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Vineheart01

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About Vineheart01

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  • Birthday 04/10/1988

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  1. Vineheart01

    Multispectral Camo Spoiled

    i havnt played 1.0 in about 2 months so probably why ive never seen that list.
  2. Vineheart01

    Lightweight frame in 2.0?

    i suspect the name to still exist or atleast get reused but wouldnt mean the same thing. As in, price reduction but all damage is face up or something normally bad like that. Its not really needed in 2.0, getting high dice attacks arent as easy and full modifications arent as easy to get either. 1.0 really fell to stupid high HP for the cost or 3agi ships that could even attempt to survive, thats why it existed. Not like it helped THAT much anyway since it also negated most obstructed/R3 shots benefits.
  3. Vineheart01

    Multispectral Camo Spoiled

    Generally one of the kfighter's mods is either Boost or VT's since the kfighter has 0 reposition initially. That, or a 2pt hull upgrade lol
  4. Vineheart01

    Y-wing: 2.0 story

    Sorry thought you were talking about the splitshot.
  5. Vineheart01

    Y-wing: 2.0 story

    The reason people speculate its a thing is because Vet Gunner was revealed with the Falcon's dual arc. Vet Gunner is 100% useless unless it allows splitshotting on a Falcon, since its primary IS its turret.
  6. Vineheart01

    2.0 Double Taps

    Its still entirely possible we get a Configuration slot for ships like the Defender (or whatever the slot the sfoils card slots into is called) that simply exchanges or alters the Full Throttle ability to be TIE/D centered. Why do it this way? One less card to deal with for the more popular configuration. TIE/D had two inherit problems that could easily be remedied in 2.0 1) Cost. It did not help the cost of the Defender vs its Survivability at all, and only marginally improved its offense since the only cannons it was allowed to doubletap with were 1 damage at best effect weaponry. Fletchettes were awesome since they made it really difficult for the ship youre after to rebound on you, while you got a white 4k to abuse. Problem was surviving that initial joust.... 2) Limitation on cannons and/or not allowing missiles. Given how expensive HLC was im not even sure if that would be a valid choice but Mangler would have been dope. If in 2.0 they either remove the cannon-type restriction or still give it some defense (just not as good) or both, it would be great. Heck even as it is with HLC being nerfed to the bullseye allowing it to doubletap wouldnt be that bad. Bullseyes are very hard to line up without being right in the face...oh wait HLC cant shoot that close.... I'd like to see it gain some defense boost only if it has a valid target for its cannon, improving its jousting ability while not making it super tank-mode like the x7 evade...since the evade is speed-bound not arc-bound edit: Like this "At the beginning of the Engagement phase, if you have a valid target for your equipped cannon you may perform a free Focus action. You may perform a Primary Weapon Attack after using your equipped Cannon" - the focus would be useful for both offense and defense, but unless you got a valid target you get nothing. Thus, arc-bound defense boost. Successfully arcdodging a TIE/D would mean not only you got away from a doubletap but now its potentially easier to hurt.
  7. Vineheart01

    Y-wing: 2.0 story

    Think the TIE/SF when you think of doubletapping splitfires. It rarely took that shot not just because it wasnt that great (except for Backdraft who literally didnt get affected by it's negative side) but because it generally meant you were surrounded, and probably gonna get hit multiple times. If you can get that position without getting slammed from multiple angles you DESERVE that splitshot. You're gonna be hard pressed to get it and not leave yourself open to retaliation. However the strenght of that vs the ywing doubletap forward arc is both shots are full strength attacks, the ywing will always have a 2die primary so it needs some baller dice to cause excessive damage. On average i suspect it'll do as much as any 3die ship, only causing a token application in exchange for slightly below average performance since the defense is effectively doubled against the ywing but not for the 3die primary
  8. Vineheart01

    2.0 Double Taps

    No, VetGunner restricts you from firing out of the same mobile arc, not the same arc. If you perform a primary attack out of your normal non-turreted arc then you may perform an attack with a mobile arc, regardless of its facing, as long as you didnt attack out of that particular mobile arc already. Its worded that way to prevent PWTs from doubletapping at any angle, while allowing the few with a nonPWT and a turret to doubletap dead ahead. Basically it gives turret users a reason to want to face their targets, something i really wished was there in the beginning. Shooting out of arc should have been a bad idea, but better than nothing...instead in 1.0 it was actually superior in most cases. Being unable to be arc-dodged was strong enough as it is. Remember in 2.0 turrets and nonturret attacks are completely separate. Nonturret attacks show a shaded circle for the valid arc to use, while turrets just have the circle with a point on it. Theyre independent.
  9. Vineheart01

    Y-wing: 2.0 story

    Given that TLT isnt a thing anymore its not like its that big of a threat anyway. It just enables some turret users to add a little extra punch than usual. Except for Dorsal Turret especially at R1, none of them can even do more than 1 damage anyway iirc
  10. Vineheart01

    2.0 Double Taps

    i think the only doubletaps that dont force you to splitfire is Dengar revenge shot, Corran second shot, and the Ywing Gunner + Turret since it has a primary gun and a turret. Presumably the TIE/Ag will too but far as i know it doesnt have a gunner, or at least it wasnt mentioned. Theres probably more than the ywing that can do this but its the only one we know for certain (that im aware of anyway) that can do it. PWT ships dont want the vet gunner. While not terrible with dual-arcs, its a weird spot to actually utilize it. Theres a reason TIE/SFs rarely ever used their splitshot lol
  11. Vineheart01

    So we need errata already

    Unfortunately thats what FFG does, they'd rather design a horrible card to get the "effect" out there rather than just not have that effect and not waste the name of the card. Ions come to mind. Rather than revamp them to be slightly out of context with the series so they can stop being on the teetering side of the useless edge of the balancing fence and actually make them good. Or Jam for that matter. Imo Adv Sensors would be another such effect if it was indeed limited to the phase. Considering how support ships all either have coordinate or some sort of mini-coordinate (or both) now it would make little sense to design a card that prevents support ships from doing their job. In your own squad anyway.
  12. Vineheart01

    So we need errata already

    i more view coordinate as passing information along. Vader may be the one calling the shots but he isnt the one with the buttload of advanced sensors (HA) and raw vision. They relate information to him and he acts accordingly.
  13. Most difficult? 8 tie fighters. In the tripboat meta. Flying them is insanely difficult, its literally auto-lose if you botch up 1 ship's flight path. Easiest? My Deathrain + double gunboat list Mostly because nobody gives Deathrain any credit and then he hammers your face in with whacked out maneuvers and bomb spams lol. Everyone goes for the gunboats thinking the punisher is a distraction im deliberately sending down their throat...nope hes the main threat lol
  14. Vineheart01

    What is that token?

    ion token. Remember shape of the tokens matters now thats why it looks weird, its usually a circle token.
  15. Vineheart01

    So we need errata already

    i swear im the only person that doesnt see luke gunner as a problem. Its pathetically easy to keep people in a side arc, we know this from the Lancer already. I almost never see it change it off the side arc unless someone is directly tailing it. Not to mention we already know the gunner slot is mean, and luke literally does nothing but provide a pseudo 360 attack in a meta where die mods are harder to come by. I dont expect to never see him, i just dont expect him to be anywhere near the level of broken that is Fenn/Ghost right now or tripboats of old.
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