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Vondy

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  1. Like
    Vondy got a reaction from Artuard in Do droids fear?   
    In Star Wars, Droids show fear and spaceships make noise in the vacuum of space. It is what it is. And, Lucas has always taken the position that once he'd established a fact he needed to be consistent and stick to it. These are established facts in the Star Wars universe. Nonsensical? Maybe. But, its the world we're working in.
  2. Like
    Vondy got a reaction from bradknowles in so, tie fighters got life support now?   
    Do we know that?
     
    I do not recall any references to life support or displays labeled as such.
     
    All we know from the scene in Rebels is that there was air in the cockpit.
     
    That could be air from when the hatch was sealed or be supplemented by life-support.
     
    What we have are inferences and assumptions. No definitive facts are in evidence.
     
    The helmets? Those could be primary or back-up life support systems.
     
    Its a question of interpretation - and sans definitive facts, that is wholly subjective.
  3. Like
    Vondy got a reaction from bradknowles in so, tie fighters got life support now?   
    To the best of my knowledge, there is nothing in canon that says whether TIE Fighters have life support or not.
     
    And, even then, we would have to evaluate whether we have an omniscient, non-biased source providing the information.
     
    For instance, what Obi-Wan tells us may only be true from a certain point of view...
  4. Like
    Vondy got a reaction from bandersnee in Finding an Ancient Sith Lord Skull... What powers could it have?   
    Let's see,
     
    It definitely needs a howl that acts as a death-spell in a 20 foot radius. Ahem.
     
    The skull should be able to fly (move) and a high dodge, defense, and soak rating.
     
    It should inflict fear and conflict on those who draw near.
     
    It should have several full force power trees and a force-rating of 5-6.
     
    If the skull is in its final resting place, its remains should rise up and menace intruders.
     
    If attacked, the remains should be treated as cotorsis and inflict strain in addition to wounds.
     
    Oh, wait, never mind. That's a demi-lich.
  5. Like
    Vondy got a reaction from Braendig in Cursed Dice killed my End Boss!   
    The dice giveth and the dice taketh away.
     
    That said, some of the most epic moments in my gaming "career" rest on key rolls at made critical moments.
     
    The dice add their own tension and drama to the story.
     
    That is rooted in 1) knowing when to roll (or not to roll), and 2)  letting the rolls stand when you do.
     
    Sometimes your big bad will go down like a chump.
     
    But, sometimes a mook / minion  becomes elevated due to rolls and needs a rebuild to meet his new status.
     
    We have a storm-trooper in our game who is now a nemesis level character.
     
    He owes it to the dice and GM staging
  6. Like
    Vondy got a reaction from Sofia Corba in So, what's your favorite Force Powers?   
    /rant
     
    For the most part, when Star Wars was born, Jedi were ninja-leaping psychics with laser swords. They weren't comic book super-heroes (don't get me started on the video games). The proliferation of parsed out lists of of force powers and "kewl" new abilities started in RPGs and the EU. Then video games, Wuxia action influences in Hollywood, and super-hero syndrome influenced the prequels. It was decades of fan-**** building the Jedi into Mary Sues.
     
    You could build Luke from ANH with Sense. Finito. In ESB you add Enhance + force leap mods and low-level Move. He arguably used Foresee (badly).  In ROTJ he had opened the Influence tree and, for the most part, failed at it. His Lightsaber skills amount to some parry and reflect. There was ONE form. It was Chanbara rather than Wuxia. And, he probably had a FR of 3 in Jedi. Obi-Wan and Vader probably had 4-5. The Emperor and Yoda? Sure, call it 6.
     
    Yes, we see Obi-Wan use a "mind trick" and "misdirect," but those were more leavening than signature powers. They were a MASTER demonstrating how clever an old man he was.  Yes, we see Darth Vader hurl large objects and choke people and absorb a blaster bolt. To make him scary. He's the big bad. Presumably being able to do that makes him SPECIAL. Yes, we see the Emperor use Force Lightning. To make him even MORE scary.
     
    But, overall, our introduction to the Jedi is not about a gazillion and one powers - or ungodly power levels - that came later. When we oldsters watched the OT we watched Luke BECOME a full fledged Jedi. He was, until prequel and video-game power creep hit the scene, very impressive. He was, both in the spirit of his final choice in the throne room, and the skill and power with the force he developed by Jedi, the DEFINITION of a Jedi Knight.
     
