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Phelan Boots

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  1. Fully embrace the Jank! This list can (potentially) drop NINE additional debris tokens! TrashMan (54) Han Solo [Customized YT-1300 Light Freighter] (6) Jabba the Hutt (1) Greedo (4) Rigged Cargo Chute (7) Engine Upgrade (4) Trick Shot (3) Lando's Millennium Falcon Points: 79 (41) Cartel Executioner [M12-L Kimogila Fighter] (3) R3 Astromech (4) Rigged Cargo Chute (4) Spare Parts Canisters (1) Crack Shot Points: 53 (41) Cartel Executioner [M12-L Kimogila Fighter] (3) R3 Astromech (4) Rigged Cargo Chute (4) Spare Parts Canisters (1) Crack Shot Points: 53 (12) Autopilot Drone [Escape Craft] Points: 12 Total points: 197
  2. Phoenix Squadron Pilot for a variety of reasons. 1) A-Wings are the COOLEST!!! 2) They're the lowest initiative you can put Intimidation or Snap Shot on to. 3) Soooo cheap!
  3. I assume it’s a limited edition, chrome color scheme?
  4. Personally, I prefer the idea of the opponent of math challenged dice roller gets to cancel results of their choice down to the correct number rolled. I’ve seen the scenario happen when observing other games. While I don’t think they were intentional, it is impossible to know. Additionally, they’re always feels-bad-man moments when 5 blanks “reroll” in to 4 natties. When I’m playing, I tend to watch how many dice my opponent is about to roll like a hawk, and innocently ask, “Hey isn’t it supposed to to be 4 dice?”
  5. I ran two lists at the shop this weekend. The fist was a combo of X-Wings and Snapshot A-Wings. Angels & Phoenix (48) Thane Kyrell [T-65 X-wing] (0) Servomotor S-foils (2) Daredevil Points: 50 (39) Cavern Angels Zealot [T-65 X-wing] (0) Servomotor S-foils Points: 39 (39) Cavern Angels Zealot [T-65 X-wing] (0) Servomotor S-foils Points: 39 (29) Phoenix Squadron Pilot [RZ-1 A-wing] (7) Snap Shot Points: 36 (29) Phoenix Squadron Pilot [RZ-1 A-wing] (7) Snap Shot Points: 36 Total points: 200 The list did great up against a Soontir + I5/4 TIE Fighter mini swarm. Howlrunner didn’t survive the joust. I got quite a few Snap Shots in, though the first few failed to connect. Then I “initiative killed” Scourge with an I1 A-Wing in the activation phase. Thane flipped a Direct Hit over to kill Soontir. All in all, I ended up losing one Cavern Angel. The other list I’ve been playing is Soontir and two TIE Defenders. It’s fun, but my inexperience with Empire has shown in both games I’ve played. Fel’s Defenders (53) Soontir Fel [TIE Interceptor] (3) Targeting Computer (2) Daredevil Points: 58 (67) Delta Squadron Pilot [TIE/D Defender] (2) Fire-Control System Points: 69 (67) Delta Squadron Pilot [TIE/D Defender] (2) Fire-Control System Points: 69 Total points: 196 In the first game, Soontir got smoked quick and in the second I was up against four StarVipers which, in my experience, eat Defenders using their non-linear flight paths. This list seems to require a certain amount of aggressiveness with the Defenders and a degree of caution with Soontir that I haven't figured out yet. It feels fun though. I’m not sure FCS is useful, but bids don’t need much in my AO.
  6. Ok, but that was also sooooooper dumb. Otherwise, I wholly agree with the rest of your post.
  7. I really enjoyed 1e Intensity on Jake Farrell, another pilot who generated his own actions/tokens. I like some of the adaptations people have suggested involving making it a red action, but at the same time it kind of feels more like 2.0 PTL at that point. Perhaps something that involves Jam, Strain, or Deplete tokens?
  8. I think the really interesting question about Leia is, will she get an Elite slot instead of a Force slot, like Baby Ani? I think she should, she wasn’t highly trained in the force at this point. I don’t think there are any interesting combos to abuse. Lone Wolf Liea is “fine” with soft passive mods every turn.
  9. Any X-wing or Y-Wing with R4 equipped. They don’t get use of the blues every turn. Shes not going to get the easy double mods of Ten Numb, but she has the benefit of higher initiative and consistently shedding her stress. Overall I like her design.
  10. The Knights of Ren transports reminded me a lot of a HWK-290 in shape. Bigger and boxier, but with similar horizontal and vertical engines in the back. The HWK-1000 exists in legends and one of FFG’s RPG sourcebooks, but is quite different. Maybe this is a HWK-1300.
  11. I’d kind of forgotten about that particular plot hole. I’m pretty sure it was an Empire era TIE Fighter that survived a Death Star explosion and shouldn’t be equipped with hyperdrives. Yet it made it from Endor to the Unknown Region. I actually quite enjoyed the movie, and it wrapped up a lot of story arcs well. I just hate how fast and loose they’ve been with “Star Wars physics”.
  12. I like all of those suggestions, and I don’t think they’re unreasonable in addition to Rz-1s coming down 1 or 2 points.
  13. I, for one, am very excited for badass B-Wings. I’ve been trying to put cannons on B-Wings for ages, now it will finally be worthwhile. There are a couple things I would advise everyone to keep in mind when considering pricing. 1) B-Wings have notoriously poop dials. Giving them a ton of linked actions seems powerful, but in reality you’re just adding some options at the cost of being married to your 5 blue maneuvers. (Unless your B-Wing is named Ten Numb.) Giving a one agility ship a linked evade is almost irrelevant. 2) Cannons already cost points, and those points aren’t worth it on a stock B-Wing. If the config isn’t free, it runs the risk of becoming a sunk-cost upgrade. 3) All B-Wings should be equipping cannons, because cannons and the spinny, flappy bits are what make them awesome! With these things in mind, my ideal price model would look something like: • Config costs 0 points. - We want to encourage spending points on cannons. • Generics go up one point - This accounts for the config and further differentiates then from X-Wings. If you’re bringing a B-Wing, you should spring for a couple more points and equip a cannon. •Ten Numb up to 50 - He loves the new config in every possible way. • Ion cannons and HLCs come down one point each - These (and Autoblasters) are the canonical B-Wing cannons that are built in to every ship. They need to come down or else we’ll see a ton of B-Wings with just a Tractor beam equipped. Possible builds include: Ten Numb (50), Config (0), Ion Cannons (4), Autoblasters (2), FCS (2), Marksmanship (1) - 59 points, I will play this combo regardless of points just because it touches me in all the thematic places. Blue Squaddie (42), Config (0), Tractor Beam (2), HLC (3), Passive Sensors (3) - 50 points, this is a bit Yikes! Maybe tractor beam or Blue Squaddies need to go up one more point?
  14. I’m hoping for Rz-1 A-Wings to 28, but I’m guessing it will be TIE Interceptors. There’s been a strong 6x Interceptor lobbying party on the forums for a while now. Rz-1’s need some points of upgrades tacked on to actually do anything besides fly around real fast, get in the way, and blank out on their green dice. So changing the break point isn’t going to see them spammed. It will allow me to put even more questionable upgrades on them though. WhyNotBoth.gif
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