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Everything posted by Vondy

  1. Our game is "knight level," set just 8 years after the Clone Wars, and stars three Jedi survivors: a 28 year old Jedi Knight (who was an active participant in the clone wars and became "full-fledged" just before Order 66), and two younglings-***-padawans. As a result, it made sense for the Jedi Knight to have her lightsaber at the outset. Early on, the trio went to tattooine to obtain krayt dragon pearls so the padawans could construct their lightsabers. I didn't want to put too much focus on lightsaber construction. That can be a cool story element, but its not obligatory, and not where our story is focused.
  2. We don't see him receive assistance from anyone. That doesn't mean Kanan didn't advise him or provide him with schematics or show him how his own light-saber was constructed. The evidence provided does not unequivocally prove or disprove either possibility. We are left with inference and assumption. As with all evidence, what we see on screen must be interpreted.
  3. Let's see, It definitely needs a howl that acts as a death-spell in a 20 foot radius. Ahem. The skull should be able to fly (move) and a high dodge, defense, and soak rating. It should inflict fear and conflict on those who draw near. It should have several full force power trees and a force-rating of 5-6. If the skull is in its final resting place, its remains should rise up and menace intruders. If attacked, the remains should be treated as cotorsis and inflict strain in addition to wounds. Oh, wait, never mind. That's a demi-lich.
  4. Canon is defined by Lucas' (and soon to be Walt's) on-screen works. Episodes I-VI, Clone Wars, and Rebels are G-Canon. Finito. The EU is, and always has been, strictly apocryphal. Take what you like, leave what you don't, but know its not set in stone. Is there a reference in G-Canon to TIE Fighters not having life-support? If not, then whether they do or don't have life support remains speculation. Talented speculation. Published speculation. But, still, speculation. However, the presence of life support in the Rebels TIE is being inferred. It could just as easily not have life support. It could just be the air in the cockpit when it was sealed. Facts not in evidence.
  5. The dice giveth and the dice taketh away. That said, some of the most epic moments in my gaming "career" rest on key rolls at made critical moments. The dice add their own tension and drama to the story. That is rooted in 1) knowing when to roll (or not to roll), and 2) letting the rolls stand when you do. Sometimes your big bad will go down like a chump. But, sometimes a mook / minion becomes elevated due to rolls and needs a rebuild to meet his new status. We have a storm-trooper in our game who is now a nemesis level character. He owes it to the dice and GM staging
  6. I really dislike having conflict and morality be mechanically defined. I think a characters light vs. dark side status and story arc should be negotiated. The game-master and players should discuss these character elements and handle them narratively. The reason is simple: these are critical character-driven story elements. The heroes journey of both Anakin and Luke Skywalker hinges on the dichotomy of the struggle between light and shadow. It is not, properly understood, a part of structured turn-based play. Its a character and narrative element of the Star Wars saga(s). You may need a metric for it (to determine paragon status), but you don't need a mechanic for it. Personally, it would be best not to let the dice decide.
  7. I'm sure you meant Consular: Sage [snip] I stand copy-edited!
  8. Its a departure from rules-as-written, but for my group I do the following: To use dark side pips you must use a destiny point and incur 1 strain per dark side pip used. I don't automatically dole out conflict, however. The reason? Conflict should be not be solely dependent on mechanics. You could roll all light-side pips and use the force for nefarious "dark-sider" purposes. You could roll all dark-side pips and use the force for charitable, just, and good purposes. Conflict should be rooted in motives, context, and circumstance. It should be narrative, which is how I role.
  9. In terms of pro-from-dover character design: Mystic: Seer and Consular: Scholar both have two force rating talents in their trees. They will take you to FR 3 even with the FR being absent from (most) saber specs. If you take Consular: Niman Disciple as your saber spec, you do get a FR bumb. So, Scholar + Niman Disciple is a (relatively) fast road to FR 4. Add Seer for FR 6! I don't think FR should be the sole, or even key, concern though. Basic Jedi: FR 3, sense-enhance-move with some mods, and dug into a saber spec. Let me be a ninja-leaping psychic with a laser sword and I'm happy....
