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Misfit Toy

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  1. So I built a very rough draft of a Kim + Maya deck.  Any and all ideas or thoughts would be greatly appreciated.

    Kim + Maya (49 cards)
    Edward Kim: Humanity's Hammer
    -- event (25 cards)
    3 Day Job
    3 Dirty Laundry
    2 Forked
    2 I've Had Worse
    2 Injection Attack
    2 Interdiction
    2 Knifed
    1 Levy AR Lab Access
    3 Run Amok
    2 Spooned
    3 Sure Gamble
    -- hardware (4 cards)
    1 HQ Interface
    3 Maya
    -- program (9 cards)
    2 Black Orchestra
    1 Darwin
    2 Datasucker
    2 MKUltra
    2 Paperclip
    -- resource (11 cards)
    3 Daily Casts
    3 Liberated Account
    3 Same Old Thing
    2 Scrubber

     

    Went with the Conspiracy suit put in three Mayas to help increase chance of pulling it early.


  2. I do more Scum and Imp but I put these lists together for the rebels to try out the A's.  Any thoughts or ideas to make them better would be appreciated.

    Squad one

    A-Wing: Green Squadron Pilot (19)
    Veteran Instincts (1)
    Chardaan Refit (-2)
    Autothrusters (2)
    A-Wing Test Pilot (0)
    Outmaneuver (3)
    A-Wing: Green Squadron Pilot (19)
    Veteran Instincts (1)
    Chardaan Refit (-2)
    Autothrusters (2)
    A-Wing Test Pilot (0)
    Outmaneuver (3)
    A-Wing: Green Squadron Pilot (19)
    Veteran Instincts (1)
    Chardaan Refit (-2)
    Autothrusters (2)
    A-Wing Test Pilot (0)
    Outmaneuver (3)
    Y-Wing: Grey Squadron Pilot (20)
    Twin Laser Turret (6)
    · R2-D2 (4)
    BTL-A4 Y-Wing (0)
    -- TOTAL ------- 99/100p. -- 

    Saw the Y doing a Jousting while the A's stayed in formation and hit from the sides.

    Squad 2

     

    A-Wing: Green Squadron Pilot (19)
    Push The Limit (3)
    Chardaan Refit (-2)
    Autothrusters (2)
    A-Wing Test Pilot (0)
    Outmaneuver (3)
    A-Wing: Green Squadron Pilot (19)
    Push The Limit (3)
    Chardaan Refit (-2)
    Autothrusters (2)
    A-Wing Test Pilot (0)
    Outmaneuver (3)
    A-Wing: Green Squadron Pilot (19)
    Push The Limit (3)
    Chardaan Refit (-2)
    Autothrusters (2)
    A-Wing Test Pilot (0)
    Outmaneuver (3)
    Y-Wing: Gold Squadron Pilot (18)
    Ion Cannon Turret (5)
    · R5-K6 (2)
    -- TOTAL ------- 100/100p. --

     

    Saw them all in a formational pattern with the Y zapping and the A's swatting.


  3. Made some card swaps to play with the econ some what are your thoughts? 


    NEXT Design: Guarding the Net
    -- agenda (9 cards)
    2 Advanced Concept Hopper
    2 Corporate Sales Team
    2 Elective Upgrade
    1 Project Vitruvius
    2 Successful Field Test
    -- asset (12 cards)
    3 Adonis Campaign
    2 Advanced Assembly Lines
    2 Estelle Moon
    3 Jeeves Model Bioroids
    2 Marilyn Campaign
    -- ice (18 cards)
    2 Architect
    2 Caduceus
    2 Fairchild 2.0
    2 Seidr Adaptive Barrier
    2 Tollbooth
    2 Turing
    2 Vanilla
    2 Vikram 1.0
    2 Wall of Static
    -- operation (6 cards)
    1 Biotic Labor
    3 Hedge Fund
    2 IPO
    -- upgrade (4 cards)
    2 Ash 2X3ZB9CY
    2 Surat City grid


  4. So I am trying to branch away from HB ETF, this is my first try for a different HB deck.  Any and all advice would be helpful.  

    I only have the one Project Vitruvius from the championship deck currently will be making changes when the revised hits the shelves.  Trying for a fast no advance deck.

    NEXT Design: Guarding the Net
    -- agenda (9 cards)
    2 Advanced Concept Hopper
    2 Corporate Sales Team
    2 Elective Upgrade
    1 Project Vitruvius
    2 Successful Field Test
    -- asset (10 cards)
    3 Adonis Campaign
    2 Advanced Assembly Lines
    3 Jeeves Model Bioroids
    2 Marilyn Campaign
    -- ice (18 cards)
    2 Architect
    2 Caduceus
    2 Fairchild 3.0
    2 Rototurret
    2 Seidr Adaptive Barrier
    2 Tollbooth
    2 Turing
    2 Vanilla
    2 Wall of Static
    -- operation (8 cards)
    3 Biotic Labor
    3 Hedge Fund
    2 Preemptive Action
    -- upgrade (4 cards)
    2 Ash 2X3ZB9CY
    2 Surat City Grid


  5. Grimwalker good call on waiting till after the MWL came out.  Well after the ban was dropped here is my adjusted Maxx deck again any help is appreciated trying out a new type.

