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jmoschner

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  1. Like
    jmoschner reacted to Myrion in It's here! The PDF!   
    It's on drivethruRPG, and every other RPG on there that I own simply updates the file, which I can then redownload. I expect this will work the same way. 
  2. Like
    jmoschner reacted to Magnus Grendel in It's here! The PDF!   
    This. I bought most of the FFG 40k line as hardbacks, but getting errata-ed versions of the PDF is a godsend. I love the fact that drivethruRPG also flags up when one of your files has been updated, too.
  3. Like
    jmoschner reacted to UnitOmega in Meditation and strife   
    "When a character unmasks, they remove all of their strife. Then, the player roleplays the way in which their character lets their facade fall, and the GM determines any narrative and mechanical consequences this has. Players and GMs can look to the examples of unmasking in this section for inspiration, or invent their own to fit the scene and the character."
    And then basically details how your emotional exposure can be a detriment but provide new opportunities. At no point does it make any mention you can "fizzle" an unmasking, it's a DRAMATIC reveal of pure emotion. Basically, you shouldn't contain an unmasking at all - and now I think it IS relevant to this conversation, I'm pretty sure if you leave a scene to go "unmask in private" you've technically ended a scene and reduce your strife to half Composure automatically. If you want to then narrate a kind of downtime where you relieve the rest of your strife, that's not really unmasking, and can just be you working on your strife in your own way. Or perhaps running out of the scene to let go of your emotions IS your unmasking, at which point the social consequences already happened. Either way, you've kind of bypassed the "point" of unmasking - which should be a big deal you can only do it once per scene. If you want to let players blow off strife off-screen (basically doing the classic "okay I leave the narrative for a bit and come back later" trick) you can extend this to clearing some strife, but that's not really the unmasking mechanic. 
  4. Like
    jmoschner reacted to Sharatec in Advice Needed - Player wants to play exiled Black Sun operative   
    If this isn't an Obligation, I don't know what is. ?
  5. Like
    jmoschner reacted to Urbane Spaceman in Advice Needed - Player wants to play exiled Black Sun operative   
    Maybe he has a brother/sister/father/mother/lover still inside Black Sun, who has pulled in a lot of favours not to have him killed?

    I like the idea of his dismissal being a little like the main character in 'Burn Notice'. He's left with no money, no contacts or resources, his reputation shredded. 
    He might not even know why this has happened to him, which may provide a story hook along the road somewhere. Especially if the mistake was seemingly trivial but actually formed part of a bigger picture he wasn't aware of.
     
