Jump to content

Derpzilla88

Members
  • Content Count

    633
  • Joined

  • Last visited

About Derpzilla88

  • Rank
    Member

Recent Profile Visitors

645 profile views
  1. I think it shouldn't be overlooked that the OP is suggesting giving the Imperials Raddus's ability in addition to whatever ability their admiral is giving. Seems a bit much, even with the slight changes suggested.
  2. Arguably, the strategy of Sloan is to utilize mass non-Rogue ships and focusing on fighter control, rather than running Rogues or minimum fighter screens.
  3. So very, very close. I'm still happy with how FFG designed them though.
  4. I've played two 400 point games with it so far and in both games it's been destroyed. Normally I'd chalk that up to me playing bad, but with the SSD only being able to be maneuvered so much, it really came down to how well the dice rolled. It feels bad when it seems a lot easier to kill in games than it does at first glance, but I have to assume that's for balance. One game was against Imperial, squadron-less MSU. 2 Gladiators, a Heavy Ion Emplacements Raider-II, a TRC Arquitens, and two flotillas. The amount of critical effects overwhelmed the contain defense tokens with Damage Control Officer (as well as all other defense tokens), and the sheer amount of damage output easily outpaced continual engineering commands my SSD spammed. It didn't help that it's painfully easy for ships to get double-arc shots on the SSD while remaining in one of the "safer" side arcs themselves. Even so, it took the very last shot of the game from the Arquitens, on the last round, to do exactly enough damage to destroy it. The raider, flotillas, and Insidious were destroyed and Demolisher had limped away with one hull left, but they put out enough combined firepower over all six rounds to get the job done. The second game was an SSD slugfest between my Piett commanding the Annihilator vs Sloan in the Eclipse with a squadron blob. Squads stripped enough defense tokens on the Annihilator for it to be destroyed by round 4. My theory is that the 400 point versions of the SSD were intentionally designed to only be so good so that it doesn't warp the meta around it. But I think it will shine much more in Sector Fleet games of 800+ when using the Executor-class versions.
  5. Ah yes, every single product added something new to the Star Wars lore. I'll have to go update Chewbacca's wookieepedia page for that time he flew in circles in the Falcon knocking over Stormtroopers like he did in the Loopin' Chewie game. Or that epic battle when our favorite heroes and villains lined up on a checkerboard field and battled it out in a real-life version of chess in Star Wars Chess. It was very polite of Darth Vader to step aside when R2-D2 moved onto his space, then sat aside while he watched the rest of the "battle" play out. It was even more surprising that he was willing to be the "Queen".
  6. Thanks for the heads up. Looking back on the game, I don't think I used it at the right timing but I only used it to grab a target lock anyways. I'm going to chalk it up to me misreading the card while too excited to try out all the new stuff all at once. I never coordinated the Baktoid prototype because I remembered that part, but I know I accidentally grabbed target locks before it's turn. Butterbot would then pass it a calculate token. The more I know the better. Ultimately, it didn't matter too much because I lost the game anyways. I still like the combination of those three in a list together.
  7. I finally got to use Hyena Bombers for the first time this past weekend and they certainly lived up to my hopes and then some. I took inspiration from stuff I'd seen posted here to come up with an all droids list that mixed Hyenas and Vultures together while trying out plenty of the new pilots and upgrades I had. Out of everything in my list, I was most impressed with the combination of DBS-32C's pilot ability + DFS-311 + Passive Sensors. Three start of engagement phase actions feels really, really good. And I think it really surprised my opponent at how token'd-up my ships could get even after a bump or two. 32C's price feels a bit more justified with how useful the pilot ability is, but I still think it could come down a few points. If only so I can fit Landing Struts on it. Scavenger Squad DBS-404 (30) - Energy Shell Charges (5) DBS-32C (42) - Kraken (10) Separatist Drone (21) - Energy Shell Charges (5) Separatist Drone (21) - Energy Shell Charges (5) Baktoid Prototype (28) - Passive Sensors (3) - Diamond Boron Missiles (6) - Landing Struts (1) DFS-311 (23) Total: 200
  8. Cool. I missed the part about the models being interchangeable.
  9. So what would be the ruling if someone was running Operative Vader but wanted to use the core set Vader model or vice-versa? I guess the same question or the Luke models. I'd think only the cards matter, but I'm not sure.
  10. The claw looks like one of those "made for the toy" kind of weapons to me. Doesn't look like something we'll see in the movie, but it's still so early on. You never know. And I agree. I'm still loving the look of these Sith Troopers. I guess that cuts out any theories that these troopers are independent of the First Order. Which is kinda disappointing because that might have been cool. Ah well, I'm still excited to see them in action in the movie.
  11. It's a minor complaint, admittedly. It was just one of the first things I noticed when I picked them up as they sat next to the Naboo starfighter and Resistance transport. I've felt that a lot of the 2.0 re-released Imperial TIE's have a similar paint "issue" but it's pretty easy to look past and just play the game. Guess I just care more about my droids looking their best. I'm just happy to have them. I'm keeping my fingers crossed that they'll be as fun to play as people here have made them sound. I have great plans for these Hyena bombers...
  12. Just picked up three Hyena Bombers today and I'm excited to try them out this weekend. Can't wait to see how these things play on the table. Gotta admit, I am a little disappointed in the paint quality though. The stripes and colors look nice, but it feels like FFG production skipped out on a final wash on the body to bring out the many grooves and lines some more. Sitting them side by side with the Vulture droids makes them look like the Attack Wing miniatures. Ah well. It won't stop me from playing them.
  13. I love the look of these guys. Can't wait to see them in action on screen. I wonder if the visor resemblance to the Episode III clone trooper helmet is an intentional callback. Probably, but who knows. I like it regardless.
  14. Well, Anakin and Ahsoka, along with their Gold Squadron escorts, were shot down by General Grievous and his posse of Vulture Droids. Republic morale is going to be taking quite the hit. So I'd say much worse for Palpatine in the short-term, better for the Jedi in the long-term.
  15. I've found that 5x Separatist Drones with Energy Shell Charges tends to be scary enough to divert some attention away from Outmaneuver Grievous. With the point changes, I can now run that same list, but with Grappling Struts on the Vulture Droids and one of the 5-point Tactical Relay upgrades on Grievous.
×
×
  • Create New...