Vondy

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About Vondy

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  • Birthday 07/13/1972

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    Rehovot, Israel

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  1. I've always assumed Republic and Imperial influence became progressively weaker the farther from the core you are. There would be strongholds like Mustafar or Geonosis, but in truth, the Outer Rim remains a vast and not even fully explored frontier. In this respect they are like early medieval kings who claimed far more territory than they actually controlled.
  2. It's not an offensively focused tree. That is true. But, it also depends on whether you envision your combat approach as being solely dependent on offensive saber-tricks or not. Talents can be important, but they aren't the only road to buffing your outcomes. Many force powers will also buff your saber skill. Two that immediately come to mind are Seek and Enhance, which both have branches that can buff your saber outcomes. Our consular, due to his higher force rating, starts almost every saber fight with an automatic triumph on every saber check dialed in as well as a force die allocated to the sense branch that lets him upgrade incoming and outgoing attacks by two, twice in the fight. And, he's still got plenty of dice to put into those measly Draw Nearer and Force Assault talents. Or to leap around or use Move to launch objects at foes Darth Vader style. You are absolutely right: if your measure is the tree and only the tree, Niman is not the best saber combat choice and lags behind most of the others. And in early sessions with very new characters that will show. Several trees are better out-of-the-gate offensive options in of themselves. But, having been lured by their flash, I maintain they aren't necessarily the most effective choices, even with a saber, "big picture-wise." In the mid-to-long-term Niman gives you the force dice you need to use your powers in concert with the saber, or even without it.
  3. While Niman isn't flashy compared to other saber-trees, Draw Nearer can be absolutely devastating. I've also had Force Assault save my Jedi mid-fight more than once by force-shoving a foe away after a miss. And, those two levels of defense are quite nice. I think, overall, it's an underappreciated tree.
  4. Personally, I really like to lock in a second force die. Even saber-monkeys want to be able to reliably put Sense and Force Leap into play without having to flip destiny points and take conflict. As a result, if I am only starting with one spec and want some saber-fu I'm going to start with Niman Disciple. The other saber-trees give fantastic abilities (and may from a strictly combat perspective edge Niman out), but they really need to be paired with another tree if you want to grow your force potential as well. Core-book-wise, You can pair Niman with Sage or Mystic to get to FR 4 or the other non-saber trees to get to FR 3. If you want to give a little buff to Niman's parry and reflect the you can stay in the consular career and take Arbiter. That will get you to FR-3, give you two Dedications, and a few neat tricks, including improved sunder. I also feel Niman-Arbiter is one of the most "Jedi" feeling tree-combos to start with, if you want a combo, but that's just me.
  5. Yes, but old Anakin force ghost or young Anakin force ghost? Enquiring minds want to know!
  6. Peace is a lie. There is only Passion. Through Passion I gain Strength. Through Strength I gain Power. Through Power I gain Victory. Through Victory my chains are Broken. The Force shall free me. Sith, Paladin? Jedi, Druid?
  7. Sadly, the limited selection of "canned" avatars doesn't leave me much room for expression and results in inevitable overlap. I get why FFG shies away from letting people upload their own avatars, but I confess it inspires consternation. I attached the pic of my own F&D character, which is what I would use if FFG would let us customize!
  8. I have, on occasion, been accused of having a rococo vocabulary.
  9. It's the Internet. Derailment is to be expected!
  10. I'm genuinely curious about what made you feel that way. I went back and scanned the thread and while I did see posts by ostensibly heterosexual people that touch on sexuality, I didn't see anything that necessarily excluded expressions of bisexual or homosexual sexuality by other posters. People tend to speak to their own experience and from their own perspective, but that isn't in of itself censorship. People cannot effectively or genuinely represent anyone other than themselves. As a straight male, I can only speak to the heteronormative experience, and that experience forms my "default perceptions." That does not mean I'm not aware other people's experiences and interpretive lenses vary. I would encourage you, if you want to see your sexuality represented in the thread, or an alternate interpretation of source material, that you step out and represent! One thing gaming has encouraged in my own life is an imagining of others and their experiences. While I have (as was astutely noted) strong opinions I am also a tolerant soul with reasonable "listening skills." I am an openly practicing Orthodox Jew and have dealt with bigotry, discrimination, and ignorance as a matter of course in my own life. Most people would assume that is limited to "stormfront white power types," by I guarantee you it is not. I seldom run across those idiots. Rather, it comes from a weird array of unexpected demographics who would blanche at having it pointed out to them. I have more issues with self-proclaimed "progressive" ideologues than anyone else. But, my point in bringing that up isn't to compete in a victim olympiad. It is this: I don't expect non-Jews or non-practicing Jews to represent me or my experience. In fact, I would be offended if they arrogated that role for themselves. It would be straight up chutzpah as well as inauthentic! Instead, it's on me to do that. If I want a voice that represents my own experience and identity I have to speak with it. I encourage you to interject your own voice into our conversation!
  11. Which gives you an instant pretext for a regnant-wave of your negatory hand.... If the other players hate it, he needs to edit or drop it.
  12. First: Mazal Tov! You have a player who came up with a background. I would simply say: "All of this is good, but I can't work all of it into the game, so let's dicker." Find out what they want to accomplish, what elements are key, and then suggest some edits / redaction. In terms of mechanical benefit I would ask them "how are you going to pay for all of that?" I would, however, make them an offer: "pick the key things and attach obligation to it." In terms of contacts, tell them contacts are often a two way street: contacts expect quid-pro quo. What will you have to do to help them in order for them to help you? Repeat after me: reciprocity. On the other hand, 25+ is waaaay too many. Negotiate them down to five that can work for your game. And again, the contacts may help them, but they also give you leverage and hooks. Players have to be trained. I would never dissuade them from working up backgrounds. I would, however, set boundaries. The key to a good game is: communication, communication, communication. A pre-game talk in which you both outline your goals and expectations will solve 99% of run-time problems.
  13. Unless the films are edited, Bothans will still exist. They may, however, not be the Space Gnus that the EU / Legends / RPGs asserted them to be. "Bothans" might be a reference to a cultural or organizational or territorial group.
  14. A lot of this is dependent on table-dynamics and personalities. If players can make dialogue or exposition interesting, then you can make the most of otherwise banal interplay. I have one player who describes her character's wardrobe, body-language, and even tone of voice in detail. And, quite honestly, who knew space fashion could be so interesting? The thing is, she works it into the scene in such a way the clothes are not only a part of the scene, but serve as a form of characterization that let's you visualize what she's trying to do. I have another player who does the same thing with action exposition. When her character goes full-on saber-monkey you know exactly what he character did. Both have forced me to up my descriptive game.
  15. Agreed about the original modules. They were fantastic. Truth be told, Hickman deserves a lot of credit for revolutionizing modules and championing "story" in games early on. I know it had a big impact on how I ran games. I also agree about most of the other modules. You really had to rework them to make the player character's the protagonists and invest them in what was going on. I was more interested in the gothic tropes of Ravenloft as a setting and its attendant hacks via the VR Guides to various monsters, etc. I found those very useful and used them to inspire my "not stuck in the mists of doom" game. Strahd Von Zarovich does not sparkle!