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seventhbeacon

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Posts posted by seventhbeacon


  1. I'm not so optimistic, based on the last two decades of gaming, that your evaluation of access to the product is accurate. Less distributors doesn't mean a better experience, and frequently means a worse one. Less competition also hurts the market and the ability of storefronts to thrive. Alliance has not been the favorite supplier for any of the stores and owners I've known over the years. Now, when they f*ck up, and they WILL, there is zero recourse, just the same old "stores have to wait, potential customers/fans of FFG lose interest and move on."


  2. 6 minutes ago, TylerTT said:

    "larger stores" or put another way "better/more important customers" that probably pay their bills on time.

    It's idiotic assumptions like this that make you a complete as*hat, Tyler. Sorry, but no. The implication again being that they are somehow negligent isn't true.

    What IS true is that they are smaller, that the market isn't large enough in all areas that there are that many gamers for something that is a niche hobby, when most people aren't even aware anything outside of Monopoly and Checkers even exists. They handle larger clients. Yes. This does not make them better clients, nor does being a small store make the people running the store negligent or incompetent. Your arrogance is disgusting.


  3. 3 hours ago, Tetsuro said:

    Our local GS has already warned us that under this new system they will be having a much harder time stocking FFG Products and getting restocks in. That's probably more of an issue, because those of us who have placed preorders may know eventually we'll get our product, but if the stores can't restock, then it'll be that much harder to get newer players to buy in to the game.

    Yeah, that's another concern I have as well. Growing the player base is vital, and while L5R has a built in fanbase from prior, not all will embrace the new gameplay or show up, and new fans can only try things if they're available to sell. I'll do what I can to make extra decks so they can test-play it, but yeah.


  4. 2 hours ago, TylerTT said:

    Your store owners need to do their darn jobs to earn your business. 

    Don't go victim-blaming here. Alliance has shown a clear bias toward larger stores and stores that order mass quantities over smaller stores that don't have as large a customer market (outside of, usually, MtG and whatever the Japanese card game fad of the time is). I've heard many times before, and again with this recent news, of Alliance being the most incompetent and/or intransigent distributor to work with. My main store here has been in business for nearly 30 years, and the guy there knows how to run it and do it well, so kindly keep your obnoxious insults to yourself. Capisce?


  5. And Alliance has a pretty stinky track record dealing with smaller gaming stores. Which, is, uh, the vast majority. Including all the ones in my entire *region.*

    If this sinks and reduces the number of distributors that can stay afloat, that means it'll also be harder for other gaming companies to get product out. And, eventually, even difficult for FFG and the others under the Asmodee umbrella. Bottlenecking distribution hurts the retailers and end users, and eventually bites the publishers in the a*s. So, uh, yeah, this is a big red flag.

    Worse, Asmodee isn't doing any interviews with outlets about it until they announce their new "rules" at the END of this month. That's a whole month to throw things into chaos in the meantime. I've asked that my orders be updated, but if I see heavy allocation and other issues of product getting to us, or worse, my local gaming stores folding as a result, I have zero problem pulling the plug on my future FFG purchases.

    Ugh. I'm gonna cool off. But yeah, if you're like me and you essentially subscribe to most of the LCG chapter packs, just be sure to check in with your shops of choice sooner than later.


  6. From Asmodee's FAQ, if I'm understanding it correctly, all new product coming out after August 1 must be ordered through Alliance. So I guess let this act as a friendly nudge to everyone who preordered to check with their stores and ensure their orders can be switched over as early as possible, in the offchance we risk another Star Wars Destiny-type logjam.

     

    https://retail-cdn.asmodeena.com/filer_public/c2/9c/c29cb596-3247-449f-84e4-9717d734a5d5/ana_agd_faqs.pdf

    Second question on the PDF.


  7. Firstly, I'm worried and not very happy about today's news regarding distribution. My local stores placed orders for me through Southern Hobby and now those orders are up in the air, considering the release isn't until after the August 1 transition date when all FFG stuff will be handled through Alliance.

    I'm old enough to remember when Marvel tried to monopolize by making itself its own distributor. DC and Image went exclusive with Diamond, and all the other distributing companies ended up tanking, leaving us only with Diamond having a monopoly for all comics distribution. Diamond owns Alliance. So, I see the trend, I see the risks, and this only helps Asmodee's bottom line, NOT the gaming customers, as that press release claimed. Multiple distributors creates a healthy economic environment. One monopoly, especially for all FFG products (the company I buy the most gaming stuff from by a large percentage), is the opposite of healthy.

