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Phelan Boots

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Everything posted by Phelan Boots

  1. I mean, can we ask them to reduce it to 4-5 points while they’re at it?
  2. Gavin would love R5-K6
  3. I am definitely biased on this topic, but this seems like a pretty dumb opinion that “a lot of people” hold. Decently priced Snapshot A-Wings could actually be expected to perform adequately. Would the NPE come from A-Wings actually being capable of doing damage for once?
  4. I would play 5x Snap+Intimidation Greens. I was very excited for that combo when Snap Shot was announced, but the absurd pricing made it kind of a non-starter. The fun part about playing the old Green Arrow lists was sneaking in a crucial block and then capitalizing on it, I’ve had success with 2x Intimidation Phoenixes blocking for Wedge and Luke, but I much rather just run a board of A-Wings.
  5. With exception of I6-Force-Corran guy, most of us are not asking for a Kylo. The idea of trying to make the E-Wing compete with the X-Wing as an efficiency jouster (AKA keep tuning the points down) is incredibly unappealing in a faction that is already defined by efficiency jousters. I would like to see the E-Wing be priced and perform similarly (AKA a sensor or droid upgrade that gives access a calculate after a reposition) to the other super-fighters in the game. It would give the faction something new and interesting instead of just another torpedo jouster.
  6. Fully embrace the Jank! This list can (potentially) drop NINE additional debris tokens! TrashMan (54) Han Solo [Customized YT-1300 Light Freighter] (6) Jabba the Hutt (1) Greedo (4) Rigged Cargo Chute (7) Engine Upgrade (4) Trick Shot (3) Lando's Millennium Falcon Points: 79 (41) Cartel Executioner [M12-L Kimogila Fighter] (3) R3 Astromech (4) Rigged Cargo Chute (4) Spare Parts Canisters (1) Crack Shot Points: 53 (41) Cartel Executioner [M12-L Kimogila Fighter] (3) R3 Astromech (4) Rigged Cargo Chute (4) Spare Parts Canisters (1) Crack Shot Points: 53 (12) Autopilot Drone [Escape Craft] Points: 12 Total points: 197
  7. Phoenix Squadron Pilot for a variety of reasons. 1) A-Wings are the COOLEST!!! 2) They're the lowest initiative you can put Intimidation or Snap Shot on to. 3) Soooo cheap!
  8. I assume it’s a limited edition, chrome color scheme?
  9. Personally, I prefer the idea of the opponent of math challenged dice roller gets to cancel results of their choice down to the correct number rolled. I’ve seen the scenario happen when observing other games. While I don’t think they were intentional, it is impossible to know. Additionally, they’re always feels-bad-man moments when 5 blanks “reroll” in to 4 natties. When I’m playing, I tend to watch how many dice my opponent is about to roll like a hawk, and innocently ask, “Hey isn’t it supposed to to be 4 dice?”
  10. I ran two lists at the shop this weekend. The fist was a combo of X-Wings and Snapshot A-Wings. Angels & Phoenix (48) Thane Kyrell [T-65 X-wing] (0) Servomotor S-foils (2) Daredevil Points: 50 (39) Cavern Angels Zealot [T-65 X-wing] (0) Servomotor S-foils Points: 39 (39) Cavern Angels Zealot [T-65 X-wing] (0) Servomotor S-foils Points: 39 (29) Phoenix Squadron Pilot [RZ-1 A-wing] (7) Snap Shot Points: 36 (29) Phoenix Squadron Pilot [RZ-1 A-wing] (7) Snap Shot Points: 36 Total points: 200 The list did great up against a Soontir + I5/4 TIE Fighter mini swarm. Howlrunner didn’t survive the joust. I got quite a few Snap Shots in, though the first few failed to connect. Then I “initiative killed” Scourge with an I1 A-Wing in the activation phase. Thane flipped a Direct Hit over to kill Soontir. All in all, I ended up losing one Cavern Angel. The other list I’ve been playing is Soontir and two TIE Defenders. It’s fun, but my inexperience with Empire has shown in both games I’ve played. Fel’s Defenders (53) Soontir Fel [TIE Interceptor] (3) Targeting Computer (2) Daredevil Points: 58 (67) Delta Squadron Pilot [TIE/D Defender] (2) Fire-Control System Points: 69 (67) Delta Squadron Pilot [TIE/D Defender] (2) Fire-Control System Points: 69 Total points: 196 In the first game, Soontir got smoked quick and in the second I was up against four StarVipers which, in my experience, eat Defenders using their non-linear flight paths. This list seems to require a certain amount of aggressiveness with the Defenders and a degree of caution with Soontir that I haven't figured out yet. It feels fun though. I’m not sure FCS is useful, but bids don’t need much in my AO.
  11. Ok, but that was also sooooooper dumb. Otherwise, I wholly agree with the rest of your post.
  12. I really enjoyed 1e Intensity on Jake Farrell, another pilot who generated his own actions/tokens. I like some of the adaptations people have suggested involving making it a red action, but at the same time it kind of feels more like 2.0 PTL at that point. Perhaps something that involves Jam, Strain, or Deplete tokens?
  13. I think the really interesting question about Leia is, will she get an Elite slot instead of a Force slot, like Baby Ani? I think she should, she wasn’t highly trained in the force at this point. I don’t think there are any interesting combos to abuse. Lone Wolf Liea is “fine” with soft passive mods every turn.
