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Ccwebb

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About Ccwebb

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  • Birthday 10/04/1974

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  1. Ccwebb

    Wedge "The Destroyer of Fun" Antilles

    You fit all that in?!?!?? Holy Moley! That is nasty and I love it. Great list
  2. Ccwebb

    First Look Trailer - Star Wars Resistance

    Good analogy, speed racer. Lol i wasn’t happy with Rebels or Clone Wars animation both their first seasons. Thankfully, both got better. (Or I just accepted it. 😜)
  3. Ccwebb

    TIE/SF ability + Gunner + Everything

    I appreciate the link. Thank you. Question though, why the discussion on a partial picture? Point cost, up grades, and almost everything else is not known.
  4. Ccwebb

    TIE/SF ability + Gunner + Everything

    Just found it: https://www.fantasyflightgames.com/en/news/2018/8/3/evil-resurgent/ well...I stand corrected. This isn’t to the SF. I can’t find anything.
  5. Ccwebb

    Vader + 2 Phantoms

    Oooooo I like.
  6. Ccwebb

    Ideas for new or reworded huge ship weapons?

    Makes sense now. I like it. 😀😉
  7. Ccwebb

    2.0 TIE Interceptors!

    Though I am a rebel player, problem with the empire is limit them. Empire is supposed to be overwhelming; wave after wave... so giving them a point restriction sucks. That being said, don’t get caught up making any TIE tough. They should be looked as non-threatening by themselves. So bring something scarier and flank with interceptors. (FYI- Interceptors in epic are scary!)
  8. Ccwebb

    Ideas for new or reworded huge ship weapons?

    Love the ideas you’re running with. Here is my two cents, for what it’s worth: -Ion Cannon Battery- W/o damage, this won’t be used a whole lot 2 ion vs huge ships isn’t that much. I suggest 2.0 ion attack, one dice for dmg the rest for ion -Quad Laser cannon: I agree the range 1-3, suggest first attack doesn’t need energy. Huge ships have always been restricted in use and easy targets, when in reality they are anti-fighter ships. (CR90 and Raider) -Single Turbo Lasers; brilliant idea. This cannon is hard to shoot with but whallops when it does. Maybe require 3 energy? -Point Defense is awesome. Suggest spending extra energy to cover a friendly -Barrage Missiles: yes! Make sure the cost isn’t too high since the TL is spent - Tractor Array: why not the same effect as tractor beam but to include large base ships? K.I.S.S 😉😀 (no, not calling you stupid. Just saying to keep it simple)
  9. Ccwebb

    2.0 is kind of a mess

    Ditto!!
  10. Ccwebb

    Vader/Krennic compatibility 1e

    ISB, really that good huh? In practice (ie vs myself lol) I find the evade is very strong for the Reaper. Only noticed a few times for Jam to strip a token. I will practice with it. Thank you for advice. I keep toying Vader with Stealth Device or Boost though
  11. I have a last hurrah 1e tournament coming up in a week and I want to make sure I understand how Vader and Krennic work together. Krennic gives Vader Optimized Prototype, this Vader gets an extra shield. When Vader attack’s with primary, if Krennic is at range 1-2, then Krennic’s ship gets a target lock on that ship. Is this correct? •Darth Vader (33) - TIE Advanced Adaptability (0), TIE/x1 (0), Stealth Device (3), Advanced Targeting Computer (5) •Captain Feroph (31) - TIE Reaper Adaptability (0), •Director Krennic (5), Courier Droid (0), Advanced Ailerons (0), Lightweight Frame (2)
  12. Ahh. Makes sense. Thank you.
  13. Just got Saw’s Renegades. There is not any tokens for 2.0. New shield tokens, charges, new focus/evades, stress.... none for the second edition. The manifest doesn’t show it, so I know it was a mistake. but.... why? Why not include these tokens?
  14. Ccwebb

    Ship peg insert jammed, peg broke off.

    Just being silly. They way your list read to me that quote just popped into my head
  15. Ccwebb

    A ship with an asymmetric firing arc?

    I do agree with you. Ie: I like what FFG is doing with 2e JM5k, turkey making it a asymmetrical flying ship. Also the Starviper, I love the curved barrel roll. Also also adaptive ailerons with the striker and reaper. Even the Shadowcaster is cool design idea. I was hopping for a side arc for the U-boat and some way for TIE’s to be more shifty. Like alllowing a nudge or slight twist at the end of movement or something.
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