    So yeah, I had orders placed. Those orders are now in limbo following this news, and if there's any allocation, or hiccups on Alliance's end (not unheard of), suddenly a lot of us are going to be sitting there waiting for a chance to play the game, especially competitive players.

    Has anyone else checked with their local gaming shops regarding their pre-orders for L5R? Any that ordered thru a company other than Alliance? What has your store told you, if so? Mine are hopefully going to find out quickly.

    Cheers.


  8. I see no reason why this game should be enslaved to canonicity. Not only would it alienate the current player base only a couple years into the game's existence, there's really no reason to do so. This is a card game, not an ongoing story being told. Not to mention, there is very little material in the new canon to draw from.

    We have the final Dark Horse Darth Maul miniseries before the comics switched to marvel, which was on the list with the new writer group. We have half a dozen novels (and about a dozen kids' chapter books). We have one upcoming video game. We have the films, and we have the Clone Wars and Rebels cartoons. In terms of content, there's just not a whole lot of variety, tbh. Not yet.

     

    Also, never forget the Caravan of Courage!


  9. Doing a little celebration! Just reached the end of a 9 day work sprint, only to hear the stuff released and my preorders were at the store! I'm now home, defragging from an exhausting work stretch, and poring over the cards.

     

    First up, a Targaryen/Tyrell deck idea I wanted to mess around with. Who else is in the same boat, and what decks are you putting together first?


  10. Frankly, the best bet would be that AEG did it. They still own the IP, and they are doing a good enoug job with Doomtown. I'm not sure how well it's working for them but, if it is doing well, it would be the next logical step now that they have rid of L5R. That, or doing even more versions of Love Letter, that is.

    I enjoy smash up too.

     

    I just don't have any expectation that a property they've been sitting on doing nothing for a decade will actually get anywhere.


  11. In the end, I trust FFG to do whatever will work best. I think the only thing I didn't immediately care for was how the Star Wars game is set up with the Death Star dial escalation. That's just not a mechanic I particularly care for in the game, instead wanting a more traditional gameplay feel along the lines of MtG, the old SW game, AGOT, etc.


  12. Awesome. Thanks a lot again guys! Appreciate the info.

     

    Now to pick my faction. I think I'm going to go with  Night's Watch.

     

    Heh, why limit? I pretty much love all the factions for different reasons. Flavor wise though, Night's Watch sounds like it has the most unique focus and playstyle of the bunch.


  13.  

    Kept it alive or kept it on life support?

     

    All existing fans of this IP need to face the fact that we're not going to cut it for FFG. (And honestly the writing is on the wall for CCG players.) Like any business, FFG needs new customers -- and beyond being a source of revenue for FFG, the IP itself needs new fans. What I'm hoping for is, L5R will not merely survive but thrive under FFG's stewardship. I believe the potential is there. For all its riches, L5R currently has accessibility issues both mechanically and in terms of its setting and storyline.

     

    Yeah, this is key for me. Something needs to change if this game is going to succeed and survive.

     

    I have a lot of thoughts on what could change, but it doesn't need to be any of those things, it could be an entirely different set of things FFG comes up with.

     

    But trying to make L5R keep going as is, even taking the philosophies that ran the CCG and trying to squeeze them into an LCG box, just isn't going to work.

     

    Accessibility is *huge,* and that means taking a hard look at all the shibboleths, all the things that make L5R players nod and go, "That's what makes us L5R players, and what makes L5R unique," and realize that everything that makes them feel like part of a specific, separate culture from other games, makes other gamers feel the same way. And L5R can't survive without those other gamers.

     

     

    Despite my longtime interest, I would consider myself an outsider to the L5R community at large. I didn't care for 3rd and didn't even try out 4th ed of the RPG, and the card game was not played around here so I never got invested in it. I completely agree with keeping the things that make it uniquely distinct and special.

     

    Also, +1 for using the term shibboleth.


  14. Using taint for advantage, under most interpretations, sounds quite close to accepting the taint, which isn't part of their methods. Every source I've read on the Kuni as a whole has shown them willing to use every weapon against the Shadowlands, up to and including the Crab's own tainted samurai, but unwilling to budge on the matter of actively choosing to be tainted.

     

    I tend to agree with that assessment. I've always thought of them as the symptom implying the rotten core that had infested the Clan, that indicated the general direction the Crab would be headed in during their rebellion.


  15. Where is it stated that the Kuni happily use the taint for their advantage? 

     

    Everything I've read says that they're willing to study it, to understand their enemy, unlike most Rokugani. 

     

    That's the same thing, in my mind. My source is the Way of the Crab book, 1st Ed and I'm putting it in my own words from memory. The book is not in my hands right at this moment.


