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Azamiko

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  1. And, then there's the fact certain factions have no choice but to "shop around" or wait and hope the game takes off well enough to return certain factions.
  2. I know I might be in the minority, but I'd love a Twilight Imperium-style Clan Wars game.
  3. thats not entirely true. iirc some of the clan novels are considered more or less canon, tho for the life of me i can't recall which ones. i'm sure someone will know which. The one by Rich Wulf is considered canon because when it was written he was still writing for L5r.
  4. The folks who make The Gamers are/were long time fans of L5R. If you go through the various movies, you’ll find there is always at least one piece of L5R material featured in the game store spots, usually more than one, and at least one of them—I think Dorkness Rising—has an actual shout-out to the Crab Clan in the closing credits. Believe me you have no idea how much Koku can be just “sitting around” because there’s no purpose for it any longer. Lol Possibly, though they are just as likely a reference to the Mantis or Dragon as outsiders the rest just don’t understand how they belong in the game. That was my reading of the context. The undead faction were more or less the shadowlands/ spider clan? I was thinking it was between the two because in my experience, when attempting to achieve enlightenment, you often crossed honor. No. The Spider animosity was captured in the LARP scene when everyone was complaining that the ‘kid’s’ (i.e. younger/newer players) actions had somehow disrupted the entire system enough to drive some folks away and make the entire setup vulnerable to the Legacy’s actions—I looked at it as a loose analogy to many of the complaints about the Spider as a Great Clan by their leader becoming a God that drove some folks away from the game. You’ll notice, the players were not happy with the decisions, but still accepted the players into the LARP debate, much like many folks who did not like the Spider Clan bit still accepted that Spider players were active and dedicated members of the game world. The way I saw the movie was The Legacy is a deliberate ‘riff’ on the Dynasty boys. Dynasty traditionally showed little to no clan loyalty in comparison to loyalty to the Dynasty; they often were willing to work in concert deliberately to make decisions fit the way the Dynasty wanted something over story cohesion or logic; and, of course, there was even a movement by several of them to create a “money tournament” system for L5R (which failed, I believe). The compromise ending where the two sides elected to choose the guy’s ruler in order to maintain questing is somewhat an analogy to the ending of the original Second Day of Thunder when the players decided they wanted to keep the “real” system over KYD and the Lion/Crane folks compromised on who got the last shot and who got to survive to be Emperor while mutually overcoming the “bad guys.” I also recognized the line at the end of the tournament—when the Legacy guy admits it was the best game he’d had in years—as reflective of the fact that a lot of the folks who made fun of the clan loyalty folks over the years often appreciated the dedication the clan loyal folks demonstrated. And, of course, it captured the idea that even the folks trying to change the game really did love the game.
  5. My group (most have been in campaigns with me for . . . 12-15 years; our “newbie” has been playing the game for more than a decade. We still use 3.5, mostly. We’ve added a variety or rules ‘on the fly,’ usually to deal with inventive PC actions that just aren’t covered by the books. Even though we use primarily 3.5, the fact is the group has been running through a lot of editions (and I’ve played/run in ALL of them), so we cannibalize some of the stuff we liked from earlier editions. A consistent hack is we like the earlier optional void rules from the GM’s Survival Guide. There’s a certain charm to spending 3 Void to get through a Siege. (Of course, occasionally I have to remind them that if the PCs can do it, so can the NPCs .) When I think of them, a lot of the hacks are not really new mechanics so much as reorganizing older mechanics from earlier editions and most have to do with character creation. For example, the Character Creation rules for our upcoming campaign look like this:
  6. I found the interviews interesting and well-done. Thank you for your efforts.
  7. Best Archers outside the Tsuruchi according to the CCG? Naga But, they are also not likely to be first round participants, so . . . then, I believe it's the Crane or the Crab (specifically, the HIruma)
  8. While I would concur that the Spider truly got the short end of the stick with the timeline neutrality, I think the entire system suffered for it. Most families and clans "evolved" over the game, and reducing them to "simplistic" (and I use that term loosely because nothing in L5R is ever truly SIMPLE) completely lost me. I own the 4E books because I have this need to "complete" sets, but I do not like them and do not use them. Bout the only thing my group really appreciates out of them is the codified dis/ad table. The point to the setting was for the players to affect matters and change them. Stagnating the clans and establishing them as "always having been that way" is just plain silly to me. And, truthfully, it stunk of poor fiscal management as well--think about it. If you stagnate the system into neutrality, then there's a limited number of books EVER needed for the game to be played. What were they thinking? Sure players don't want to continually pony up for new editions, but . . . for a company . . . new editions are the way to stay financially stable. (Horrible as they might be, textbook publishers figured that out long ago.) There needed to be a balance.
