Ultimatecalibur

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  1. Fanmade cards while we speculate

    The simple fix is to limit the size of the Oni that can be put into play to the Shugenja's Fate cost or less. It becomes a dynasty deck thinner rather than a way to cheese in bigger characters.
  2. New Lore - Toshi Ranbo stuff

    That is trying to use Bushido to justify revenge. Toturi's problem is he can't see his brother's death as unjust and in need of being avenged. Those crying for vengeance are trying to justify it by saying the Clan's honor being slighted when others can not see such a slight. The 47 Ronin's revenge is a different situation. They were loyal samurai who avenged their lord by killing the (possibly) corrupt official repeatedly insulted their lord and then forced their lord to commit seppuku.
  3. The Imperial cycle had both Magistrates and Clan Seals. Their maybe multiple set themes each cycle. I'm betting one of the next cycle's themes will be Champion's Weapons not necessarily Ancestral weapons. One thing to note is that both Togashi Yokuni and Agasha Sumiko have the Champion trait so will be able to get full use out of any "Champion" items.
  4. Lack of Unicorn Clan Characters from old L5R?

    Both the cardgame and 4 editions of the rpg were old L5R. The moment he was previewed some remembered him.
  5. Dueling fix is easy.

    I'd be very surprised if a conflict character that said something like "Reaction: After your character is challenged to a duel - put this character into play from your hand. this character is now the target of the challenge." isn't printed.
  6. Another Duels Thread...

    Those with base skills of 5+ are mostly uniques but it only requires attaching a Ornate Fan/Kitsuki's Method/Court Mask/Kakita Blade to character with a 3 Political to get to 5. There are also a fair number of characters with enough glory to push them over 5 when honored.
  7. Lack of Unicorn Clan Characters from old L5R?

    Yaruma is an "old face" by being a carded version of a character that had existed in oldL5R.
  8. Lack of Unicorn Clan Characters from old L5R?

    She is the Clan Champion parent to Shinjo Yasamura, Shinjo Shono and Shinjo Haruko. In oldL5R those character's parents were Clan Champion Shinjo Yokatsu and his wife Shinjo Chibokiko; in newL5R these character's parents are Clan Champion Shinjo Altansarni and Iuchi Daimyo Iuchi Daiyu.
  9. Another Duels Thread...

    Dueling in oldL5R were methods of increasing player interaction when playing certain cards by having the resulting effects of the card determined by playing a minigame. Dueling in newL5R is a method of increasing player interaction when playing certain cards by having the resulting effects determined by both players bidding honor. Those are what Dueling explicitly was/is. You are misunderstanding Tsubaki. Having a 50%/50% chance of stealing the card effect is not what I mean by having "meaningful interaction" in a duel. Magnitude of the disadvantage is important. There is a world difference between "Option A will give me negative effect X 100% but give me a 50% chance of positive effect Y; option B will cost me Z but has a 50% chance of negating effect X. Which option do I want to risk?" and "Option A will give me negative effect X; Options B will give me negative effect X and negative effect Z. Option A is the only viable option, no choice there."
  10. Lack of Unicorn Clan Characters from old L5R?

    Please understand that Shinjo Altansarnai is a genderswapped Shinjo Yokatsu. It is easier to miss than with Doji Hoturi/Hotaru, but Altansarnai isn't really new. As it currently stands all 7 clans have 5 to 7 unique carded characters (Phoenix have a few more listed due to their Clan pack being partially previewed). If you take into consideration that Altansarnai and Hotaru are genderswapped versions of oldL5R characters, you see that 5 clans have 2 old faces carded and 2 clans have 3 old face carded so far in the Core Set and Imperial Cycle. Crab old faces: Hida Kisada Yasuki Taka Crane old faces: Doji Hotaru/Hoturi Doji Shizue Kakita Yoshi Dragon old face: Kitsuki Yaruma Togashi Yokuni Lion old faces: Akodo Tutori Ikoma Ujiaki Phoenix Isawa Kaede Shiba Tsukune Scorpion Bayushi Shoju Bayushi Kachiko Bayushi Yojiro Unicorn Ide Tadaji Shinjo Altansarnai/Yokatsu
  11. Another Duels Thread...

    No promises of meaningful interaction, but implicit (implied though not plainly expressed) suggestions (ideas put forward for consideration) that both players interactions while dueling would be meaningful due to the ability for both players to interact with the subsystem. When players learn that their interactions can be expected to be made meaningless when they expect them to be meaningful they develop cognitive dissonance; this leads to NPEs.
  12. Another Duels Thread...

    That is true of any card, and if it is not you should reexamine why you are including that card. The thing about dueling is that, in both old L5R and new L5R, it implicitly suggests meaningful ability for both players to interact with the mechanic. Dueling's troubles come about when various situations lead interaction either being denied or rendered meaningless. Feeling like you should have a meaningful interaction and knowing that you don't leads to NPEs.
  13. Another Duels Thread...

    Lets simplify the effects of Policy Debate and look only at the result of the choices that the challenged player has. There are 4 probable results: Lose honor and give it to the challenger in order to look at their hand and discard a card from it. Lose honor and give it to the challenger. Challenger looks at your hand and discards a card from it. Challenger loses honor and gives it to you to look at your hand and discard a card from it. In a vacuum these are fairly reasonable choices, but the environment allows the challenger to easily limit the results. The simple act of the challenger having 4 more political than the target limits the result to 2 and 3 and 5 or more political limits the result to 3. Getting a 4+ greater political is incredibly easy; you just need a personality with a political of 3 and attach one of 3 attachments (a total of 6 that can be in a deck) with a +2 political and target a character with a political of 0 or 1. Even if the challenger doesn't limit the results, the current environment makes losing even 2 honor very damaging to the extent that letting the challenger look at your hand and discard a card from it is better for you than losing the honor in order to look at their hand and discard a card from it.
  14. Another Duels Thread...

    My perspective is that the problem does not lie with Policy Debate but with how easily the current environment allows the creation of a "bidding is meaningless/to expensive" situation. The question becomes how and why this situation occurs. The problems players are having with Policy Debate are a symptom of a flaw in the environment not with the card.
  15. 2 in 12 reroll/preroll is 30.56% versus a 16.56% chance of an explosion (84% increase) With 2 skill dice its 51.77% chance of getting 1+ explosions versus a 30.56% chance (69% increase) With 3 skill dice it is a 66.50% chance of getting 1+ explosions versus a 42.13% chance (57% increase) With 4 skill dice it is a 76.74% chance of getting 1+ explosions versus a 51.77% chance (48% increase) With 5 skill dice it is a 83.84% chance of getting 1+ explosions versus a 59.81% chance (40% increase) It is actually better the fewer dice you are rolling.