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Derpzilla88

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Everything posted by Derpzilla88

  1. Whoops. I didn't know it showed up anywhere. My bad. But I still stand by the rest of what I said.
  2. I wouldn't hard-compare the Venator to the Victory too much. Not just because the Victory isn't canon anymore (because by that logic, so long as the Venator isn't the same as a Imperial-class, it's all good) but mainly because the Victory is a ship developed for Wave 1 of Armada and the Venator will be releasing after 7 (hopefully 8 ) waves of development and learning from mistakes. It's taken several waves and a few key upgrades to bring the Victory up to more playable standards since it was pushed out of the game pretty heavily in Wave 2, but the Venator doesn't have to start off as bad as the Victory once was. But that doesn't mean the Venator or any of the other Clone Wars ships will come out and immediately be able to take down an Imperial-class with no effort. It'll all come down to how well someone uses it in the fleet.
  3. First off, I'm beyond excited for the inclusion of Clone Wars. I've been hoping for prequel-era ships since Armada was first announced. Secondly, I'm curious if there would be an interest in a campaign box that pitted all four factions against one another. No in-universe reason for why all four factions are inexplicably fighting each other, but just something fun for players. Everyone chooses their favorite faction (maybe up to teams of two for a total of 8 players) and dukes it out Corellian Conflict style to come out on top. I think that'd be cool if it could work.
  4. Best guess is that Purge Troopers are specifically trained for hunting and killing Jedi, and assisting the Inquisitors, whereas Death Troopers are special forces for military missions and aren't for going after Jedi.
  5. It was only a matter of time. Though I'm impressed at how long it took for the negativity to start really kicking in across all the FFG Star Wars forums. The X-Wing topic about the new movie took until page 3 or 4 for the real negative stuff (not just casual joking) to show up.
  6. My first guess to why there's a Palpatine laugh: Rey has a force vision of Palpatine/Palpatine's spirit when she goes to the crashed ruin of the Death Star II.
  7. I mean... they're only just following the model that the movies and Legends EU set up before Disney took over.
  8. I predict that the FFG forums won't be a fun place to visit for the next couple weeks once the Episode IX trailer drops at Star Wars Celebration this week. The unnecessary negativity will be too great and may overshadow any FFG announcements.
  9. Interesting, and very appropriate for the faction. Fingers crossed that the commanders are worth their very high point value then. It could also mean that it will be difficult to run double commanders in CIS armies since players could be losing out on a large majority of their corps and other units by doubling up on expensive commanders.
  10. I can only assume they'll treat the Celebration Vader the same way they treated the Adepticon vulture droid. Limited number sold per day (50 per day at Adepticon) so they don't run out the first day, only one per customer (so no one buys up 20 in one go to then go sell them on eBay for 10x the actual value), and first come first serve. If you get a ticket for one, you're good to pick up your Celebration Vader at any time during the rest of the day. It's there second attempt at limited edition miniatures and it's doubtful they're going to have everything running smoothly. The best advice is to get there and get in line as early as possible and make sure you're at the right line. At Adepticon, there was a line started over an hour before to get into the vendor hall to purchase vulture droids, but when the hall opened, FFG was already sold out. Apparently they had decided to let people lined up at a different door to come in 2 hours before everyone else had started lining up at the regular doors, just to purchase the day's tickets for vulture droids. Hopefully they don't pull that stunt again.
  11. Losing the mod does suck, and it's not uncommon that I'll lose a vulture droid. But I technically still have a mod through Networked Calculations. And if the opponent takes that strain then the four or five shots I have back on that ship can either kill or cripple it. Anything with one agility typically doesn't want to take the strain, so that's almost always going to be free evades to keep my ships alive a little longer than normal. I think objectively, Kraken is better. But at 10 points it's hard for me to fit him in squads where I want both a decent number of ESC vultures and either Grievous or Maul with 2-3 upgrades. K2-B4 is just cheap enough to fit into almost any squad and provides just enough bonus to make up the points.
  12. Playing the Separatist ships has been a lot of fun and are pushing me to play swarms some more. The vulture droids have been great for one or two strong rounds of attacking, but after the Energy Shell Charges are spent, they start dropping fast. After that, it comes down to my "ace" (either Darth Maul or Grievous) to do the heavy hitting while the vultures try to get in the way of the enemy ships and take what pot-shots they can. The vulture dials are finicky, but nothing that I haven't been able to get used to. And K2-B4 has been a really useful tactical relay by making my opponents ships so much easier for my vultures to hit when they take that strain. I'm also finding that more vulture droids usually equals more success and I3 Separatist Drones over I1 Trade Federation Drones makes a noticeable difference.