  9. @zoomfarg: It's really nice that you can create accurate and believable NPC stat blocks in your head (after 30-odd years of gaming, I can do that for most systems I run), but the original poster is a new GM to the L5R system. Asking him/her to do so requires a LOT of memorization, and perhaps without that much experience as a player in the system to recognize balance issues to begin with, he/she's going to need a bit of practice before getting everything smooth. A site that might help (keep in mind its for 3E, not 4E) is wiki.rpg.net/index.php/L5R_NPCs_and_Monsters As I recall, the NPC section is the only one worth looking at, but since the pcs are scaled, it's not a bad place to pull some random folks from when you need them in a pinch.
  10. I actually suggested something like this at one point when Readers first started getting popular and the game world first started putting out pdfs. I figured they could create an entirely new stream of revenue creating cohesive stories from sections of the fiction, but nothing ever came of it. Then, of course, the company was WAY behind the curve in putting products out in pdf format (they sort of missed most of the first OGL pdf boom), so I figured it was a waste of time trying to get actual novellas off the ground.
  11. I've run Topaz a number of times with different groups, usually not only newbies to L5R, but frequently newbies to RPG in general. One technique that has always worked for me is to tell them we want to concentrate on character first, then worry about the mechanics. I have them tell me what they think their characters would do, then tell them what to roll until they gradually get used to what sort of rolls to call for under what circumstances. In terms of the Topaz in particular, I've always had it run pretty smoothly. And, if you play up the included NPCs, the players will get really attached to them. (The last time, they got so attached that they started playing matchmaker for several of them along the way.) As a setting note, though, it would be really unusual for a clan to send so many folks to the Topaz as representing the clan. (It is supposed to be the BEST student or students from a particular clan after all.) However, there's a way around that: Have one (or maybe two) from the clan, then have another one or two sponsored by NPCs for some reason. Maybe the NPC owes a debt to the player's family or wants to get a debt from the player's family. And, maybe the NPC won't even admit he/she did the sponsoring until later. That way, you can plant an NPC you can use later in the game rather organically. I sometimes find it hard to verify why important people would pay attention to low-ranking samurai, so putting them into the bigger context of their familial relations can work wonders.
  12. I want to sympathize with your pain, but all I can think is that . . . you are not alone in those sort of frustrations. Maybe you should have looked at the history of the PtB and the WC game "decisions" (or any game decisions for that matter). Might have saved you a lot of anguish in the long run. There was always an enormous gulf between what they promised the WC folks and what they actually did with the information. Easy example? Back in WCI, they even put in writing that delegations would get to vote on whether their faction sided with the Khan. It was in the beginning information and again in the final questionnaire. I believe the Dragon delegation voted unanimously against the Khan, and then they had people make kotei choices to back up that decision (over taking territories or other prizes). I'm pretty sure everyone knows how that turned out. The Dragon got stuck accepting rice from the Khan and then were virtually absent from the rest of fictions, leaving people to accuse them of being "silent supporters." The Mantis had a similar problem. Their delegation lost the only Khan supporter fairly early on, and voted unanimously against the Khan, but . . . to be fair to the PtB, there were two Dynasty players--one who had no firm allegiance, and one who usually identified as Mantis--who made kotei votes for the Khan with Mantis decks. So, at least there were conflicting results there. But the Dragon had no such confusion on their actions about the Khan, and despite their avowed opposition . . . they got one scene with Satsu and Domotai, which, no matter how unique a resolution it was to a war, it still had nothing to do with the Khan. And . . . that's not even touching the lack of a "Dragon" influence on the setting after the Dragon actually WON the Race. We're talking players who went out of their way to WIN the whole thing over a TWO YEAR period, and . . . nothing actually changed in the setting as a result. Dragon had as little direction and attention after the Race as they'd had for a couple of years before it. Shoot, at best, Iweko turned out to be every bit as incompetent as Toturi in actually doing anything for her own family; she was the Kitsuki Daimyo, after all. You'd think as the Empress, she would have just made the Kitsuki Method Imperial Law.
  13. One of the best moments of the Race fictions was Kwanchai holding Kaukatsu.
  14. Would I like it? I'd love it. I've already run a couple variations of it in my RPG games, including one where a Scorpion PC (posing as a ronin) spent two-thirds of the game trying to kill Toturi because she blamed him for her father's death. (One of her more imaginative schemes involved trying to give him water laced with saliva from sufferers of the Wasting Disease.)
  15. I'd like to add my compliments to AtoMaki. Your NPCs have kept my game going many a week when I didn't have time to fully prep something for myself. Work being what it is, having a quick resource to pull in is a godsend.
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