    It didn't take laundry list of power trees to make him that way. Or a massive force rating. Or video game power. Now? Now people sit around saying, "Well, he never would have been a Jedi Knight back in the Old Republic! Those guys had real ultimate power!" I guess. Yeah. Those movies are canon. But, they also completely ret-conned, power-gamed, and overdid the definition of a Jedi Knight while never showing us a run-of-the-mill Jedi Knight. We see MASTERS and THE CHOSEN ONE.
     
    How many trees - and how much power parsing - is necessary if you don't take game balance with non-Jedi into account? Move and Bind and Force Choke are effects of Telekinesis. Mind Trick and Misdirect and Sense Emotions are effects of Telepathy. Foresee and Seek are effects of generically psychic attunement. Being Leapy and pushing the body to the limits is Enhance. I see 3, maybe 4, powers total if we don't include major antagonists being scary with Force Lightning.
     
    Luke in Jedi is really all I need to be a real live Jedi Knight.
     
    /rant
     
    That said, book-wise, Enhance + force leap enhancements are my favorite. That with Jump Up and Quick Draw gives you a ton of mobility. Stand-Draw-Leap as an incidental. Add in Sense (with duration and control) and Move (basic) and you've got a ninja-leaping psychic with a laser sword. Everything else is, as you add it, just gravy.
  7. Like
    Vondy got a reaction from whafrog in Why does using a Dark Side pip cost a destiny point?   
    Its a departure from rules-as-written, but for my group I do the following:
     
    To use dark side pips you must use a destiny point and incur 1 strain per dark side pip used. I don't automatically dole out conflict, however. The reason? Conflict should be not be solely dependent on mechanics. You could roll all light-side pips and use the force for nefarious "dark-sider" purposes. You could roll all dark-side pips and use the force for charitable, just, and good purposes. Conflict should be rooted in motives, context, and circumstance. It should be narrative, which is how I role.
  8. Like
    Vondy got a reaction from whafrog in First world force problems   
    I really dislike having conflict and morality be mechanically defined. I think a characters light vs. dark side status and story arc should be negotiated. The game-master and players should discuss these character elements and handle them narratively. The reason is simple: these are critical character-driven story elements. The heroes journey of both Anakin and Luke Skywalker hinges on the dichotomy of the struggle between light and shadow. It is not, properly understood, a part of structured turn-based play. Its a character and narrative element of the Star Wars saga(s). You may need a metric for it (to determine paragon status), but you don't need a mechanic for it. Personally, it would be best not to let the dice decide.
  9. Like
    Vondy got a reaction from Richardbuxton in So, what's your favorite Force Powers?   
    /rant
     
    For the most part, when Star Wars was born, Jedi were ninja-leaping psychics with laser swords. They weren't comic book super-heroes (don't get me started on the video games). The proliferation of parsed out lists of of force powers and "kewl" new abilities started in RPGs and the EU. Then video games, Wuxia action influences in Hollywood, and super-hero syndrome influenced the prequels. It was decades of fan-**** building the Jedi into Mary Sues.
     
    You could build Luke from ANH with Sense. Finito. In ESB you add Enhance + force leap mods and low-level Move. He arguably used Foresee (badly).  In ROTJ he had opened the Influence tree and, for the most part, failed at it. His Lightsaber skills amount to some parry and reflect. There was ONE form. It was Chanbara rather than Wuxia. And, he probably had a FR of 3 in Jedi. Obi-Wan and Vader probably had 4-5. The Emperor and Yoda? Sure, call it 6.
     
    Yes, we see Obi-Wan use a "mind trick" and "misdirect," but those were more leavening than signature powers. They were a MASTER demonstrating how clever an old man he was.  Yes, we see Darth Vader hurl large objects and choke people and absorb a blaster bolt. To make him scary. He's the big bad. Presumably being able to do that makes him SPECIAL. Yes, we see the Emperor use Force Lightning. To make him even MORE scary.
     
    But, overall, our introduction to the Jedi is not about a gazillion and one powers - or ungodly power levels - that came later. When we oldsters watched the OT we watched Luke BECOME a full fledged Jedi. He was, until prequel and video-game power creep hit the scene, very impressive. He was, both in the spirit of his final choice in the throne room, and the skill and power with the force he developed by Jedi, the DEFINITION of a Jedi Knight.
     
    It didn't take laundry list of power trees to make him that way. Or a massive force rating. Or video game power. Now? Now people sit around saying, "Well, he never would have been a Jedi Knight back in the Old Republic! Those guys had real ultimate power!" I guess. Yeah. Those movies are canon. But, they also completely ret-conned, power-gamed, and overdid the definition of a Jedi Knight while never showing us a run-of-the-mill Jedi Knight. We see MASTERS and THE CHOSEN ONE.
     
