You can't save everyone... in Game Masters Posted July 6, 2018 · Edited July 6, 2018 by Garran Re the XP spend, I'd also note that there's an opportunity cost to doing what they did: it took at least 90 XP and maybe more to suddenly buy the heal power up through mastery (depending on what else they took beyond the minimum to beeline to it), and that's 90+ XP that they didn't have working for them in the meantime; unless it's coming in unusually quickly or slowly, that means 4-5 sessions where the character was less capable due to all that unspent XP. As for the narrative implication of suddenly spending like that, it's not particularly unusual for characters to have a sudden epiphany about their power. Whether it's the Force or something fated or some prophecy that no one knows about yet or just that they were in the right frame of mind in the moment to realize that 'It works... like that!' In this case it was obviously The Will of the Force that this guy be saved. There's probably an implication to that somewhere down the line, even if the PCs never witness it themselves.