  10. /rant For the most part, when Star Wars was born, Jedi were ninja-leaping psychics with laser swords. They weren't comic book super-heroes (don't get me started on the video games). The proliferation of parsed out lists of of force powers and "kewl" new abilities started in RPGs and the EU. Then video games, Wuxia action influences in Hollywood, and super-hero syndrome influenced the prequels. It was decades of fan-**** building the Jedi into Mary Sues. You could build Luke from ANH with Sense. Finito. In ESB you add Enhance + force leap mods and low-level Move. He arguably used Foresee (badly). In ROTJ he had opened the Influence tree and, for the most part, failed at it. His Lightsaber skills amount to some parry and reflect. There was ONE form. It was Chanbara rather than Wuxia. And, he probably had a FR of 3 in Jedi. Obi-Wan and Vader probably had 4-5. The Emperor and Yoda? Sure, call it 6. Yes, we see Obi-Wan use a "mind trick" and "misdirect," but those were more leavening than signature powers. They were a MASTER demonstrating how clever an old man he was. Yes, we see Darth Vader hurl large objects and choke people and absorb a blaster bolt. To make him scary. He's the big bad. Presumably being able to do that makes him SPECIAL. Yes, we see the Emperor use Force Lightning. To make him even MORE scary. But, overall, our introduction to the Jedi is not about a gazillion and one powers - or ungodly power levels - that came later. When we oldsters watched the OT we watched Luke BECOME a full fledged Jedi. He was, until prequel and video-game power creep hit the scene, very impressive. He was, both in the spirit of his final choice in the throne room, and the skill and power with the force he developed by Jedi, the DEFINITION of a Jedi Knight. It didn't take laundry list of power trees to make him that way. Or a massive force rating. Or video game power. Now? Now people sit around saying, "Well, he never would have been a Jedi Knight back in the Old Republic! Those guys had real ultimate power!" I guess. Yeah. Those movies are canon. But, they also completely ret-conned, power-gamed, and overdid the definition of a Jedi Knight while never showing us a run-of-the-mill Jedi Knight. We see MASTERS and THE CHOSEN ONE. How many trees - and how much power parsing - is necessary if you don't take game balance with non-Jedi into account? Move and Bind and Force Choke are effects of Telekinesis. Mind Trick and Misdirect and Sense Emotions are effects of Telepathy. Foresee and Seek are effects of generically psychic attunement. Being Leapy and pushing the body to the limits is Enhance. I see 3, maybe 4, powers total if we don't include major antagonists being scary with Force Lightning. Luke in Jedi is really all I need to be a real live Jedi Knight. /rant That said, book-wise, Enhance + force leap enhancements are my favorite. That with Jump Up and Quick Draw gives you a ton of mobility. Stand-Draw-Leap as an incidental. Add in Sense (with duration and control) and Move (basic) and you've got a ninja-leaping psychic with a laser sword. Everything else is, as you add it, just gravy.
  11. The Jedi are depicted leading assaults, raids, and ambushes in Episodes II-III and The Clone Wars TV series. Yoda himself goes to confront Sidious and is the initiator of that battle. As a result, Yoda's understanding of "offense" is clearly nuanced and needs additional clarification beyond "never initiate and attack." I think, "a Jedi only initiates violence judiciously and justly," or "a Jedi only employs violence out of absolute necessity, or when other means have failed or are likely to fail" and "only when other means have failed or are likely to fail" is a better way of expressing Yoda's intent.
  12. My game is definitively non-canon. It is set eight years into the New Order. Episodes I-III and the Clone Wars tv series are presumptive facts on the ground. The main characters are a Jedi Knight (newly minted just months before Order 66) and two younglings she saved, who are now padawans. The only canon tweaks I made from the outset were: 1) Padme is alive, and 2) Yoda has passed into the force (could still appear as a force ghost), and 3) Obi-Wan foresaw the empire was closing him and his charges on Tattooine and fled. Padme (and probably Ahsoka) are going to be early resistance leaders. The Jedi Knight wants to found a New Jedi Order that is, in her estimation, "more in tune with the Force" and less "hidebound and arrogantly lulled by orthodoxy" The padawans want to overthrow the Sith, of course. Its their story. Iconic characters and the OT aren't sacred cows. I'm going to let the story unfold however it unfolds. I'm not worried if the OT is averted or not.
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