  6. Like
    jmoschner reacted to omnicrone in Fixes to the Game (version 8.8 w/ Ref Sheets) post errata 2.0   
    I think bows should be the best strife giving weapons. Being pelted by arrows without appropriate cover should be really unnerving, after all. But that doesn't mean Pelting Hail is balanced, even if thematically appropriate.
  7. Like
    jmoschner reacted to Amanda the Panda in Dueling Mechanic? Need help understanding.   
    Reach is not a factor in duels. All abilities are specifically stated to work regardless of range.
    I absolutely see what you mean though. I absolutely understand why some people are confused, and why some people that are not confused still don't like it.
    I really like fire for dueling, but only on builds with good strife management. Water really is the king of duel stats though. (Predict: Earth on turn one, followed up by draw and strike is a strong combo)
    Dueling is... Well, it is special to a lot of players, and is the one thing that I have seen argued about the most in every edition of the game. Every designer seems to have a different image of how it should be, and every time they seem to erk a lot of people with it.
    I think this edition, more than any other (and not just in dueling) needs the GM and the player to work together to fit their vision. That is good for me, I like that kind of game. Others do not, and that is fine too. I just hope that we can all come together and continue to have friendly discussion about what we want and how we see things.
  8. Like
    jmoschner reacted to AK_Aramis in Questions   
    The penalties of an Unmask are typically either Glory Rank Glory or Honor Rank Honor... because the fundamental of whichever you pick is either shameful  or an embarrassment. 
    I concur that "no on" no-self-control Samurai don't get the benefit of an unmask unless they are compromised... 
    ... but the penalties are from the behavior triggered, not the unmask itself. And each of the unmasks is in fact a "bad act" in samurai culture. 
    The fundamental disconnect is players who neither care about not are willing to play to the social goals of samurai culture: conformity, proficiency, tenacity, and stoicism.
  9. Like
    jmoschner reacted to The Grand Falloon in Trying to fix Rising Cut   
    Dude.  You have got to understand that you are pissing a lot of people off here. You are constantly being rude, snide, condescending, and outright insulting to both the designers and the community.  Even when you're right about a rules clarification (which is often), nobody wants to back you up because you're a jerk about it.
       We've all done it.  Search through my post history enough and you'll find examples of me being snotty to someone.  But your account is three months old and you're belittling people who have been here for the better part of a decade.  There is no other "Avatar111" that people have gotten to know.  And the usual wisdom of "ignore the troll" doesn't work, because you're all over every thread related to this game.
       You are obviously really into this game, and that is great. You obviously have picked up on a lot of the weird little rules nuances that have some other folks confused. That's also great.  I disagree with a lot of your conclusions, and I look forward to arguing about them with you, but that won't happen with the attitude that you're bringing to these forums.
       There are a few possible outcomes if you continue treating the people here like you have been.  The first is that a moderator bans your account.  Which is a hassle, but we all know you'll be back as Avatar112.  And honestly, I don't know of anyone being banned here.
       The second is that your enthusiasm wanes and you're no longer taking up half the posts in every thread.  This will make you easy enough for everyone to ignore.
       The third is that people stop coming here.  And you need to understand that this is a very real possibility.  An internet forum is a niche venue for a small niche game in a small niche hobby.  This is a fragile ecosystem that will wither and die in a toxic environment.
       There is a fourth possibility, of course, but it relies entirely on you: dial it down.  Stop insulting people and trying to make it okay with a stupid emoji.  Stop belittling people when their understanding of the rules is off.  And by Tyr's bloody stump, stop telling people to "get good."
  10. Like
    jmoschner reacted to WHW in Questions   
    To be fair while I disagree with a lot of presentation of Avatars issues, I do find some of these issues (weapon table looking it misses special abilities like all items from DLC get, Coiling Style, and so on) real. For example, I feel very uncomfortable building a character that would want to use Coiling Serpent Style, because its current iteration is far too binary and absolute, while leaving very little interesting counterplay. I would have to constantly self-monitor while using it, and thats not fun.
  11. Haha
    jmoschner reacted to Hida Jitenno in Questions   
    *Gets stabbed*
    "Oh, so it's gonna be like that, is it?"
    *Gets stabbed again*
    "Good day to you, sir. I say GOOD DAY!"
  12. Like
    jmoschner reacted to Donovan Morningfire in PDF Release?   
    Given how utterly hostile and vitriolic message boards can be to creators, it's actually a sound idea to keep the creative staff away from excessively hostile "feedback."
    Considering the sheer venom being hurled at Kelly Marie Tran and Daisy Ridley simply for playing a role in what boils down to a sci-fi fairy tale movie, it's not a bad idea.
    It also cuts down tremendously on chances of someone making allegations/accusations that "FFG stole my idea!" just because some random goober on these boards posted an idea that by coincidence showed up in an official supplement a few months later.
    And as AK_Aramis noted, FFG does have a number of other social media outlets to interact with the community, with many of the devs having their own social media accounts.  Though given FFG's company policy of "we can't talk about details that haven't been announced," you're not going to get much response in terms of what they're working on, but they might be willing to share insights into what went into designing/writing something that's been published.
    You also do see a couple freelancers post here (Keith Kappel is one), though it seems most of them have decided these forums are too much of a toxic $#!thole to be worth their time.  And given how pissy some of the posters can be, I can't exactly fault them for that view.
  13. Like
    jmoschner got a reaction from Hida Jitenno in Help players remember NPCs' names   
    When running various games where remembering a bunch of odd names was required of the players, I basically print off a dramatis personae. In Word I'll whip up a table of key NPCs. Usually include the name, a bit of relevant info, and either a relevant visual representation (hand drawn sketch of character, image from net, clan symbol, icon, etc.) or color code (if I feel like using color toner). I try to leave room for players to take notes.
    At the start of the session I pass out a copy to each player. It has the added benefit of keeping players focused on key NPCs and I'm able to drop subtle hints about the NPCs on the sheet. Sometimes I'll do a few different sheets if there is an NPC who makes a surprise appearance or it is otherwise fitting to not give info right away.
  14. Like
    jmoschner reacted to UnitOmega in Dueling Mechanic? Need help understanding.   
    The katana is very much a sidearm in a conflict, much like european swords. In a real fight you probably start with a bow or polearm, maybe a blunt weapon but when they get in close or you want a sweet duel with the enemy commander, then you draw steel. 
  15. Like
    jmoschner reacted to AK_Aramis in L5R Core Rulebook Typos and Corrections   
    Can we please leave the discussion out of the errata thread?
  16. Like
    jmoschner reacted to Azrael40 in The Big Bad Thread of Homebrews   
    Not really fan or the jade magistrate or any other title to be standardized. These are given following events and political choices, not really due to inner capabities. On the other Hans, i m really fan with defining official/legacy minor  clans and some schools . Tu for Falcon  draft .
     