  13. I stand with the Clone Wars first. The ships look great on both sides, there are far more characters that can be upgrades, and both factions have distinct looks to them that will make them stand out from the existing factions. There's enough there for both factions to have multiple large, medium, small class ships as well as flotillas. There could even be a Huge ship in the Malevolence if FFG dared to make another one. Clone Wars is just more fleshed out right now to easily bring them into the game alongside what we already have. I still love the Resistance and First Order, but there just isn't enough at this time to have that makes up a fleet. The First Order is only known for one capital ship (I haven't read any of the comics to see any other ships), which might have to be a huge-class ship on it's own, which could mean an expensive price tag for anyone looking to get into that faction. Resistance has only been shown with four ship types, but there's still nothing known on what they truly have for ships in a normal fleet. At most, the Resistance would get three small ships and one huge-class ship. Not to mention that, aesthetically, there just wouldn't be much visual difference on the table if you had Resistance and/or First Order ships flying around against Rebel or Imperial ships.
  14. To be fair, the Republic Arquitens and Pelta are different variants (if only slightly in some cases. The Clone Wars pelta lacks the wings), so their attack dice, squad command, engineering value, and/or maneuvering could all be different enough to make them act like a different ship. The Gozanti's weren't tied to any faction (seen in Separatist fleets but I don't recall ever seeing one in battle) in the CW, so they could just stay Imperial. I'm definitely not against an Imperial Venator. But, that is the most iconic/recognizable Republic ship so if I had to place money on which faction would get it first...
  15. So if they were to release two waves a year (in a hypothetical magical Christmas land of FFG releases for Armada), would one with one ship for each of the four factions and one wave with just Clone Wars ships be bad? That way Clone Wars gets to catch up a bit without Empire and Rebel players being left without new content for a year or more. Yes, the rebels used the occasional separatist ship and the Empire used republic ships for a little while after the war, but it would make far more sense to have the Clone Wars ships be in their own factions since that's what they're commonly known for. Throwing the Clone Wars ships into the existing factions also completely denies the release of CW era specific upgrades, like characters. In the meantime, if you are looking for a fleet battle game that combines Rebels and Republic vs Empire and Separatist, you could always look at Wizards of the Coast's old Star Wars Miniatures Starship Battles. Less faction boundaries but you may want to get used to having warped ships.
  16. Keeping my fingers crossed Clone Wars makes its way to Armada. Aside from the CW ships being visually pleasing, some more faction variety in Armada would be wonderful. I want to see different ships on the table in different fleet makeups. I'm getting a little bored of seeing Empire vs Rebel, Empire vs Empire, or Rebel vs Rebel. New factions might mean new/different archetypes to fleet building or theme that the existing factions don't follow. I personally think that Clone Wars factions will give a little more newness to the game than just sticking with the same two factions and giving them more and more ships. And I don't believe that CW content coming to Armada will mean a dead stop to Galactic Civil War era ships until the CW factions catch up. I think GCW new ships would just be released in a lesser amount for a time. Kind of like what it sounds like they'll be doing for Legion (80% Clone Wars expansions, 20% Empire and Rebel expansions).
  17. By virtue of "my two foot long super star destroyer is on two bases and pegs," I personally believe that any ships on only one base and peg should be the ones getting removed from their base if model overlap happens, instead of the SSD. Taking the SSD off its pegs without shifting it too much or knocking stuff over in the process could be a nightmare otherwise.
  18. Nah, you're thinking of the Empire. First Order's way more inclusive for men and women than the Empire in the movies. But no aliens though. Never aliens.
  19. A Q3 release makes me think the SSD will be released at Gencon. Right in the middle of Q3.
  20. The game spent all of first edition and all of second edition, up until now, teaching me that landing on asteroids or debris was a bad thing. It's taking a lot of habit-breaking to get the best use out of Grappling Struts, and for the first couple games I've played they've been a waste of 3 points per vulture droid. But, I think the struts will become much more useful as people start learning how to be tricky with their asteroid or debris placement to plan on landing on those spots to throw off their opponent.
  21. After the fourth trooper but before the sixth.
  22. Rumor has it that Disney is going to be taking away EA's exclusive rights to making Star Wars games and instead having the newly renamed Lucasfilm Games be the primary developer of Star Wars games.
  23. Being able to double reposition and/or have the ability for "free" dice modification feels like it deserves the price increase. At least until wave 3 is given time to settle and see if the points are overcosted, undercosted, or just right.
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