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Everything posted by Garran

  1. It's not just about hunting beasts. Per the description, they often find themselves pursuing The Most Dangerous Game, and with that comes the danger/likelihood of being shot at in return. Sixth Sense and the various Vigilance boosting talents play into that aspect, along with the frequent theme of hunter types (nevermind force-sensitive hunter types) having an instinctive sense of danger, particularly hidden danger.
  2. The answer will also vary with the objective. A full assault to capture a major planet will be a completely different proposition than a supply raid on a remote outpost.
  3. If you're plotting a route with a bunch of mini-jumps then a single Astrogation check is sufficient. It's one collective task, and the check result tells you how good the route actually is and/or whether there are any interesting discoveries/unwanted excitement along the way.
  4. I'd agree with the geographic location being only part of the picture. A system or set of systems that form a political group, and that sit somewhere in the middle geographically, might cross into either category based on their galactic significance/clout as well as their accessibility. (You might be closer to the core than to the rim, but if the only viable hyperlane access requires going way out toward the rim and doubling back, then you're effectively an outer rim location.) That said, it isn't an issue if the PCs can opt for either skill in a case like this. There are a lot of skills with deliberate overlap and that are frequently listed together as options in published material, and someone who is familiar with the core or the rim is probably going to have a reasonable idea about the (overlapping) boundary regions as well.
  5. I'd go with C as well. If it's a completely plausible statement in the circumstances then the subject isn't going to realize anything was up, and no one else looking on is likely to think anything odd of it either. I can think of a couple of ways that Obi-Wan could've been a good deal more subtle in using the mind trick on the Stormtroopers re the droids even to the point that an 'Are you sure you checked everyone?' later might well have been answered with a yes. The viewers needed an obvious tell that something odd was going on; that wouldn't be an issue if it was occurring as an RPG scene.
  6. It doesn't strike me as too strong. Talents that improve social skills exist for a reason, on both sides of the equation. If the NPC doesn't have any and the PC does, it *should* be very difficult for the NPC.
  7. If you actually want to use it as such it could also be taken as a shorthand for the type of fighter you're trained for (interceptors rather than bombers). Given all the random quirky lingo in Star Wars it wouldn't be out of place.
  8. The general approach in this system seems to be that having access to advanced training for a skill/talent/etc will reduce the cost. Mentors, holocrons, etc, aren't required; they just make things a bit easier.
  9. On a practical level there are also a lot of talents floating around that can modify die pools and it's a lot easier (and less error-prone) to deal with that if the die pools are out in the open.
  10. Re the XP spend, I'd also note that there's an opportunity cost to doing what they did: it took at least 90 XP and maybe more to suddenly buy the heal power up through mastery (depending on what else they took beyond the minimum to beeline to it), and that's 90+ XP that they didn't have working for them in the meantime; unless it's coming in unusually quickly or slowly, that means 4-5 sessions where the character was less capable due to all that unspent XP. As for the narrative implication of suddenly spending like that, it's not particularly unusual for characters to have a sudden epiphany about their power. Whether it's the Force or something fated or some prophecy that no one knows about yet or just that they were in the right frame of mind in the moment to realize that 'It works... like that!' In this case it was obviously The Will of the Force that this guy be saved. There's probably an implication to that somewhere down the line, even if the PCs never witness it themselves.
  11. They got a cinematic moment. Just not the one they expected.
  12. I'm going to be contrary to most of the other posts here, but other than the possible issue of the mass XP spend - and maybe not even that, considering that it gets to happen once under this circumstance - I don't actually see the problem here. So the NPC didn't get a moment of drama. One of the PCs did, and they're the stars of the show.
  13. Charm is something suited to one-on-one interactions where it's about being personable. Leadership is about rallying or at least addressing people on a larger scale or in formal contexts. Persuading people to join your cause, military campaign, or alliance is generally going to be Leadership. Charm might get smaller things done in the moment, but it isn't going to have that sort of staying power. It could be helpful in setting someone up for a subsequent Leadership approach, though. (People who like you are generally going to be more willing to listen.)
