over-costed at 1 point though so it never made the cut.
  12. Yes, won't have time today probably but will do it this weekend for sure. I'll update this post when done. Regen is done. You might want to redownload any you were planning to print as the regeneration touched a few PDFs. PS: FWIW Printi.com vinyl seems to be out of stock right now. I hope this comes back soon otherwise we'll have to find another US-based printer.
  13. @Fightwookies found a mistake in the Tarkin Labs map with the position of the experimental weapons next to the yellow console on the minimap. Sorry that this mistake wasn't caught earlier, but luckily is was symmetric and should have had only a minimal effect on gameplay. Here's the fixed & updated map: Note that the updated map has indicators overlaid onto the main map to help differentiate it from the previous version. I also bumped the text size of the instructions to be the same size as newer printouts since there was plenty of room.
  14. And if you want 300DPI assets, all the tiles have been scanned for the Skirmish map project. Many have been edited down to the individual tiles, though other's remain scans. DM me for an invite.
  15. I didn't make this but here's a 4-player skirmish map made by a certain Mr. or Mrs. Bone Shovel: Death Station Beatdown
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