  14. Any X-wing or Y-Wing with R4 equipped. They don’t get use of the blues every turn. Shes not going to get the easy double mods of Ten Numb, but she has the benefit of higher initiative and consistently shedding her stress. Overall I like her design.
  15. The Knights of Ren transports reminded me a lot of a HWK-290 in shape. Bigger and boxier, but with similar horizontal and vertical engines in the back. The HWK-1000 exists in legends and one of FFG’s RPG sourcebooks, but is quite different. Maybe this is a HWK-1300.
  16. I’d kind of forgotten about that particular plot hole. I’m pretty sure it was an Empire era TIE Fighter that survived a Death Star explosion and shouldn’t be equipped with hyperdrives. Yet it made it from Endor to the Unknown Region. I actually quite enjoyed the movie, and it wrapped up a lot of story arcs well. I just hate how fast and loose they’ve been with “Star Wars physics”.
  17. I like all of those suggestions, and I don’t think they’re unreasonable in addition to Rz-1s coming down 1 or 2 points.
  18. I, for one, am very excited for badass B-Wings. I’ve been trying to put cannons on B-Wings for ages, now it will finally be worthwhile. There are a couple things I would advise everyone to keep in mind when considering pricing. 1) B-Wings have notoriously poop dials. Giving them a ton of linked actions seems powerful, but in reality you’re just adding some options at the cost of being married to your 5 blue maneuvers. (Unless your B-Wing is named Ten Numb.) Giving a one agility ship a linked evade is almost irrelevant. 2) Cannons already cost points, and those points aren’t worth it on a stock B-Wing. If the config isn’t free, it runs the risk of becoming a sunk-cost upgrade. 3) All B-Wings should be equipping cannons, because cannons and the spinny, flappy bits are what make them awesome! With these things in mind, my ideal price model would look something like: • Config costs 0 points. - We want to encourage spending points on cannons. • Generics go up one point - This accounts for the config and further differentiates then from X-Wings. If you’re bringing a B-Wing, you should spring for a couple more points and equip a cannon. •Ten Numb up to 50 - He loves the new config in every possible way. • Ion cannons and HLCs come down one point each - These (and Autoblasters) are the canonical B-Wing cannons that are built in to every ship. They need to come down or else we’ll see a ton of B-Wings with just a Tractor beam equipped. Possible builds include: Ten Numb (50), Config (0), Ion Cannons (4), Autoblasters (2), FCS (2), Marksmanship (1) - 59 points, I will play this combo regardless of points just because it touches me in all the thematic places. Blue Squaddie (42), Config (0), Tractor Beam (2), HLC (3), Passive Sensors (3) - 50 points, this is a bit Yikes! Maybe tractor beam or Blue Squaddies need to go up one more point?
  19. I’m hoping for Rz-1 A-Wings to 28, but I’m guessing it will be TIE Interceptors. There’s been a strong 6x Interceptor lobbying party on the forums for a while now. Rz-1’s need some points of upgrades tacked on to actually do anything besides fly around real fast, get in the way, and blank out on their green dice. So changing the break point isn’t going to see them spammed. It will allow me to put even more questionable upgrades on them though. WhyNotBoth.gif
  20. They mentioned being able to play the huge ships in 200 *casual/epic* games. They’re not going to be legal in an extended/hyperspace tournament. I think that’s where some of the panic is coming from.
  21. Instead of coloring the entire edge, I have three close vertical lines on my main rocks. That combined with how absurdly worn out they are makes it pretty obvious.
  22. I would have been bummed if it was the Ralph McQuarrie paint scheme. (Which is awesome and I love it, but I already have two of them.) Since I often run two Phoenix Squadron Blockers and I need two more A-wing dials, this actually works out perfectly. I like to run my pilots with models that match their card whenever possible. I am glad they didn’t resculpt it though, I’m not a fan of the bloated Rebels A-Wings. If they’d released the RotJ paint job and then given us two of these in a Hammerhead Corvette, I would have been happier. This is fine though.
  23. It’s funny you should mention this @Magnus Grendel, I flew the list in the post you referenced at a fun night. For some reason I chickened out and SUDDENLYed the transport instead of Poe, it was dumb. I iterated on it though, and came to a similar list as yours. (I know my list would be better with torps, but I’d wanted to try the Autoblasters.) T-70 X-wing - •Poe Dameron - 81 •Poe Dameron - Trigger-Happy Flyboy (68) Marksmanship (1) •BB-8 (8) •Black One (2) Integrated S-foils (Open) (0) Autoblasters (2) Scavenged YT-1300 Light Freighter - •Han Solo - 119 •Han Solo - Jaded Smuggler (71) •Lone Wolf (5) •GA-97 (8) •Rose Tico (9) Engine Upgrade (7) •Rey’s Millennium Falcon (5) •Rey (14) Total: 200/200 View in the X-Wing Squad Builder The idea was to run Han around giggling and squealing, “Chase me, chase me!” Then SUDDENLY Poe! Anyway, I got a few games in with it, and these are my take always. Torps are certainly better on Poe. Han can melt like ice cream on a Florida sidewalk in July. Rose was useful, but didn’t feel 9 points useful. Would trade her for something that adds survivability. It was hilarious fun? Many moments of, “Wait, you’re deploying him where?” I never spent more than three charges on the SURPRISE Droid. Could maybe have real competitive legs with more experience.
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