  16. This game (and Star Wars and Netrunner) are my cardboard addiction of choice. Also waiting for L5R, but I won't stop playing the other games. GoT will take up most of my gaming time, and then will probably take a back seat to L5R for sure. The LCG system rocks! Random packs and rarity B.S. is for suckers or people with enough disposable income who find traditional gambling monotonous.


  17. Just wanting to touch on the Crab clan. What makes characters (and clans can be considered characters in the sense that they have an identity and flavor of their own) is change. Character development is what makes stories interesting and worth reading. The Kuni family was happy to use the taint to their advantage, and seeing a hero become corrupted trying to use the enemy's power is a theme seen over and over again in literature, especially in a fantasy setting. The Crab, as the hardened defenders of Rokugan against the outside hordes, succumbed to temptation and hardness because they're only human. What makes a Crab a Crab is NOT who/what they ally with. It's how they act and why they make the choices they make. The Crab didn't like being unappreciated by the rest of the clans and didn't have time or interest in observing all the niceties and tea ceremonies. They had a job to do, and rudeness was a non-issue compared with the threat of absolute destruction. They, like every person, thought they were RIGHT. And when people think they are right, they sometimes make choices that betray their own values and duty. That's just good storytelling.


  18. This is potentially inflammatory, so please do not take this as a personal attack on anyone supporting a reboot to Clan War. This is merely my opinion on why the Clan War is not a good point to set the story to.

     

    I think the game is in need of a thematic reboot, in a way to make each Great Clan starkly unique. Part of the problem with the Clan War reboot? Is that the factions (not Clans, remember) were not yet that distinct.

     

    I do not want to go back to the days of the 13 factions, and this is coming from someone who started this game playing the Naga. The six Great Clans, the Scorpion remnants, the Naga, Toturi's Army, Yogo Junzo's Horde, Yoritomo's Alliance, the Brotherhood of Shinsei, were all in Clan War. Dark Path of Shadow came in the Hidden Emperor. And let's not forget the Spirits & Ratlings!

     

    Yeah. Rebooting back to the Clan War does not make things simpler. Thematically rebooting the setting by advancing the storyline does, and remember... the Clans were not iconic DURING the Clan War, but AFTER it.

    Make the Crab be a defensive military faction. (They spent the Clan War being offensive and Tainted.)

    Make the Crane the honorable political faction. (They spent the Clan War being hated on by everyone.)

    Make the Dragon the enlightenment faction. (What did they do during the Clan War again? Oh yeah, gave Toturi an army.)

    Make the Lion the offensive military faction. (They served a demon god emperor, and then fought themselves.)

    Make the Mantis the economic military faction. (They were just a bunch of minor clans who kind of did stuff? No, wait, that was Yoritomo.)

    Make the Phoenix the magic political faction. (They basically melted their faces off with corruption in the Clan War.)

    Make the Scorpion the dishonorable political faction. (The Clan War? Totally their fault.)

    Make the Unicorn the tricky military faction. (Name me a Unicorn OTHER than Otaku Kamoko who did something in the Clan War. And then tell me what Kamoko did other than kill Yogo Junzo and then get backhanded by Fu Leng.)

     

    Bring in Kanpeki's Horde / Spider Clan with your first deluxe expansion, as a Tainted military faction.

     

    And make a game where each can rely on their strengths to win.

     

    No offense taken on my part! What interests me about Clan Wars is not necessarily all of the bad trappings, but the idea that the Clans were so focused on their internal squabbles and strife, they weren't heeding the warnings of the impending threat of the Shadowlands. Honestly, it's essentially the same plot as Game of Thrones as of the most current material. A focus on divisions between clans, but also with warring factions within those, appeals to me more than any generic Big Bad.

     

    A thematic reboot is just as good to me as a full reboot. It puts the factions in a similar position, though the details could be different and it gives FFG the chance to build up their own story and address changes thru the simple device of the passage of time.

     

    And even if it is a full reboot, I'm more than okay with the stories told going in a completely different direction or the details being handled differently. It's not so much a carbon copy as it is the tone of Rokugani politics that appeals to me about starting at the "beginning" (or A beginning).


  19. The Shadowlands is a crucial part of L5R. If this game was going to have some sort of co-op mode it could be saved for an automated deck style along the lines of LOTR, but since I'm pretty sure (and I hope) this is more of a 2v2 or multi-faction game (hoping for 4-6 players, teams optional?), the Shadowlands could use their own "Clan" (and I'd love to see Naga and Ratlings represented too).

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