     
  17. Like
    jmoschner got a reaction from GM81 Protocol Droid in bisento   
    They did run out of time on the open beta. It also appears most of the issues are with the things not put through the wringer in the open beta or changed after the beta.
  18. Like
    jmoschner reacted to ExplodingJoe in bisento   
    While I don't believe that any core book avoids the necessity of errata, it is also a valid criticism of a product. 
    I think they focused to strongly on trying to entice the existing L5R fan base, who they will never fully win over, and ran themselves short on time. The quick release of the Mantis as a free addition says to me that they either want to placate us, or have been rushing to create things to placate us, possibly at the expense of QC.
    All the same, I think most of us will house rule that a heavy pole arm doesn't fly in a one-handed grip.
  19. Like
    jmoschner reacted to warchild1x in Creative spaceship acquisition   
    "Jabba certainly can provide you with a ship, you just have to deliver this small package to his mother on Nal Hutta. I'm sure It goes without saying that you'll make yourself available at regular intervals for future trips should the need arise. Dear jabba does so love his mother after all. "
     
    And there you have the beginning of a great story arc, a light plot leash that you can tug on at any time and the problem of transportation solved, all without being too contrived or pedestrian.
    Also remember that just because the idea is boring or clichéd doesn't mean it doesn't work either. Sometimes simpler is better. If the players need a ship,  get them a ship and get on with the fun parts of the story, unless getting the ship is the story . Then in that case any of the above examples work.
  20. Like
    jmoschner reacted to sndwurks in Reviews? Sell me on/off?   
    Slight edit to get at what I think you are saying...
    And to answer, what do you feel should be more impactful to your character's emotional state? Encountering the brother who brutally murdered your father in front of you, or looking at a slightly broken door to figure out how it is broken and how that happened? Because, mechanically, it is the latter at TN 3 or higher, if you roll poorly but want to succeed. Which is a flaw of the system of the Narrative Dice.
  21. Like
    jmoschner reacted to Mirith in Release date?   
    Day 63
    My dearest Sarah,
    Jim next to me keeps flapping his pages at me.  I swear if he does it again, I will break his spine.  See if anyone will want him then.  He will end up in the bargain bin with the other ding and dents.  This interminable boat ride continues to wear at my soul, the bobbing of the ship keeps making us all shift around, and  the only thing that keeps me going is the thought of seeing you again my dear sweet Sarah, how glossy your pages are, the smell of your binding glue.  Oh how I miss you, but we will soon be reunited.
    With Love,
    Edmund
  22. Thanks
    jmoschner got a reaction from Myrion in Strife and Unmasking Article is up   
    Not sure this bit survived the beta, but note that in the beta PCs can get strife for narrative reasons and the GM can slap them with strife if they see fit:
    In a  situation where a player feels their character would take on strife and unmask the player should inform the GM and the GM should probably give them strife and let them unmask if it is appropriate to the character and the situation. This is where dialogue between players and GM comes in.
     