    Run Maxx Run (45 cards)
    MaxX: Maximum Punk Rock
    -- event (19 cards)
    3 Day Job
    3 Dirty Laundry
    3 Interdiction
    1 Levy AR Lab Access
    3 Making an Entrance
    3 Run Amok
    3 Sure Gamble
    -- hardware (3 cards)
    3 EMP Device
    -- program (8 cards)
    2 Black Orchestra
    2 Datasucker
    2 MKUltra
    2 Paperclip
    -- resource (15 cards)
    3 Daily Casts
    3 Liberated Account
    3 Same Old Thing
    3 Street Peddler
    3 Bank Job

     

    I may have gone over board on the econ just worried about her ability zapping all my money out.  Decided to leave a console out was toying with turntable.  Breakers since you can bring them back from the heap, datasucker to help with cost.


  6. Given the Core 2.0 is coming soonish, I made some changes to the deck again any and all advice is welcome and appreciated.

    Run Maxx Run (45 cards)
    MaxX: Maximum Punk Rock
    -- event (19 cards)
    3 Day Job
    3 Dirty Laundry
    3 Interdiction
    1 Levy AR Lab Access
    3 Making an Entrance
    3 Run Amok
    3 Sure Gamble
    -- hardware (4 cards)
    2 EMP Device
    2 Şifr
    -- program (8 cards)
    2 Black Orchestra
    2 Datasucker
    2 MKUltra
    2 Paperclip
    -- resource (14 cards)
    3 Daily Casts
    3 Liberated Account
    3 Same Old Thing
    3 Street Peddler
    2 Temüjin Contract
    

  7. wayland (49 cards)
    Gagarin Deep Space: Expanding the Horizon
    -- agenda (9 cards)
    2 Global Food Initiative
    2 Private Security Force
    3 Project Atlas
    2 Show of Force
    -- asset (12 cards)
    1 Adonis Campaign
    3 Commercial Bankers Group
    2 Jackson Howard
    2 Launch Campaign
    2 PAD Campaign
    2 Space Camp
    -- ice (13 cards)
    2 Assassin
    2 Bailiff
    2 Fire Wall
    2 Ice Wall
    2 Mausolus
    2 Tollbooth
    1 Turnpike
    -- operation (14 cards)
    3 Beanstalk Royalties
    2 Door to Door
    3 Hedge Fund
    2 Housekeeping
    2 Scarcity of Resources
    2 Shipment from Kaguya
    -- upgrade (1 cards)
    1 Red Herrings

    Looking at a no advance concept.  Any idea to tax the runner that would help the deck would be great.


  8. Haas-Bioroid: Engineering the Future
    -- agenda (9 cards)
    3 Accelerated Beta Test
    2 Advanced Concept Hopper
    1 Corporate Sales Team
    2 Global Food Initiative
    1 Project Vitruvius
    -- asset (13 cards)
    3 Adonis Campaign
    2 Advanced Assembly Lines
    2 Jackson Howard
    2 Jeeves Model Bioroids
    2 PAD Campaign
    2 Snare!
    -- ice (17 cards)
    2 Brainstorm
    1 Eli 1.0
    2 Fairchild 3.0
    2 Heimdall 2.0
    1 Ichi 1.0
    2 Magnet
    1 Ravana 1.0
    1 Rototurret
    1 Tollbooth
    2 Turing
    2 Vanilla
    -- operation (8 cards)
    2 Bioroid Efficiency Research
    3 Biotic Labor
    3 Hedge Fund
    -- upgrade (2 cards)
    2 Ash 2X3ZB9CY

     

    I just built this one any thoughts on how to make it better would be appreciated.


  9. Jesminder Sareen: Girl Behind the Curtain
    -- event (19 cards)
    2 Account Siphon
    3 Diesel
    3 Dirty Laundry
    3 Injection Attack
    1 Levy AR Lab Access
    2 Modded
    3 Sure Gamble
    2 The Maker's Eye
    -- hardware (4 cards)
    2 Clone Chip
    2 Maya
    -- program (9 cards)
    2 Atman
    1 Battering Ram
    2 Datasucker
    1 Gordian Blade
    1 Mimic
    2 Self-modifying Code
    -- resource (13 cards)
    1 Aesop's Pawnshop
    2 Armitage Codebusting
    2 Beth Kilrain-Chang
    3 Daily Casts
    1 Professional Contacts
    3 Same Old Thing
    1 Temüjin Contract

     

    Trying out a new runner deck any and all thoughts would be appreciated.


  10. I don't have retrieval run, trying a new type of deck any thoughts are welcome.

    Run 1.5 (45 cards)

    MaxX: Maximum Punk Rock

    -- event (28 cards)

    1 Account Siphon

    3 Day Job

    3 Demolition Run

    3 Dirty Laundry

    2 Déjà Vu

    3 I've Had Worse

    1 Levy AR Lab Access

    3 Making an Entrance

    3 Run Amok

    3 Stimhack

    3 Sure Gamble

    -- hardware (3 cards)

    2 Clone Chip

    1 Turntable

    -- program (4 cards)

    1 Black Orchestra

    1 Crypsis

    1 Golden

    1 Paperclip

    -- resource (10 cards)

    2 Armitage Codebusting

    3 Daily Casts

    1 Human First

    1 Ice Carver

    3 Same Old Thing

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