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Phelan Boots

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  1. Phelan Boots

    Lt. Tavson breaks the game

    Seems pretty simple to just rewrite the End Phase rules to remove tokens as the last step. That’s why the Rules Reference is a living document, right?
  2. Phelan Boots

    GREAT lower initiative pilots- Resistance edition

    I was looking at Vennie just this morning. I’ve been wanting to put together a Gunship StarFortress with 3x A-Wings in support. I just can’t find space for bombs of significance. Remember, Vennie’s ability only price on friendly turret arcs. The T-70s won’t help him. You could trade the Shield Upgrade and 3PO for PerCo in this build. PerCo is more offensive oriented. MG-100 StarFortress - •Vennie - 92 •Vennie - Crimson Cutter (67) •C-3PO (6) Shield Upgrade (4) Veteran Turret Gunner (8) •Paige Tico (7) RZ-2 A-wing - Blue Squadron Recruit - 36 Blue Squadron Recruit - (32) Advanced Optics (4) RZ-2 A-wing - Blue Squadron Recruit - 36 Blue Squadron Recruit - (32) Advanced Optics (4) RZ-2 A-wing - Blue Squadron Recruit - 36 Blue Squadron Recruit - (32) Advanced Optics (4) Total: 200/200 View in the X-Wing Squad Builder
  3. Phelan Boots

    Five A-Wings

    I’ve only played 2x games with 5x A-Wings so far. The second game I ran Tallie, Lulo, and 3x GSEs all with Heroic and AO. I liked the way it flew with two I5 A-awings flying together. I got two uses out of Tallie’s ability, and only triggered Heroic once. To be fair it was against a newer player with a suboptimal list. Tallie felt like she added more to the list than any Talent would. The first game was 4x Heroic/AO GSEs and Heroic/Intimidation/AO Zari against an Echo/Sloane + Crack Swarm. This game didn’t go well as I gave him initiative and then proceed to get hard blocked all game.
  4. Phelan Boots

    New to 2.0

    Here’s a thematic Black Squadron list that isn’t bad. You can play as the brave pilots of Black Squadron desperately trying to defend the Death Star. TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Crack Shot (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Crack Shot (1) TIE/ln Fighter - Black Squadron Ace - 27 Black Squadron Ace - (26) Crack Shot (1) TIE/ln Fighter - •“Mauler” Mithel - 33 •“Mauler” Mithel - Black Two (32) Crack Shot (1) TIE Advanced x1 - •Darth Vader - 85 •Darth Vader - Black Leader (70) Fire-Control System (3) Supernatural Reflexes (12) Total: 199/200 View in the X-Wing Squad Builder
  5. Phelan Boots

    Best build with a Lambda and two aces...

    I think you need to get the Lambda in the fight. Sai allows you abuse the coordinate, which your aces then link off of. In my opinion, the least important part of the list is Palp. I think you’re right about Cienna being a good substitute. If you want to get real aggressive with your Lambda: TIE Advanced x1 - •Darth Vader - 85 •Darth Vader - Black Leader (70) Fire-Control System (3) Supernatural Reflexes (12) TIE/in Interceptor - •Soontir Fel - 54 •Soontir Fel - Ace of Legend (52) Predator (2) Lambda-class T-4a Shuttle - •Lieutenant Sai - 59 •Lieutenant Sai - Death Squadron Veteran (47) •Death Troopers (6) or Tua (7) •ST-321 (6) Total: 198/200 View in the X-Wing Squad Builder
  6. Phelan Boots

    Best build with a Lambda and two aces...

    You can drop collision detectors and change the OGP to Sai. The coordinate combined with Vader’s ability and Soontir’s Autothrusters actually provide a lot more tactical depth than the minimal upgrades suggest.
  7. Phelan Boots

    Servants of Strife Preview Article

    I was really hoping to not collect any more factions, but the game mechanics of the separatists are starting to tickle me in all the right places.
  8. Most older players should remember everyone’s favorite cheap astromech from 1.0. For some of us, the reason we own multiple Sheathipedes. It was the first taste of boost or barrel roll for generic X-Wings, and mostly just a lot of fun. Does 2.0 need a direct copy of FAA? I don’t think so. FFG has done a good job with the new action bars on the X-Wings and Y-Wings. As adding cheap action economy starts breaking down the balance of the game, I believe reimagining FAA could be fun instead. My intent is to offer a generic, offensively oriented astromech that is useful to both X-Wings, and Y-Wings. It would “assist” the pilot by automating some of the ship’s systems. With that in mind: —————————— Flight Assist Astromech Small Ship Only At the beginning of the engagement phase, you may spend one charge. If you do, you may rotate your turret indicator or flip an equipped Configuration card. 2x Charges Add Calculate Action linked to a red Rotate Turret Action to the action bar. 4 Points —————————— I see three big effects. 1) Twice per game an X-Wing can side step the disadvantages of S-Foils, or a Y-Wing can get a turret shot with perfect board knowledge! 2) Generic gunship Y-Wings gain access to a minor dice modification when forced to use an action to rotate their turret. 3) Red-Armed Resistance C-3PO gets to coordinate to T-70s and IG-88A can pass calculate tokens to Scum Y-Wings. Would my redesign FAA break the game? Would you fly turret Y-Wings? What would you change? How would you redesign FAA? Here’s to a discussion that isn’t laser focused on the format of tournaments.
  9. Phelan Boots