  23. Like
    jmoschner reacted to sndwurks in Beginner's Set Adventure - Topaz Championship System modification   
    Mild spoiler for those who have not yet played through the Beginner's Set ahead.
    For each Event in the Topaz Championship, the PCs earn points towards their gempukku by making a roll. They choose an Approach, then make the roll, and keep the appropriate dice. Each roll is TN 2. Succeeding earns the PC one point. Choosing the appropriate Approach requested by the Judge earns an additional point if the PC succeeds, and having enough bonus successes to outperform the top performer earns another (potentially third) point.
    While I understand that this teaches the idea of using different approaches, I actually find it to be counter-intuitive to how the game plays after this point. It creates a false logic in gameplay.
    My modification:
    The favored Approach reduces the TN 2 to a TN 1, but does not earn an additional point. Using an Approach opposite the favored Approach (Water vs Fire, Air vs Earth) sets the TN at 3. Void is always TN 2, but a favored Approach of Void is TN 3 for all other Rings. Required points for reaching Gempukku remain the same. Thoughts?
  24. Like
    jmoschner got a reaction from Archlyte in Start Your Engines! Making Racing-Themed Stories Interesting   
    Things off the top of my head:
    Have a reoccurring rival team or teams the get fleshed out over the story. Could be mutual respect for each other under a layer of trash talk or could mean dirty tricks and sabotage.
    Side bets. Could be for credits, could be drinking stale milk from an old manifold in front of everyone; anything where the stakes fit the characters and story. If for credits could get involved with the wrong people. Maybe some trash talk leads to a bet the PCs can't win or it puts the driver at odds with the crew. Like the driver has to throw the race so another driver wins after the crew bet the pc driver would win. This could be for any number of reasons such as the other driver is in debt, honor at stake, etc. Maybe even most the crew bets on themselves winning, but a pc on the pit crew has their obligation come back to bite them and has to sabotage the racer.
    Travel. Lots of the story can be the time between races. The various towns they stop in can have mysteries, crimes, and the usual plot adventures. Bandits may attack while the crew is on the road. Their racer or other gear could get jacked and they need to get it back. Maybe even a time where all the racers and their crews have to caravan through a dangerous area and circle the wagons at night. 
    Supplies. Buying fuel, replacing parts, ect. can all be the inciting indecent for an adventure or the macguffin for an adventure.
    Local dangers. Maybe the conflict between two crime factions spills over to the race. Could even end up with the race path going right into the middle of battle.  Have local fauna cause problems, everything from making the race harder to complicating the time on the road to eating all the food.
     
  25. Thanks
    jmoschner got a reaction from themensch in Start Your Engines! Making Racing-Themed Stories Interesting   
    Things off the top of my head:
    Have a reoccurring rival team or teams the get fleshed out over the story. Could be mutual respect for each other under a layer of trash talk or could mean dirty tricks and sabotage.
    Side bets. Could be for credits, could be drinking stale milk from an old manifold in front of everyone; anything where the stakes fit the characters and story. If for credits could get involved with the wrong people. Maybe some trash talk leads to a bet the PCs can't win or it puts the driver at odds with the crew. Like the driver has to throw the race so another driver wins after the crew bet the pc driver would win. This could be for any number of reasons such as the other driver is in debt, honor at stake, etc. Maybe even most the crew bets on themselves winning, but a pc on the pit crew has their obligation come back to bite them and has to sabotage the racer.
    Travel. Lots of the story can be the time between races. The various towns they stop in can have mysteries, crimes, and the usual plot adventures. Bandits may attack while the crew is on the road. Their racer or other gear could get jacked and they need to get it back. Maybe even a time where all the racers and their crews have to caravan through a dangerous area and circle the wagons at night. 
    Supplies. Buying fuel, replacing parts, ect. can all be the inciting indecent for an adventure or the macguffin for an adventure.
    Local dangers. Maybe the conflict between two crime factions spills over to the race. Could even end up with the race path going right into the middle of battle.  Have local fauna cause problems, everything from making the race harder to complicating the time on the road to eating all the food.
     
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