    How many trees - and how much power parsing - is necessary if you don't take game balance with non-Jedi into account? Move and Bind and Force Choke are effects of Telekinesis. Mind Trick and Misdirect and Sense Emotions are effects of Telepathy. Foresee and Seek are effects of generically psychic attunement. Being Leapy and pushing the body to the limits is Enhance. I see 3, maybe 4, powers total if we don't include major antagonists being scary with Force Lightning.
     
    Luke in Jedi is really all I need to be a real live Jedi Knight.
     
    /rant
     
    That said, book-wise, Enhance + force leap enhancements are my favorite. That with Jump Up and Quick Draw gives you a ton of mobility. Stand-Draw-Leap as an incidental. Add in Sense (with duration and control) and Move (basic) and you've got a ninja-leaping psychic with a laser sword. Everything else is, as you add it, just gravy.
  10. Like
    Vondy got a reaction from Donovan Morningfire in A Jedi uses the Force for knowledge and defense, never for attack.   
    The Jedi are depicted leading assaults, raids, and ambushes in Episodes II-III and The Clone Wars TV series. Yoda himself goes to confront Sidious and is the initiator of that battle. As a result, Yoda's understanding of "offense" is clearly nuanced and needs additional clarification beyond "never initiate and attack." I think, "a Jedi only initiates violence judiciously and justly," or "a Jedi only employs violence out of absolute necessity, or when other means have failed or are likely to fail"  and "only when other means have failed or are likely to fail" is a better way of expressing Yoda's intent.
  11. Like
    Vondy got a reaction from Tear44 in So, what's your favorite Force Powers?   
    /rant
     
    For the most part, when Star Wars was born, Jedi were ninja-leaping psychics with laser swords. They weren't comic book super-heroes (don't get me started on the video games). The proliferation of parsed out lists of of force powers and "kewl" new abilities started in RPGs and the EU. Then video games, Wuxia action influences in Hollywood, and super-hero syndrome influenced the prequels. It was decades of fan-**** building the Jedi into Mary Sues.
     
    You could build Luke from ANH with Sense. Finito. In ESB you add Enhance + force leap mods and low-level Move. He arguably used Foresee (badly).  In ROTJ he had opened the Influence tree and, for the most part, failed at it. His Lightsaber skills amount to some parry and reflect. There was ONE form. It was Chanbara rather than Wuxia. And, he probably had a FR of 3 in Jedi. Obi-Wan and Vader probably had 4-5. The Emperor and Yoda? Sure, call it 6.
     
    Yes, we see Obi-Wan use a "mind trick" and "misdirect," but those were more leavening than signature powers. They were a MASTER demonstrating how clever an old man he was.  Yes, we see Darth Vader hurl large objects and choke people and absorb a blaster bolt. To make him scary. He's the big bad. Presumably being able to do that makes him SPECIAL. Yes, we see the Emperor use Force Lightning. To make him even MORE scary.
     
    But, overall, our introduction to the Jedi is not about a gazillion and one powers - or ungodly power levels - that came later. When we oldsters watched the OT we watched Luke BECOME a full fledged Jedi. He was, until prequel and video-game power creep hit the scene, very impressive. He was, both in the spirit of his final choice in the throne room, and the skill and power with the force he developed by Jedi, the DEFINITION of a Jedi Knight.
     
    It didn't take laundry list of power trees to make him that way. Or a massive force rating. Or video game power. Now? Now people sit around saying, "Well, he never would have been a Jedi Knight back in the Old Republic! Those guys had real ultimate power!" I guess. Yeah. Those movies are canon. But, they also completely ret-conned, power-gamed, and overdid the definition of a Jedi Knight while never showing us a run-of-the-mill Jedi Knight. We see MASTERS and THE CHOSEN ONE.
     
    How many trees - and how much power parsing - is necessary if you don't take game balance with non-Jedi into account? Move and Bind and Force Choke are effects of Telekinesis. Mind Trick and Misdirect and Sense Emotions are effects of Telepathy. Foresee and Seek are effects of generically psychic attunement. Being Leapy and pushing the body to the limits is Enhance. I see 3, maybe 4, powers total if we don't include major antagonists being scary with Force Lightning.
     
    Luke in Jedi is really all I need to be a real live Jedi Knight.
     
    /rant
     
    That said, book-wise, Enhance + force leap enhancements are my favorite. That with Jump Up and Quick Draw gives you a ton of mobility. Stand-Draw-Leap as an incidental. Add in Sense (with duration and control) and Move (basic) and you've got a ninja-leaping psychic with a laser sword. Everything else is, as you add it, just gravy.
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