  14. Complicating the curveball that they found down the sidetrack that derailed them from dealing with the last loop you threw... That's one possible way to troll a group of players - a chain reaction of 'while you're trying to deal with X, Y gets in the way' that ensures there's never any real progress on anything, let alone the original plot element. It's a bad habit that's easy to fall into.
  15. Keep the effects to scale, too. If you really, truly have to make a roll to use the microwave then the advantage/threat simply lets you know how well the cooking process went. Lots of threat? You overcooked the thing and it's now dry and unpleasant. Lots of advantage? Done to perfection! I suppose that if you wanted to be comedic about it you could apply a setback/boost to their next (meaningful) check to represent the morale effects of that terrible/amazing food.
  16. The most capable and knowledgeable characters of the Star Wars setting tend to have gigantic blind spots about various things, and the Jedi were one of the prime examples. They might well have decided that it was too dangerous to try, or simply impossible - but that doesn't necessarily mean that they were right. That being said, I'd have to ask what the scale/power/nature of the vergence is. If it's one that's limited to a local scale and was caused by a specific set of events/emotions leaving an imprint then, while it might be easier said than done, you could reasonably expect to disrupt/cleanse/counter the vergence by arranging contrary events/emotions in the same area. I'd treat this as a narrative challenge rather than a specific power, though.
  17. The first is going beyond just Charm. That the second or third are possible doesn't mean they'll be easy. They just have the benefit of being 'merely' 5P, give or take...
  18. I'd also point out that some skills just aren't appropriate for particular objectives. You aren't going to get someone to kill their friend by having a pleasant chat with them (Charm). It just doesn't work. You might be able to get them to do it via threats (Coercion), especially if you have something on them, or via trickery (Deception) by making them think that their friend is actually out to kill them, etc, especially if you have supporting evidence (real or fake). Both are liable to see some serious difficulty upgrades, but they're at least approaches that might work. I suppose that Leadership could enter into it if there's a command structure involved and the demand is legitimate. ("I know he's your friend, soldier, but he's also been proven a traitor, and we have orders...") If it isn't legitimate then you're back to Deception. Negotiation? Not everyone has a price, although the right sort of person will respond to this one. At a high cost.
  19. Those systems - Obligation more so than Duty, admittedly - work even if the player doesn't care to engage with them. Morality, on the other hand, doesn't work at all without player investment, and that includes wanting to have internal struggle as part of the character's shtick.
  20. If the player isn't interested or the character isn't suited to the internal struggle that Morality is meant to represent then you simply don't use it. The character is light side or dark side and that's that. They can use obligation or duty from the other books instead - whichever is more applicable to their narrative arc.
  21. Access to the talent tree is part of the specialization but not the entirety of it: specializations also add several skills to your career skill list (if they weren't already on it) when chosen/bought.
  22. In terms of weird tree designs? An inner loop with two framing brackets, one of which you have to buy down through to get access to that inner loop, and nothing else connecting. And despite the oddball shape it also ends up being one of the more linear trees.
  23. If it's meant to be a fighter-bomber then a seat for a gunner that isn't a rear turret is an option - they're the payload specialist handling the missiles/torpedoes, probably seated right behind the pilot. The E-warfare approach works if the fighter is meant to be a support craft or for the use of a wing leader (it's helpful to have someone else handling all that while you fly the thing), or possibly if the idea is that these things will be used specifically for a jamming assault (where shutting down enemy comms and disrupting capital ship systems is crucial - maybe you want to capture the ship rather than destroy it and that's what these things are designed to do). Those could even be combined - an experimental heavy fighter that's built around being a missile boat rather than a laser platform, with a pilot, payload specialist, and E-warfare specialist.
  24. The Quartermaster spec from Age of Rebellion also comes to mind.
  25. Yeah, that strikes me as problematic about this scenario too: dark side influence should need to be REALLY concentrated to start messing with someone's head like that. If even a faint, passing trace is enough to turn someone into a psychotic ravager then one has to wonder why the entire galaxy hasn't been consumed by it long ago.
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