    Five A-Wings

    After looking at it, I don’t hate Zari. Zari - Heroic, Intimidation, AO She might be decent, same In3, still gets her focus while bumping, and intimidates the primary target. The downside, I would have one less A-Wing shooting at the primary target. I’m sure there’s math to prove which option is better, I’m guessing Intimidation if you can pull it off consistently.
  10. Phelan Boots

    Five A-Wings

    Tonight, I’m finally getting to play with my 5x A-Wings! I’m planning on running GSEs w/ Heroic and Advanced Optics. I’m not sure what to do with the last 5 points. Crack Shot was my first instinct, but I had the same concerns. I still think getting a couple crack shots off per game is better than a couple trick shots. I think I’m going to try Crack Shot a couple times at first. Besides Lulo, are there any other good 5 point options to slot in to the list?
  11. Phelan Boots

    B-wing lists? X-wing 2.0

    I really wish this were awesome, unfortunately Predator is Primary Weapon only. I think this comes up in every B-Wing thread, because it looks like it should fit so well and be amazing. Sad 😢
  12. Phelan Boots

    B-wing lists? X-wing 2.0

    This list can be kind of monstrous, and very frustrating for your opponent. To be fair, I only flew it once during a casual night, but tabled my opponent while manipulating my damage intake in such a way that none of my ships were at half health. A/SF-01 B-wing - Blade Squadron Veteran - 50 Blade Squadron Veteran - (44) Selfless (3) Fire-Control System (3) T-65 X-wing - Red Squadron Veteran - 49 Red Squadron Veteran - (43) Selfless (3) R3 Astromech (3) Servomotor S-foils (Open) (0) T-65 X-wing - •Biggs Darklighter - 51 •Biggs Darklighter - Red Three (48) R3 Astromech (3) Servomotor S-foils (Open) (0) A/SF-01 B-wing - Blade Squadron Veteran - 50 Blade Squadron Veteran - (44) Selfless (3) Fire-Control System (3) Total: 200/200 View in the X-Wing Squad Builder
  13. This game looks far more interesting and complicated. For people who want a interesting tournament environment, this is the game for them. For people who want to see a wide variety of Star Wars ships in the table, this is the game for them. For all the FLGS that want to move their old 1.0 product, this is the game for them. I find it humorous that you’ve chosen an equation that solves to t=1, since that’s pretty much what the current Hyperspace meta is going to do anyway. Each faction plays their best list, and of the best faction lists one of them is probably better than the rest. In my experience, even at big events, people bring “non-competitive” lists, themed lists, and “Sooper-Seekrit-New-Hotness” lists. Additionally, the latest stats of top 16 players won’t change that. Innovation and getting ahead of the meta are part of any tournament game, and will never go away. When it’s being done in such a shallow pool of options, innovation stagnates. If Hyperspace continues as 4 ships per faction, it will only be revolving cycle of Rock, Paper, Scissors with different ships. The craziest thing about all of this, the best players are going to win regardless of what format. It changes nothing for a new players chances for winning a major tournament. Strange isn’t it, that player skill matters the most?
  14. First, it’s not so far off, as it is now. Second, we should abandon all hope of a balanced game? (Which was the whole point of 2.0 reset and variable costing via the app.) In favor of what, X-Wing: A New Hope and All The Best Scum Stuff? No thanks. FFG made a commitment to the player base to balance the game, not 10% of the game.
  15. Phelan Boots

    Which two pilots from each faction need a points reduction the most?

    Rebellion: A-Wings and E-Wings, this has been beaten to death. Empire: Gunboats need to come down a few points. I think TIE Advanced should be able to run 5x generics, maybe even with FCS. Scum: I would agree with the Lancers. Ascetically, I hate the ship, but it deserves to be playable. Second pick would be the Kimogila’s. They were ordinance platforms in 1.0, but in 2.0 they’ve lost their place. Making them efficient Primary Weapon + Predator options would be fun.
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